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NBA 2K12 - Between the Lines (Sim Citi)

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Old 09-04-2011, 04:05 PM   #57
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Re: NBA 2K12 - Between the Lines (Sim Citi)

"Side note" I cant post on his blog, It says Im not allowed to, Any help would be great..I am signed up on it.
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Old 09-04-2011, 05:10 PM   #58
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by NINJAK2
Daczar? Do defenders still have the ability to force ballhandlers to pick up their dribble? I hope that has not been taken away..
I don't see why they would remove it, if the guy you are guarding is a sub par ball handler and you force him into a difficult spot they should pick up their dribble and look to pass. Eliminating the out of bound force field is great for defending the baseline but if you cant force the offensive player to pick up his dribble your left with a huge portion of court where the offensive players can do whatever they want. It just doesn't make sense to remove that from the game, 2k would be taking multiple steps backwards defensively.
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Old 09-04-2011, 05:20 PM   #59
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by coolcras7
Da_Czar any chance they added push out of bounds fouls
I can't recall. I didn't have a lot of interaction with driving sideline / baseline. I remember getting fouled a few times on shot attempts but I know that doesn't really answer your question.
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Old 09-04-2011, 05:28 PM   #60
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by ZoneBlitz
Czar,

Do you know ifmthis impacts the fast break? I am concerned that this will be yet another item the engine uses to cheat you out of th fast break against the CPU on All-Star and above.

By the way, can we run a fast break against the CPU on all All-Star and above without the computer overriding your controls, making the defense get back super fast, forcing you into errant passes, etc...?
I didn't go any higher than all star and that was plenty tuff enough but with more playtime who knows if all star will be enough. To your question I had turnover fastbreaks and so did the cpu on All star with no problems that I was aware of.

You can be caught by faster players though and a lot of that can depend on how long you wait to initiate your layup also. You will be more worried about turnovers as the cpu pushes hard at least the Heat did that I remember on any turnovers.


Quote:
Originally Posted by syncinatti
Again thanx to Da Czar for your clarity on our inquiries. A very frustrating aspect of defense I saw in 2k11 was the lack of charging calls when the defender was in position. Sometimes even if I beat the ball handler to the paint, hold the charge button (B on xbox) and wait for him to barrel into me. I still get called for blocking. This occurs to both me and the cpu when if it also attempts to draw a charge (even with the slider at 100). Now with the out of bounds force field gone and corner or baseline trapping more effective, what happens if the ball handler tries to force his way thru the trap? A blocking foul every time? In other words IS THE CHARGING GLITCH FIXED?
I did see some correctly called charging calls. They were still tweaking that when I left. Last year it was definitely broken and that was the feedback I gave them. Wether it is enough we will have to see but I did see them called. I agree with you last year was turrible.



Quote:
Originally Posted by NINJAK2
Daczar? Do defenders still have the ability to force ballhandlers to pick up their dribble? I hope that has not been taken away..
Good question. I felt it was happening too much early in the process but it seemed to be at a good place just before I left. So that it depends on the ballhander ratings vs the defensive players ratings and situation of course. Better ballhandlers should pick up less than poor ones varied but defensive ratings and skill.

Under the hood.. stuff that I can't talk about... 2k is SUPER DEEP !!! I have a greater appreciation for how they get resolutions.
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Old 09-04-2011, 05:29 PM   #61
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by rockchisler
"Side note" I cant post on his blog, It says Im not allowed to, Any help would be great..I am signed up on it.
Rock I have a permanent cheddar block on my site. If you even eat a piece of cheese before posting my spam filters go to WORK !!!

Nah I check my setting to make sure I didn't click anything to prevent posting and it looks clear.
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Old 09-04-2011, 05:33 PM   #62
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by Da_Czar
Rock I have a permanent cheddar block on my site. If you even eat a piece of cheese before posting my spam filters go to WORK !!!

Nah I check my setting to make sure I didn't click anything to prevent posting and it looks clear.
Hahahahah! Oh man
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Old 09-04-2011, 05:46 PM   #63
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by infam0us
I don't see why they would remove it, if the guy you are guarding is a sub par ball handler and you force him into a difficult spot they should pick up their dribble and look to pass. Eliminating the out of bound force field is great for defending the baseline but if you cant force the offensive player to pick up his dribble your left with a huge portion of court where the offensive players can do whatever they want. It just doesn't make sense to remove that from the game, 2k would be taking multiple steps backwards defensively.
Infamous- With all the complaints on bumping/contact in 2k11 I thought they might try to severely cut those opportunities/animations out of the game.

DaCzar- Thanks for answering my question. It's good to know as defenders we will be able to still cause that action.
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Old 09-04-2011, 06:03 PM   #64
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by NINJAK2
Infamous- With all the complaints on bumping/contact in 2k11 I thought they might try to severely cut those opportunities/animations out of the game.

DaCzar- Thanks for answering my question. It's good to know as defenders we will be able to still cause that action.
Ah, I see now.

I didn't mind some of the bumping except that at times the bumping should of been called a blocking foul but all it did was allow the defense to recover when they were beat to the spot. The animation where you get bumped and your guy gets fouled and loses control of the ball needs to go. Either call it a foul or find a better method for you to turn it over do recklessness which sounds like they did when they talked about how if you try to force your way in to the paint you may dribble the ball off someone.
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