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NBA 2K12 - Between the Lines (Sim Citi)

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Old 09-04-2011, 01:15 PM   #33
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by iLLosophy
Haha. But you get my point right? Ray allen wears size 14's and at his point in his career he knows exactly where to have his feet to square up. He doesn't even think about it. Should be in the same in the video game.

As far as getting pushed out of bounds, it was usually with a canned animation with the defender. Since Rob Jones said all the canned animations are gone, hopefully this will be too. Otherwise, it was an issue in 2k11 but much much much less than any other 2k I played, which is why I was worried when I read your article. I don't mind the bad pass momentum takes you out of bounds, as that balances out making long passes with bad passers. It's just in that 3pt corner area it seems like there are more missed opportunities in that area than in real life (in general bball video gaming). Moreso stepping on the 3pt line then stepping out of bounds.
Understood. Just as you saw less from 10 to 11. 12 will be even more so in that direction. Player control is better and the player to player contact is more contextual. It won't be perfect but it should be noticeably better. Glad you brought that up,it's important to look at both sides of possible changes.

I think you can see from some of the videos that the defense isn't trying to cut you off on defense when your retreating from the basket. That is what pissed me off last year about the contact. The defense is to be concerned with protecting the basket and not eliminating all offensive movement LOL

That alone has opened up the range of movement for the offense. So you have a free range of movement. The main bump or the strongest that you should receive is if you go into the chest of the defense.

Hopefully I can get another crack at the game prior to the demo and I can look into this more thoroughly.

Last edited by Da_Czar; 09-04-2011 at 01:20 PM.
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Old 09-04-2011, 01:18 PM   #34
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by NYdreams
i do remember having a number of problems where i gave the ball to the big man near the basket.. and i tap x to dunk (because nobody is there with me) but it stops me until the defender shows up and it messes up any chance of i had of the perfect play.. i was wondering if thats connection problems because i play other people and it doesnt do that
I wonder if that was just the 2 player shot contest animations. If so then the new engine for contact takes care of 97% ( yes i grabbed that out of my shorts) of those issues. Not having any video however I can't say for certain.
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Old 09-04-2011, 01:21 PM   #35
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by shayellis
DA Czar,

Do you know if they get rid of those rainbow shots on the baseline?
I honestly can not remember if I saw any rainbowbrite Jumpers. I saw the game a good amount at different stages of development so some of it kind of flows together on what was and was not working. I look forward to getting my hands on it again now that it is near final.
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Old 09-04-2011, 01:25 PM   #36
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by youvalss
This is a great addition. But I think we would need 100% accurate and responsive controls to go along with that. I don't think it's worth if we don't have that extra-accurate controls.
I agree. It's up to each individual gamer to decide if the control we have is enough. I thought they made a big jump between 10 and 11 and I think 12 also represents a big jump. Is that big enough for everyone ?

Impossible to answer but it is easily the best controlling 2K game there is to me.

I know some feel strongly about 2k8 when it comes to that conversation but you have to account for those 15 second animations that game had as well I do thnk 2k8 handled better in some instances that 2k11 but it is no where as smooth as 2k12 IMHO of course.
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Old 09-04-2011, 01:26 PM   #37
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by ClevelandinDistress
They shouldnt get rid of them as they are a part of REAL basketball. Just tone it down a bit and allow a regular jumpsuit at a tougher angle.
I'd prefer to see a sideways leaner. I think either way you need to be punished for taking a bad shot, but a sideways leaner/fadeway would be the most probable shot taken in that circumstance. Maybe even an up and under if you're close enough.
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Old 09-04-2011, 01:27 PM   #38
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by stillfeelme
It sounds like if you time your double teams just right when players are in the corner you can force a turnover basically real bball. The sideline is your third defender. I will only use the sidelines for pump fakes and then drives or when I plan on shooting there. I will have to be open for a while for me me to try a backup so i will use a walking animation.
I don't see me trying to run on the 3pti line in the corner for any other reason.

Czar,

Does the game allow you to do do any sig gathers that take you out of bounds?

It would be cool if 2K added some sideline tippy toe animations that can take you in or out of bounds
I don't recall seeing any of those tippy toe animations.
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Old 09-04-2011, 01:28 PM   #39
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Re: NBA 2K12 - Between the Lines (Sim Citi)

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Originally Posted by Yeah...THAT Guy
I assume this has been fixed with the new running with the ball animation, but my concern is that sometimes I would throw an outlet pass and try to take off running but for some reason it would make my player run in a very rounded out motion where I'd end up running into the forcefield for a few seconds before it would allow me to turn up court. It was basically out of my control of where my player would go at first when I ran with turbo, but again, I assume that's been fixed with this new running animation and I'm sure 2k wouldn't have taken the forcefield out unless they were very confident that running out of bounds wouldn't be a big issue.
Yes the new animation I BELIEVE takes care of that. I certainly didn't have any issues with it.
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Old 09-04-2011, 01:32 PM   #40
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Re: NBA 2K12 - Between the Lines (Sim Citi)





So if I try moves like those, would I be successful? Or would I get bumped out of bounds?
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