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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-03-2011, 07:42 AM   #217
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by domidomdomz
@Da Czar

Like last year, I just want to ask, how are the Triangle Offense plays in 2K12? I know the Lakers might dramatically not use it anymore in real life and the Wolves won't as well since they fired Rambis.
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.

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Originally Posted by stillfeelme
The more I hear the more I . Rebounding is definitely improved then, when the ratings makes a difference on how many people need to crash the boards then we have some serious gameplay matches. Czar can we tell the difference in rebounders especially offensive rebounders like Noah?
Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
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Old 09-03-2011, 07:52 AM   #218
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.
Yeah hopefully we could have a 10 Days 10 Teams-esque feature again from you. Haha

It's good to have those Triangle Offense plays sticking around. But I have a feeling LA would be a pick and roll heavy team next year with Mike Brown and post up heavy team as well, a la Spurs with Twin Towers.
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Old 09-03-2011, 08:19 AM   #219
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by Da_Czar
I WISH they would let me show you these offenses before the game comes out.
What I'm interested in seeing is how they actually move now when setting up the play. As smooth and pretty the animations are there are instances where the animation would play out and they end up running in place when someone is on the way. There is no break animation in between so off ball contact animations are needed.
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Old 09-03-2011, 09:21 AM   #220
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wow. This is amazing.

This actually makes me want 2k to bring out a college game even more than i did before. With the improvements these guys are doing now, they could really lose their minds on a college game.
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Old 09-03-2011, 09:29 AM   #221
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Re: NBA 2K12 Developer Insight #4 - Playcall System

As long as KD isn't taking 38-40 shots a game like 2k11, I'm good.

Play distribution needs to be spread out a little more.
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Old 09-03-2011, 10:35 AM   #222
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by Da_Czar
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.



Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
This is good to know sir. As an avid Bulls fan (see OS Legends League), I always thought that it was crazy that Noah didn't crash the defensive boards no matter where he was on the floor (especially when I turned up crash boards) or at least box out a big man that was playing on the wing.

Hopefully, this should help with me, too often, ending up having more boards with Rose (as I manually hit the boards) than with Noah because virtual Noah didn't seem to consistently recognize rebounding opportunities.
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Last edited by elprez98; 09-03-2011 at 10:42 AM.
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Old 09-03-2011, 10:43 AM   #223
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Where have all these "if I can't save my playbook online, playcalling is useless" morons come from? I'm betting that it's that 2K Sports website. Did you idiots even read the insight? If you can't save them this year so what? Plays have gotten a complete overhaul. When I play online league in 2K12, do I wanna be facing the same money plays with every player? Hell no! There are only a handful of plays that have multiple options in 2K11. This year there are over 400 of them, that don't all depend on whether you passed the ball or not! So stop complaining, it's pathetic and stop acting like 2K is making you suffer if you don't get your wish. Getting to save playbooks online this year will be of negligible importance.
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Old 09-03-2011, 10:49 AM   #224
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Re: NBA 2K12 Developer Insight #4 - Playcall System

^ Why are you calling them idiots? Many people play online and if they want to be able to save their plays why are they being ridiculed for that? It is a legit complaint.
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