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Staff Roundtable: Madden NFL 12 Demo Impressions

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Old 08-12-2011, 12:36 PM   #145
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I think the demo is same old thing. Shiny new paint, same busted engine.
One thing though, please excuse me if this is a "dumb" question, but why is 35 the perfect threshhold speed number? If you want the greatest distance between speed players, wouldnt zero be the best number? Truthfully I dont even think the thing works, just my opinion though.

And also, when the hell are we gonna get pro bowl helmets? Not just the A or N for the confrences? Jeez PS@ had that in 2001!!
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Old 08-12-2011, 12:58 PM   #146
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Quote:
Originally Posted by DeuceDouglas
2k5 needs to die. There was a reason it was 20 dollars. I would rather play Tecmo Super Bowl than that trash.
my dude,
what everyone wants is a better football game and madden simply isnt getting it done..... 2k is far from trash..... u may personally not like it but that doesnt make it a piece of crap. Madden has added alot of features that have been in previous games on previous generations but they are dancing around the real challenge of a RTPE (real-time-physics-engine). Its an increadibly hard thing to build while presentation and camera angles are piece of cake. ALot of people beileve if 2k was around, they would have accomplished this before backbreaker, madden would have probibly as well if they were pushed at all. madden needs to acknolage the elephant in the room or they are toast, 2k is already trying to free up capital for the licence and they can easy dip into 2k11 basketballs 300$ million dollars they made last year.....
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Old 08-12-2011, 01:13 PM   #147
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Re: Staff Roundtable: Madden NFL 12 Demo Impressions

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Originally Posted by timotomtime
2k is already trying to free up capital for the licence and they can easy dip into 2k11 basketballs 300$ million dollars they made last year.....
I hope they can and that it's not an exclusive license. I want 2k back in the game, but I also want EA to stay there to.
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Old 08-12-2011, 03:32 PM   #148
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Quote:
Originally Posted by timotomtime
my dude,
what everyone wants is a better football game and madden simply isnt getting it done..... 2k is far from trash..... u may personally not like it but that doesnt make it a piece of crap. Madden has added alot of features that have been in previous games on previous generations but they are dancing around the real challenge of a RTPE (real-time-physics-engine). Its an increadibly hard thing to build while presentation and camera angles are piece of cake. ALot of people beileve if 2k was around, they would have accomplished this before backbreaker, madden would have probibly as well if they were pushed at all. madden needs to acknolage the elephant in the room or they are toast, 2k is already trying to free up capital for the licence and they can easy dip into 2k11 basketballs 300$ million dollars they made last year.....
Why would they build a new engine when the Xbox 360 and PS3 are nearing the end of their cycles? In 2-3 years we'll have new systems, it makes much more sense financially and logically to build a engine optimized for the new system technology, rather than building an engine now, then having to tweak and alter it for the new systems.

Actually think logically about what you're saying before typing.
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Old 08-12-2011, 04:02 PM   #149
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Re: Staff Roundtable: Madden NFL 12 Demo Impressions

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Originally Posted by JaySmooov
Why would they build a new engine when the Xbox 360 and PS3 are nearing the end of their cycles? In 2-3 years we'll have new systems, it makes much more sense financially and logically to build a engine optimized for the new system technology, rather than building an engine now, then having to tweak and alter it for the new systems.

Actually think logically about what you're saying before typing.
It's what 2K did with NBA2K and (I think) 989 did with The Show. I remember people faulting 2K in particular for not having a brand new engine when they made the next gen jump, but the series has progressed/evolved to become the best basketball game to date. I'm not as familar with The Show's progression but it is remarkably similar to what it was doing last gen and it's the best baseball game to date.

Madden/NCAA/Live tried to implement new engines w/the next gen jump and they all struggled. I don't think anyone wants to go through another 3-6yr cycle of growing pains while Tiburon familarizes themselves with the hardware (assuming the exclusives continue). MVP was in great position to make the next gen jump, since they had done a massive upgrade during last gen. The case can be made for trying to do massive improvements now rather than put band-aid on top of band-aid to hide deeply buried issues.
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Old 08-12-2011, 04:21 PM   #150
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Re: Staff Roundtable: Madden NFL 12 Demo Impressions

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Originally Posted by JaySmooov
Why would they build a new engine when the Xbox 360 and PS3 are nearing the end of their cycles? In 2-3 years we'll have new systems, it makes much more sense financially and logically to build a engine optimized for the new system technology, rather than building an engine now, then having to tweak and alter it for the new systems.

Actually think logically about what you're saying before typing.
Wow. Because you disagree with EA redoing game engines at this time, the other person ISN'T THINKING LOGICALLY?

Really, only some real time mission critical code and real time mission critical graphics may need to be tailored to a specific piece of hardware. Everything else should be written in a higher level language. They could do a new game engine before another console comes out, and only have to recode pieces. And there is absolutely NO reason why all the features and modes should be stripped out like they were previously. All that Franchise, etc, should be written in a higher level language and portable, with some recoding. Unless of course, they want to just slowly reimplement old features for marketing and sales reasons.
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Old 08-12-2011, 06:37 PM   #151
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Re: Staff Roundtable: Madden NFL 12 Demo Impressions

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Originally Posted by bucky60
Wow. Because you disagree with EA redoing game engines at this time, the other person ISN'T THINKING LOGICALLY?

Really, only some real time mission critical code and real time mission critical graphics may need to be tailored to a specific piece of hardware. Everything else should be written in a higher level language. They could do a new game engine before another console comes out, and only have to recode pieces. And there is absolutely NO reason why all the features and modes should be stripped out like they were previously. All that Franchise, etc, should be written in a higher level language and portable, with some recoding. Unless of course, they want to just slowly reimplement old features for marketing and sales reasons.
They won't know exactly what coding is compatible until they get the design packets for the new systems. It is not NEARLY as easy as you are implying.
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Old 08-12-2011, 07:53 PM   #152
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Re: Staff Roundtable: Madden NFL 12 Demo Impressions

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Originally Posted by CRMosier_LM
They won't know exactly what coding is compatible until they get the design packets for the new systems. It is not NEARLY as easy as you are implying.
Not true. If things are written in a higher level language then all they need is a compiler/linker. All the mission critical assembly is what they would need to redo. That's what compilers and linkers are for - making code portable.
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