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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 08:21 PM   #929
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
But it depends on those 50 passes. Are they forcing the ball down the field. Are they throwing checkdowns. How are they playing.

If some guys throws 50 passes, all of them down the field and not where coverage dictates and he goes 12/50 for 275 yards and 6 picks with Peyton Manning, he's probably going to claim the game is unrealistic, despite the fact it was his own doing.

User interaction certainly has an affect on realism. There's no way around that.
From a statistical perspective that wouldn't look right. From an outcome perspective that's absolutely realistic. That's why I'm trying to separate the two, they're different. You can't control how a user plays, but you can control how successful his tactics can be, and base that against what would or should happen in real life. Your example is perfect in that if Manning did play that way, that's exactly what would happen.
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Old 08-10-2011, 08:21 PM   #930
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by bkrich83
But it depends on those 50 passes. Are they forcing the ball down the field. Are they throwing checkdowns. How are they playing.

If some guys throws 50 passes, all of them down the field and not where coverage dictates and he goes 12/50 for 275 yards and 6 picks with Peyton Manning, he's probably going to claim the game is unrealistic, despite the fact it was his own doing.

User interaction certainly has an affect on realism. There's no way around that.
Doesn't explain the CPU doing the exact same thing and getting the same stats. That's not user control. Remember, you as the user only control ONE person at a time and only on ONE team.
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Old 08-10-2011, 08:23 PM   #931
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bucky60
Doesn't explain the CPU doing the exact same thing and getting the same stats. That's not user control. Remember, you as the user only control ONE person at a time and only on ONE team.
I am not sure I follow.
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Old 08-10-2011, 08:30 PM   #932
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Originally Posted by SaintsNATION32
madden 12 way better than ncaa 12 glad i kept my $30 dollar coupon....will trade in ncaa for madden...asap!
Why is it so much better? Explain
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Old 08-10-2011, 08:30 PM   #933
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

EA needs to implement some new catching animations....Last play of the game i throw up a hail mary with receivers on one side. The ball goes sailing down and my receivers and 3 DBs all start to bunch up 50 yards away while still running. 4of the 6 proceed to go into the exact same catching animation at the same time. It was UGLY. They have only had what5 years this gen to add in some new animations
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Old 08-10-2011, 08:33 PM   #934
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by SDOTizBak23
Why is it so much better? Explain
I feel the same way so I'll chime in too. Better everything. Zone defense is better, man defense is better, smaller windows, quicker pass rush, less exploits in the passing game, more difficult game overall, tackling is slightly better, movement is slightly better, overall just has a more methodical feel to it.

that's demo vs demo
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Old 08-10-2011, 08:35 PM   #935
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bkrich83
I am not sure I follow.
The user has input on only one player at at time. He only has so much control. If you are on defense, you don't control the offense at all. Plus you don't have control over the other 10 guys on defense. If your controlling the MLB, you're not controlling your LE or any other position. The rest of your 10 players should play realistically. If your playing your MLB and the CPU is doing a pass play, your DB's should react in a realistic manner and the outcome of the play should be realistic, and the outcome of the sum of the plays in a game should be realistic.


Also,
Really the CPU should play up to a certain level. Better than a user could control someone. It should be up to the user to try and play up to that level when they take control of a player. A CPU vs CPU game should provide very accurate results. It should be the users challenge to be able to play up to how good the CPU would have performed (when the user takes control of a position).

Right now, taking control, you almost guaranteed to be able to play better than the CPU. So you have a lot of control to skew stats.
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Old 08-10-2011, 08:38 PM   #936
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by bucky60
The user has input on only one player at at time. He only has so much control. If you are on defense, you don't control the offense at all. Plus you don't have control over the other 10 guys on defense. If your controlling the MLB, you're not controlling your LE or any other position. The rest of your 10 players should play realistically. If your playing your MLB and the CPU is doing a pass play, your DB's should react in a realistic manner and the outcome of the play should be realistic, and the outcome of the sum of the plays in a game should be realistic.


Also,
Really the CPU should play up to a certain level. Better than a user could control someone. It should be up to the user to try and play up to that level when they take control of a player. A CPU vs CPU game should provide very accurate results. It should be the users challenge to be able to play up to how good the CPU would have performed (when the user takes control of a position).

Right now, taking control, you almost guaranteed to be able to play better than the CPU. So you have a lot of control to skew stats.
Again I don't see your point. For me taking control of a player on defense certainly is not better than the CPU. But that's my skill level.
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