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Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 08-10-2011, 08:08 PM   #921
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
You can't say for whatever reason. If the running game is properly replicated but someone is bad at it because they can't follow blocks, practice patience, etc. Tough cookies. Nerfing the defense so it's easy for you to run doesn't make the game more realistic.
Sure it does, if statistical accuracy is their end game. Which for some folks it is.

Again everyone's perception of reality is quite different as is what they are looking for in making up that reality.
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Old 08-10-2011, 08:09 PM   #922
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Playmakers
The closest might have been NBA 2K11 in recent years but even that game required some tweaks or else FG% were off the charts
What I found with 2K11 is if you chose Sim Difficulty, you almost didn't have to touch any sliders. They pretty much nailed it. I made some small changes. Nothing like I have to do with Madden, and I never get there with Madden.
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Old 08-10-2011, 08:10 PM   #923
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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I disagree. User variables certainly will skew stats. That's one of the first things the lead ai programmer for 2k5 told me. He's dead on.
It depends on how you're looking at. Obviously you get user vs user the game is never going to play out exactly how it would in real life, in terms of the score, rush attempts, who's thrown to, etc. As it shouldn't.

If someone wants to pass the ball 50 times a game, that's their right to do so. It doesn't happen often in real life, so in that sense the stats are skewed. But, what I'm talking about is the game simply producing a realistic outcome from that user variable. So if someone does throw 50 times in a game, theoretically what should happen. That's what the game needs to get right.
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Old 08-10-2011, 08:13 PM   #924
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
It depends on how you're looking at. Obviously you get user vs user the game is never going to play out exactly how it would in real life, in terms of the score, rush attempts, who's thrown to, etc. As it shouldn't.

If someone wants to pass the ball 50 times a game, that's their right to do so. It doesn't happen often in real life, so in that sense the stats are skewed. But, what I'm talking about is the game simply producing a realistic outcome from that user variable. So if someone does throw 50 times in a game, theoretically what should happen. That's what the game needs to get right.
But it depends on those 50 passes. Are they forcing the ball down the field. Are they throwing checkdowns. How are they playing.

If some guys throws 50 passes, all of them down the field and not where coverage dictates and he goes 12/50 for 275 yards and 6 picks with Peyton Manning, he's probably going to claim the game is unrealistic, despite the fact it was his own doing.

User interaction certainly has an affect on realism. There's no way around that.
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Old 08-10-2011, 08:17 PM   #925
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

So what sliders are people playing with for this demo?
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Old 08-10-2011, 08:19 PM   #926
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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So what sliders are people playing with for this demo?
Im on All-Madden, I raised all human sliders to 50. Playing good for me.
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Old 08-10-2011, 08:20 PM   #927
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madden 12 way better than ncaa 12 glad i kept my $30 dollar coupon....will trade in ncaa for madden...asap!
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Old 08-10-2011, 08:21 PM   #928
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madden demo is better than ncaa retail!
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