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NCAA Football 12 Title Update #2 Details

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Old 08-03-2011, 07:19 PM   #337
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Re: NCAA Football 12 Title Update #2 Details

Nevermind, sorry.

Last edited by stigs007; 08-03-2011 at 07:20 PM. Reason: Missed something already posted.
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Old 08-03-2011, 07:20 PM   #338
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by on my grizzle
So they aren't going to fix the dirty uniforms? This is horrible. 2yrs in a row, the same problem.


and what abut the pausing and framerate issues?
lol, I'm having the game freeze every couple of games. I could live without them fixing a single additional thing, so long as I can make it through a season with having to replay games because of freezing. The first time it happened, I had 1:46 left and I was about to earn the Tire Fire Offense achievement and then it froze.
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Old 08-03-2011, 07:58 PM   #339
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Phobia
I have read "The deep coverage needs fixing" many times. I saw it mentioned towards the CPU a few times but many of the posts very very vague it was ONLY the CPU coverage! Also I did a bunch of testing last night at the same time with this and noticed several things with the coverage slider.

100 = Defenders react slower to the cut and break of WR's. But play angles better.

0 = They react MUCH faster "mirroring" the WR much more. But they bite on play action and miss react to much more plays. It is like you lowered their awareness to zero on play recogniation but knocked up their coverage skills to 100.

Try it out yourself. Leave everything at 50 but adjust the coverage slider each direction in practice mode. Run Outs with your WR's in man coverage and watch in disbelief of how the defenders react in man coverage.
sliders work the game different from practice to a real game
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Old 08-03-2011, 08:04 PM   #340
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Michgantown
sliders work the game different from practice to a real game
Has this ever actually been proven? In the case of the kicking power sliders I can assure you they work the same in both modes; in other words you'll have every kickoff splitting the uprights (and then some) with the slider at 100. Some are obviously harder to see the effects of than others, but that one's pretty clear.

I'm sure there has been testing of this, and I'm seriously asking where I can read about it.

Edit: Found it.... versuz threads. That explains why I passed over it and missed it the first time.

Last edited by bcruise; 08-03-2011 at 08:21 PM.
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Old 08-03-2011, 08:13 PM   #341
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Re: NCAA Football 12 Title Update #2 Details

Ok I went into practice mode and did DEFAULT AA No slider adjustments to test this. I wish I have my hauppauge hooked up in my bedroom(PS3) but sadly I don't only on my 360. I want to show video proof of what is happening.

LSU offense (Shotgun 4 Verts)
vs
LSU defense (Dime package)

10 Passes against each defense all with 4 verts.

Against Cover 2 Zone
1) INT
2) 20 yards
3) Incomplete
4) Incomplete
5) 25 yards
6) 25 yards
7) INT
8) 30 yards
9) 25 yards
10) Incomplete

Findings = 90% of the time the slot will get open as each safety chooses which receiver to take but the length of throw will decide if safety can recover in time. Take the less deep approach and you can get 20 yards pretty consistent. but 4 WR streaks SHOULD do this to Cover 2 zone all day.

Cover 3
1) INT
2) Incomplete
3) 25 Yards
4) Incomplete
5) Incomplete
6) INT
7) 45 yards
8) 30 yards
9) 30 yards
10) INT

Findings = Something is wrong with the safety read on cover 3. The Strong safety comes into play the middle zone to short leaving a huge gap between Free safety and Corner playing deep. So you can pick away at the slot WR on that side the field pretty consistent as you can see the last several throws. If you go opposite side of field you will have tougher more realistic results considering 3 vs 4.

Cover 4
1) Incomplete
2) Incomplete
3) Incomplete
4) INT
5) Incomplete
6) Incomplete
7) Incomplete
8) INT
9) Incomplete
10) Incomplete

Findings = Cover 4 completely shuts down 4 verts period. Each deep man takes a WR and with length of throw it is a very low percentage if you will get on through. Cover 4 vs 4 verts will stop it all day.

Cover 2 Man
1) Incomplete
2) Incomplete
3) Incomplete
4) Incomplete
5) INT
6) 30 yards
7) Incomplete
8) Incomplete
9) 40 yards
10) Incomplete

Findings = Cover 2 man will hold 4 verts in check. Each WR having a man running along side will stop most passes and if the deep ball is thrown the safeties will get over in time 9 times out of 10. So there is a chance to get one to the slot between the safeties but it is much harder than cover 2 zone.

Last edited by Phobia; 08-03-2011 at 08:15 PM.
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Old 08-03-2011, 09:05 PM   #342
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No talk of the crowd....I'm starting to dislike the ea staff...lazy!!!
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Old 08-03-2011, 09:09 PM   #343
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by on my grizzle
So they aren't going to fix the dirty uniforms? This is horrible. 2yrs in a row, the same problem.


and what abut the pausing and framerate issues?
My uniforms in dynasty mode get plenty dirty. I don't understand why everyone gripes about this.
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Old 08-03-2011, 09:14 PM   #344
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by bamaboy082
My uniforms in dynasty mode get plenty dirty. I don't understand why everyone gripes about this.
Yeah I haven't had a noticeable problem with this either
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