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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-01-2011, 10:12 AM   #321
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

To be fair, it's a really long thread. It took me about an hour to go through the whole thing. Not everyone has that kind of time (heck, I don't have that kind of time - I should have been working)

Perhaps the creation of a FAQ page on your website would help solve the issue?
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Old 08-01-2011, 10:19 AM   #322
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
The reason Cook is rated a 54 is because he ended up suffering tears in both his left and right meniscus during the course of the season and underwent arthroscopic surgeries. He was also placed on IR. If you would have read the entire thread you have seen that INJURIES AFFECT THE OVR RATING. Look at the other attributes to give yourself a better idea of where he will be rated.

I don't know about anyone else here, but it seems that it is hard to take some of these posters seriously when they ask questions that have been answered a million times beforehand in the same thread.

Although I can see why you are clamoring for a rookie who was injured...he is a Viking after all and you need all the help you can get.
Sorry man, like I said, no disrespect. But I don't have the time to read this whole thread. Like the poster above me said; a FAQ would be great.

Call me a homer if you please, but I saw Cook in training camp (I live 8miles away from training camp), and last years preseason. If he didn't get injured he'd have a great year last year. But, I guess it makes sense his OVR is decreased because of injuries.

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Old 08-01-2011, 11:56 AM   #323
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
The reason Cook is rated a 54 is because he ended up suffering tears in both his left and right meniscus during the course of the season and underwent arthroscopic surgeries. He was also placed on IR. If you would have read the entire thread you have seen that INJURIES AFFECT THE OVR RATING. Look at the other attributes to give yourself a better idea of where he will be rated.

I don't know about anyone else here, but it seems that it is hard to take some of these posters seriously when they ask questions that have been answered a million times beforehand in the same thread.

Although I can see why you are clamoring for a rookie who was injured...he is a Viking after all and you need all the help you can get.
You'd have to go all the way back to page 9, post #59 (January, more than 6 months and 260 posts ago) to read "The OVR does incorporate injuries" and injuries were only mentioned twice since and not as explicit as that statement... a far cry from 'a million times'.
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Old 08-01-2011, 01:42 PM   #324
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

This is a great thread. I've read it nearly in its entirety, in addition to looking at the site. I have a couple of questions particularly about the speed rating.

I'm in agreement that the game drastically overrates players' speeds. The OP's argument is that getting speed ratings (among others) back to realistic levels better allows position-specific ratings to dominate.

My question is *how* does that work? As it stands, speed trumps position specific attributes at most positions. What is the mechanism that makes position specific attributes matter more when the overall speed of the league is reduced?

In other words, I guess the question is this: since Madden seems to be built in such a way that speed matters more than anything else, how does re-rating players circumvent this basic element of the game's build?

I'm going to work on the Nnamdi vs. Jacoby Ford case to try to get my mind around how this translates on the field, since Ford has 99 speed and elite acceleration, 90 route running and 80 release. Theoretically, Nnamdi would shadow Ford very well, but I want to see how it works in the game.

Could you just explain the mechanism briefly so the argument makes better sense to me? Thanks for providing such an interesting topic for discussion!
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Old 08-01-2011, 08:35 PM   #325
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by mestevo
You'd have to go all the way back to page 9, post #59 (January, more than 6 months and 260 posts ago) to read "The OVR does incorporate injuries" and injuries were only mentioned twice since and not as explicit as that statement... a far cry from 'a million times'.
Well I suppose twice is still double the amount of times I feel I should have to address it.
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Old 08-01-2011, 08:36 PM   #326
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by TearsOfPurple
Sorry man, like I said, no disrespect. But I don't have the time to read this whole thread. Like the poster above me said; a FAQ would be great.

Call me a homer if you please, but I saw Cook in training camp (I live 8miles away from training camp), and last years preseason. If he didn't get injured he'd have a great year last year. But, I guess it makes sense his OVR is decreased because of injuries.
That's a big if, and 2 injuries and surgeries to your knees will definitely have an impact. We will see how he does once he is back to full strength.
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Old 08-01-2011, 08:45 PM   #327
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Trojan Man
This is a great thread. I've read it nearly in its entirety, in addition to looking at the site. I have a couple of questions particularly about the speed rating.

I'm in agreement that the game drastically overrates players' speeds. The OP's argument is that getting speed ratings (among others) back to realistic levels better allows position-specific ratings to dominate.

My question is *how* does that work? As it stands, speed trumps position specific attributes at most positions. What is the mechanism that makes position specific attributes matter more when the overall speed of the league is reduced?

In other words, I guess the question is this: since Madden seems to be built in such a way that speed matters more than anything else, how does re-rating players circumvent this basic element of the game's build?

I'm going to work on the Nnamdi vs. Jacoby Ford case to try to get my mind around how this translates on the field, since Ford has 99 speed and elite acceleration, 90 route running and 80 release. Theoretically, Nnamdi would shadow Ford very well, but I want to see how it works in the game.

Could you just explain the mechanism briefly so the argument makes better sense to me? Thanks for providing such an interesting topic for discussion!
By diluting the raw attributes of SPD, ACC, AGI, STR, and JMP you are decreasing their effectiveness when they work SYMBIOTICALLY with other attributes. That is to say that some ratings work in tandem, and not independently, of others. For example, decreasing the ACC of a player will affect how fast he gets in and out of his cuts. The inverse is also true, as the RTE rating will also affect how well a player accelerates on his breaks. So, if you have a player like Ford who has great SPD and ACC, but is going to struggle to get off of the line, a guy like Nnamdi or Revis who have MCV and PRS ratings in the upper 90s will be able to stifle him at the line, which is the same way they do it on Sundays. Asomugha is not a superior athlete. However, his superior technique allows him to not even let a receiver get into his route. You will see this if you use him properly even against a guy like Ford who is the better overall athlete.

Principals like this are what make the system work. There are some testimonies in this thread so feel free to read them.
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Old 08-01-2011, 08:55 PM   #328
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Lol @ Nate Washingtons rating...

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