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NCAA Football 12 Roster Glitch Confirmed, Patch to Address Concerns

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Old 07-21-2011, 10:24 AM   #257
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Re: NCAA Football 12 Possible Roster Glitch

Here's a question: Does it affect RTG?
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Old 07-21-2011, 10:26 AM   #258
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Re: NCAA Football 12 Possible Roster Glitch

What difficulty are you guys playing on?

I'm going to be perfectly honest, so don't kill me here, but I am not seeing that big of a difference on default Heisman. Running a test with Michigan's QB I found him to still scramble when the opportunity presented itself even when being considered a balanced QB. Now as a scrambler he definitely took off earlier, but the ratio between the attempts in each game wasn't that large. In the balanced game he took off 5 times for 75 yards, and in the scrambling game he took off 8 times for 82 yards. Also--in the balanced game, the QB ran around in the pocket more often before throwing.

Where I see the biggest difference is that balanced QB's like Stanford's now run more often. Even though slightly unrealistic, I enjoy the challenge.

Worth noting as well is that slider tweaks to the human pass rush and CPU pass block make the CPU QB take off more often.

There definitely is an issue here that needs to be addressed. Personally I am not experiencing a gamebreaking difference on default Heisman--maybe it is more pronounced on AA and Varsity? Also, what slider tweaks have you guys made that are seeing the issue? The more information we can give the better at this point.

I will reach out to my contacts and see if I can get an answer.
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Old 07-21-2011, 10:29 AM   #259
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Re: Possible roster glitch

Quote:
Originally Posted by BaylorBearBryant
I played two games with my awesome tweaked sliders. They're based off of KK's. Both games I played against Michigan. In one Denard was a "scrambler" and one was with him as a "balanced" QB.

In the "balanced" game against a lesser opponent. At halftime Robinson was 6/10 for 132 yards. 2 TDs. 2 carries for 0 yards.

In the "scrambler" game against UT. At halftime Robinson was 9/17 for 129 yards. 3 TDs 2 INT. 8 carries for 110 yards! 1 TD long of 71!

It was night and day for me. All of a sudden realism was PRESENT.
I took a break from NCAA and the boards for the about 24 hours. I come back and there is a thread with what seems like the NCAA Football 12 version of the Ebola virus. It's spreading fast, the fear is rampant and it seems that nobody from EA has any assurances. Eek.

From reading through, these stats tell the whole picture.
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Old 07-21-2011, 10:29 AM   #260
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Re: NCAA Football 12 Possible Roster Glitch

Quote:
Originally Posted by Bumble14
What difficulty are you guys playing on?

I'm going to be perfectly honest, so don't kill me here, but I am not seeing that big of a difference on default Heisman. Running a test with Michigan's QB I found him to still scramble when the opportunity presented itself even when being considered a balanced QB. Now as a scrambler he definitely took off earlier, but the ratio between the attempts in each game wasn't that large. In the balanced game he took off 5 times for 75 yards, and in the scrambling game he took off 8 times for 82 yards. Also--in the balanced game, the QB ran around in the pocket more often before throwing.

Where I see the biggest difference is that balanced QB's like Stanford's now run more often. Even though slightly unrealistic, I enjoy the challenge.

Worth noting as well is that slider tweaks to the human pass rush and CPU pass block make the CPU QB take off more often.

There definitely is an issue here that needs to be addressed. Personally I am not experiencing a gamebreaking difference on default Heisman--maybe it is more pronounced on AA and Varsity? Also, what slider tweaks have you guys made that are seeing the issue? The more information we can give the better at this point.

I will reach out to my contacts and see if I can get an answer.
I am playing on default Varisty and noticed the difference.
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Old 07-21-2011, 10:29 AM   #261
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Re: NCAA Football 12 Possible Roster Glitch

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Shouldn't this be put on the roster page so those guys are wasting their hard earned time?
I don't think anyone knows if they are wasting their time yet.
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Old 07-21-2011, 10:30 AM   #262
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Re: Possible roster glitch

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I really think this particular issue is something they wouldn't test. Ea doesn't name rosters for obvious reasons, so this bug wouldn't be one that they would find during the testing phase. Though now that i think about it i think this issue has been present in all the past NCAA games as well, but since there was no logic for the CPU to scramble we never noticed. I do hae some hope this can/will be fixed because besides this i think the named rosters cause the big freezing issue on the 360 as well so they're really going to have to look into the roster database and see whats wonky about it causing this stuff.
I agree. I was thinking the same thing. I don't think they would have ever seen this because they probably just used the default rosters.
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Old 07-21-2011, 10:32 AM   #263
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Re: NCAA Football 12 Possible Roster Glitch

Not to get off topic but this issue could be completely be resolved by EA implementing a slider specifically for QB scrambling....just saying
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Old 07-21-2011, 10:33 AM   #264
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Re: NCAA Football 12 Possible Roster Glitch

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Originally Posted by dkrause1971
Very telling.

It will be interesting to see if this problem is the roster database or just a coding problem between the database and the playing module. Since the edit screen does list it correctly, and the roster page doesn't I am not sure which it is. It would make more sense if they were both incorrect if strictly a database issue. If its a database issue, i bet the rosters will need to be redone to have the tendencies work correctly.
I wonder if it is just the database if they can change something in a tuner. I really don't see how they could though but I could be wrong since I think there may some code tied into it somewhere. I really think it is going to have to be a patch but we will see.

For now, I am going to go with just numbers or maybe auto-name them since that doesn't seem to be a problem either.
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