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NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

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Old 07-09-2011, 11:09 AM   #161
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

I just read all 16 pages of this thread and I must say, the disparity between the happily optimistic, somewhat optimistic, cautiously optimistic, somewhat pessimistic and happily pessimistic people is quite frankly laughable.

All I have to say is, do not let other people change your opinion for better or worse. Only time will tell how much you enjoy this game.

NCAA 11, to me, was a gem of a game that had some glaring roster issues later on in dynasty. This simple editing feature just made me lose more time in the future to this game. =)
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Old 07-09-2011, 11:13 AM   #162
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

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Originally Posted by EvanRG
NCAA 11, to me, was a gem of a game that had some glaring roster issues later on in dynasty.
This is exactly how I felt. But if you came on OS at certain times, you would think it was an awful game. I hope people don't come to OS to get and idea if they are going to buy a game, because there is too much sensationalism going on around here.
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Old 07-09-2011, 11:17 AM   #163
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

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Originally Posted by DookieMowf
Can we edit incoming recruits before they commit to a team or only after they are on a roster?
Ben?

...............................
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Old 07-09-2011, 11:19 AM   #164
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

Well, people say they criticize the game because they want it to improve. But constantly whining about the game and trashing some of the game's features before you even get your hands on it is moronic and childish. There's a right way and a wrong way to go about constructive criticism, and it's not "WTF EA MAKE DIFRUNT DRED LENGTHS!"

Anyways, the update sounds great and gameplay-wise seems to quell many of my concerns from the demo. The roster editing thing in dynasty is cool, but I can see where people who join random online dynasties will have concerns with shady commissioners. Personally, I only join online dynasties with friends, so I'm not worried at all.
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Old 07-09-2011, 11:20 AM   #165
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Originally Posted by redsfan4life
I wonder what the position caps are for each position? 6 QB's? Hm, I'd put it at something like this:

QB: 6
HB: 6
FB: 3
WR: 9
TE: 5
OT: 6
OG: 6
C: 4
DE: 7
DT: 7
OLB: 7
MLB: 6
CB: 8
FS: 4
SS: 4
K: 2
P: 2
That's WAY over 70 players.


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Old 07-09-2011, 11:23 AM   #166
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

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Originally Posted by souljahbill
That's WAY over 70 players.


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Ummm, no one ever said the max for each position had to add up to 70. It just means if you use the max at certain positions, you are going to have fewer players at other positions... just like before. It just won't be near as bad because teams won't be having twice as many at a position as with the cap.
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Old 07-09-2011, 11:28 AM   #167
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Originally Posted by dochalladay32
Ummm, no one ever said the max for each position had to add up to 70. It just means if you use the max at certain positions, you are going to have fewer players at other positions... just like before. It just won't be near as bad because teams won't be having twice as many at a position as with the cap.
Some of those maxes should still be cut by 1 or 2. No team is going to need 6 QBs, for instance. The max for that should probably be 4, definitely no more then 5. You don't really need the CPU thinking it needs to max out it's QBs because 2 or leaving and ending up with 6. That'll still lead to depth chart issues elsewhere.


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Old 07-09-2011, 11:41 AM   #168
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Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

One small detail that will be nice about being able to edit cpu roster will be changing numbers. In the past, after all the original roster players graduated all the new players would have position specific numbers like in the NFL. It's one of the neat things in college to see a RB wearing #6 or a LB wearing #13 or whatever. I'll probably do a quick survey at the beginning of every season and change some numbers for players on other teams.
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