Home

NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

This is a discussion on NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 07-09-2011, 11:09 AM   #161
Pro
 
EvanRG's Arena
 
OVR: 17
Join Date: Mar 2009
Blog Entries: 14
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

I just read all 16 pages of this thread and I must say, the disparity between the happily optimistic, somewhat optimistic, cautiously optimistic, somewhat pessimistic and happily pessimistic people is quite frankly laughable.

All I have to say is, do not let other people change your opinion for better or worse. Only time will tell how much you enjoy this game.

NCAA 11, to me, was a gem of a game that had some glaring roster issues later on in dynasty. This simple editing feature just made me lose more time in the future to this game. =)
EvanRG is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-09-2011, 11:13 AM   #162
Pro
 
OVR: 6
Join Date: Jul 2003
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

Quote:
Originally Posted by EvanRG
NCAA 11, to me, was a gem of a game that had some glaring roster issues later on in dynasty.
This is exactly how I felt. But if you came on OS at certain times, you would think it was an awful game. I hope people don't come to OS to get and idea if they are going to buy a game, because there is too much sensationalism going on around here.
aliefallstar is offline  
Reply With Quote
Old 07-09-2011, 11:17 AM   #163
MVP
 
DorianDonP's Arena
 
OVR: 9
Join Date: May 2010
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

Quote:
Originally Posted by DookieMowf
Can we edit incoming recruits before they commit to a team or only after they are on a roster?
Ben?

...............................
DorianDonP is offline  
Reply With Quote
Old 07-09-2011, 11:19 AM   #164
Rookie
 
Seanzie's Arena
 
OVR: 2
Join Date: May 2006
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

Well, people say they criticize the game because they want it to improve. But constantly whining about the game and trashing some of the game's features before you even get your hands on it is moronic and childish. There's a right way and a wrong way to go about constructive criticism, and it's not "WTF EA MAKE DIFRUNT DRED LENGTHS!"

Anyways, the update sounds great and gameplay-wise seems to quell many of my concerns from the demo. The roster editing thing in dynasty is cool, but I can see where people who join random online dynasties will have concerns with shady commissioners. Personally, I only join online dynasties with friends, so I'm not worried at all.
Seanzie is offline  
Reply With Quote
Old 07-09-2011, 11:20 AM   #165
Pro
 
souljahbill's Arena
 
OVR: 2
Join Date: May 2010
Quote:
Originally Posted by redsfan4life
I wonder what the position caps are for each position? 6 QB's? Hm, I'd put it at something like this:

QB: 6
HB: 6
FB: 3
WR: 9
TE: 5
OT: 6
OG: 6
C: 4
DE: 7
DT: 7
OLB: 7
MLB: 6
CB: 8
FS: 4
SS: 4
K: 2
P: 2
That's WAY over 70 players.


Sent from my iPhone using Tapatalk
souljahbill is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-09-2011, 11:23 AM   #166
Hall Of Fame
 
OVR: 21
Join Date: Aug 2007
Posts: 10,344
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

Quote:
Originally Posted by souljahbill
That's WAY over 70 players.


Sent from my iPhone using Tapatalk
Ummm, no one ever said the max for each position had to add up to 70. It just means if you use the max at certain positions, you are going to have fewer players at other positions... just like before. It just won't be near as bad because teams won't be having twice as many at a position as with the cap.
Redacted01 is offline  
Reply With Quote
Old 07-09-2011, 11:28 AM   #167
Pro
 
souljahbill's Arena
 
OVR: 2
Join Date: May 2010
Quote:
Originally Posted by dochalladay32
Ummm, no one ever said the max for each position had to add up to 70. It just means if you use the max at certain positions, you are going to have fewer players at other positions... just like before. It just won't be near as bad because teams won't be having twice as many at a position as with the cap.
Some of those maxes should still be cut by 1 or 2. No team is going to need 6 QBs, for instance. The max for that should probably be 4, definitely no more then 5. You don't really need the CPU thinking it needs to max out it's QBs because 2 or leaving and ending up with 6. That'll still lead to depth chart issues elsewhere.


Sent from my iPhone using Tapatalk
souljahbill is offline  
Reply With Quote
Old 07-09-2011, 11:41 AM   #168
MVP
 
bad_philanthropy's Arena
 
OVR: 24
Join Date: Jul 2005
Location: Toronto
Posts: 12,167
Re: NCAA Football 12 Blog - Dynasty Roster Editing In, Launch Day Title Update Notes

One small detail that will be nice about being able to edit cpu roster will be changing numbers. In the past, after all the original roster players graduated all the new players would have position specific numbers like in the NFL. It's one of the neat things in college to see a RB wearing #6 or a LB wearing #13 or whatever. I'll probably do a quick survey at the beginning of every season and change some numbers for players on other teams.
bad_philanthropy is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:26 AM.
Top -