This is what I meant. I did not mean to target you, specifically, Chase, nor was I trying to belittle anyone. And If I did do either of those things, then I am truly sorry. I am just overwhelmed with frustration because this game is ripe with potential, but never seems to live up to it.
I am not here to try and compare NCAA 12 to APF2k8, or NFL 2k5 or anything. Those are tired arguments that have been beaten to a pulp.
I do completely agree about the NBA 2k11 sentiment. It is similar with MLB 11: The Show. Where you must utilize teams strengths and weaknesses to win. There is little strategy in NCAA. Like I have mentioned previously about the demo w/ Oregon, the ducks should be a NIGHTMARE to play against. Darron Thomas and LaMichael James should be running zone reads down my throat and option runs until I stop them. I should not be able to run a base cover 3 and have my defensive linemen shoot into the backfield to shut them down. Unless I am playing as a bigger, stronger defensive line, like Auburn had in the national title game last year, that held the Ducks to a season-low 75 yds rushing, LaMichael and Darron should account for a MINIMUM of 150 yds rushing.
This is where I think this franchise needs a dose of real-time physics. While other games may be able to get away w/ canned animations and the user still be able to utilize the team's strengths and weaknesses, this series can no longer go that route. I should notice a HUGE difference when Oregon goes up against New Mexico versus Texas. There is no real, discernible difference in the game, other than sometimes the Texas defensive linemen are programmed to beat the Oregon offensive linemen more often to stop me. That is just what is incredibly frustrating. In order for me to stop Oregon offensively, I should have to have bigger, stronger defensive linemen than Auburn did to penetrate and disrupt their mis-direction.
I am not going to bore you with all the details that need to be fixed, but recruiting needs to MEAN something. If I take over Eastern Michigan, and focus my recruiting on the Defensive line to get bigger and stronger, I should be better at stopping the run, not just because of higher ratings, so they are programmed to "win" the trench battle more often, but because size and weight actually matter. My 75 rated defensive tackle who is 6'4, 321 (just a random example) should give MAC offenses fits and they should have to gameplan to stop him. Whereas, if I go up against a big-10 defense, he can be easily shut down w/ double team blocks against Wisconsin, but he should still cause some gameplanning.
It is just little football nuances which make the game infinitely more realistic and play like football that can be improved forever and will get rid of a lot of complaints with physics and not programmed responses and canned animations. That is where this game is so frustrating sometimes.
Again, if I singled anyone out, or was offensive to anyone, I do really apologize, especially you, Chase. I just feel like sometimes you give these guys too much credit. But it's ok. That's how you feel.