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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 06-29-2011, 01:57 PM   #89
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by NYG_Meth
Uy, I'm sorry guys, but I'm done. Maybe it's just me, because even the skeptics in the crowd here seem to be warming up to the patch, but to ME--- the patch has completely removed my ability to play in a style that I consider "realistic." I just fought this guy on my friend list--- I was Cotto and he was Pacquiao. After 3 rounds, I was literally unable to keep him off my chest. All he did was come forward the entire fight, averaging 100 punches a a round. I averaged about 50, but my footwork completely sapped my stamina every round and I never stood a chance. I landed 40/49 counters to his 1/2, but it didn't matter. In the 8th, I got knocked down for the 4th time and that was it.

I dont know man. I've never seen you play but just going off of your posts I'm gonna make the assumption that you fight with more of a "running" style.

Your stamina doesn't noticeably deplete unless you are constantly running away. I'm not trying to trash you or anything, i'm just making an assumption based off your explanations in this thread.

If you circle, use lateral movement, stay in the pocket a bit more, and use more head movement, then I dont see why you should have a problem with stamina.

I just fought a guy who ran backwards the entire fight. I wasn't even chasing him so to say, I just engaged and wanted to fight. He clearly didnt. By the 6th round his stamina was DONE.
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Old 06-29-2011, 02:05 PM   #90
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Re: Patch Available on XBOX 360

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Originally Posted by kbmnm247
I think it's clear that EA does not devote enough time or funds to testing their games across all of the sports games they produce. There are MANY MANY things that should be caught in the first hour of testing a game, especially if you have more than 1 person testing it at the same time.
Yeah, but I was wrong. I spoke far too early and can see what they intended with this update.
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Old 06-29-2011, 02:21 PM   #91
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Well, to me this game is just a Trainwreck. I mean you can't throw combos on the inside cause your too close or somethin...it just doesn't look right...as if your arms fold up or somethin'...also, is anyone gettin any stuttering & choppiness(PS3)...it's almost unplayable for me.
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Old 06-29-2011, 02:23 PM   #92
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by EarvGotti
I dont know man. I've never seen you play but just going off of your posts I'm gonna make the assumption that you fight with more of a "running" style.

Your stamina doesn't noticeably deplete unless you are constantly running away. I'm not trying to trash you or anything, i'm just making an assumption based off your explanations in this thread.

If you circle, use lateral movement, stay in the pocket a bit more, and use more head movement, then I dont see why you should have a problem with stamina.

I just fought a guy who ran backwards the entire fight. I wasn't even chasing him so to say, I just engaged and wanted to fight. He clearly didnt. By the 6th round his stamina was DONE.
I hear you, bud. I agree it's hard to gauge someone's style unless you see it first-hand. I'd be willing to fire up the game once more to show you what I'm talking about if you like.
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Old 06-29-2011, 02:36 PM   #93
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by DaveDQ
Here's a fight I finished a little bit ago. i'm posting pictures to show how you can keep your stamina and still move. It is still hard to evade an aggressive guy, but if you can hold out long enough he will diminish to nothing.

Here is my guy at round 5:



Here is my guy at the start of round 8:



And here are the results:



As you can see, my approach was very conservative. what I'm doing is moving away and jabbing once. No other punch. I move around some and jab. I then try and incorporate some hooks and uppercuts where I think i have a chance. Other than that I'm very cautious. This guy fell to pieces in the eight and had nothing left.

I'm not saying it's perfect. It's still very hard to get away from GOOD aggressive guys. but for me the formula that works best is to be very conservative with punch output.
I hear ya, but to me, if I'm getting hit by 45% of my opponents shots, in my mind, my defense isn't where it should be. I'll be the first to say it, if a guy charges at me with a flurry, I'll usually just back out of the way. I do the same thing when I box in real life (or side-step 'em). I can see how this might be misconstrued as "running," but to me, it's just being evasive and using distance wisely. Having said that, if I'm fighting someone who stays in the pocket and looks for shots, I am usually standing in the pocket with them. At all times, I am trying to keep my opponent at the end of my jab until I see an opening to come in with a power shot or a combo. The problem is that often times I need to step back to keep that precise distance, and every time I do that, I lose stamina.

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Old 06-29-2011, 03:05 PM   #94
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Earv, you kinda have me warming up to the new patch. I may have to give it a try. Now that I think about it, you shouldn't be moving straight back anyway, that's a recipe for disaster in real life, so penalizing it in the game isn't all that bad. I still think the penalty is too high, but at least it forces people to box, step off, and weave more. Although, the last time I played FNC, maybe a month ago, it seems like my stamina tanked from a lot of body movement, bobbing and weaving. Not sure if that's still the case or not...

Also, as far as reducing a fighters retreating speed. If they did that, then we would be right back at the last FN, where you couldn't get away from anyone and had to brawl. At least here, you can disengage at will, albeit you will be penalized for it.

Anyway, I see a bunch of brand new copies online for around $22, so I guess it's worth the try now.
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Old 06-29-2011, 03:10 PM   #95
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by NYG_Meth
I hear ya, but to me, if I'm getting hit by 45% of my opponents shots, in my mind, my defense isn't where it should be. I'll be the first to say it, if a guy charges at me with a flurry, I'll usually just back out of the way. I do the same thing when I box in real life (or side-step 'em). I can see how this might be misconstrued as "running," but to me, it's just being evasive and using distance wisely. Having said that, if I'm fighting someone who stays in the pocket and looks for shots, I am usually standing in the pocket with them. At all times, I am trying to keep my opponent at the end of my jab until I see an opening to come in with a power shot or a combo. The problem is that often times I need to step back to keep that precise distance, and every time I do that, I lose stamina.
My defense is bad. I don't know if it's because I'm not responsive enough or what but my defense is my weakness for sure.
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Old 06-29-2011, 03:23 PM   #96
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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My defense is bad. I don't know if it's because I'm not responsive enough or what but my defense is my weakness for sure.
Mine too. I wish the regular "blocking" was more "gauageable".
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