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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-29-2011, 12:26 PM   #1073
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by pistonica
Can someone who said that the demo looks good on the ps3 version give me a quick list of their display settings..i think i have messed up mine and that's why my demo looks so terible...please man..it will be apreciated...thanks

http://www.operationsports.com/forum...post2042535160





Quote:
Originally Posted by 89OneHanded
These are only my opinions, but unless I see a huge improvement when I rent the game upon release, I will only be buying Madden this year (I usually buy both). Last year NCAA was the superior game to Madden, this year it looks to be the other way around. (Like in 2009 with Madden 10 vs NCAA 10) Are we taking turns now EA?

As some others have said, the game this year feels like a patch of 2011 (one of those patches that fixes some things and breaks others), and that is very disappointing, because you wouldn't believe how excited I was for a coaching carousel. *shakes head*
After two or three run throughs on this demo I'm halfway considering cancelling my preorder as well for essentially these same reasons.
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Old 06-29-2011, 12:29 PM   #1074
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Originally Posted by Oraeon1224
I will actually test later but I found many of the flaws with NCAA 11 last year in my statistics in sliders thread, and none of the AI issues seem fixed:

1)Can't run inside/can't PA/able to pass for 500 deep yards: The reason this occurs in NCAA last year is simple. EA didn't program their AI on defense to playcall correctly. The AI calls blitzes (defined by NFL terms as sending 6 or more men...not 5) as frequently with its supposedly low blitzing college teams as do most high blitzing NFL teams. In fact it isn't unusual for them to send 7 or 8 blitzers (Madden has the same issue). This kills PA since it overwhelms the line and these players don't react to the fake run. It also kills inside runs as usually the blitze comes up the middle. Finally because there are so few defenders in pass coverage due to the blitze the deep pass is almost always open as there is little or no safety help. This is the number one reason for NCAA and Maddens defensive woes. Hopefully just like last year this is fixable with sliders (I game tested to show it was). Unfortunately last year if you fixed this the AI then called more zones and then the coverage was so bad that the recievers were frequently open. Hopefully with fixed zone coverage this will now work. Incidentally without the 7 man blitzes the pass blocking is way too good.

2) Prescient AI defensive calling: I tested this last year too and it doesn't exist. The AI calls a lot of blitzes which makes it seem like they figured out your run and stuffed it or blitzed your pass. They also reset their formation any time you audible but will resume formation in a few seconds for a read (that is really crappy programming last year). You can read the AI defense and make the correct call if you learn how to interpret coverages, they are all authentic and not based on your play call.
Are you going to do a thread this year on how you fix the playcalling issue?
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Old 06-29-2011, 12:30 PM   #1075
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

not a fan of the playcalling system this year. I got used to the one last year, and i really like the one in 09&10.

Also, the graphics on ps3, imo, look the same as they did last year in the retail version. I also like how after games when they are going through the photos taken by the game, you can skip through them now, unlike last year where you had to watch them slide through, which got very annoying.
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Old 06-29-2011, 12:33 PM   #1076
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

After playing 2 games in the demo I feel like ncaa 12 is pretty much ncaa 11.5.

It just feels like last years version with a huge tuner set. Now this is not a bad thing in my eyes cause I think NCAA 11 is easily the best one on this current gen. I really enjoyed last years game and got my money's worth out of it.

I really love the new tackling system and the tweaks to zone defenses!! I can finally run zone! I love the improved cpu QB logic (at least on AA) as well. The cpu QB seems to "feel" the pressure and tries to avoid it with either scrambling or moving in the pocket. But it doesn't always work and doesn't feel robotic.

The cpu running game out of traditional sets has improved alot. But even though I have not played against Oregon just yet I can already tell that the cpu still doesn't have much success running out of the spread. Both Texas and FSU tried to run out of shotgun a few times and every time it was a loss or a minimul gain. User running out of the spread seems to have improved. Also cpu play call logic still seems questionable. 3rd and long (over 8 yards) and every time a draw. Not once but multiple times i saw this.

Team entrance stuff is cool just for the 1st time you see it. After that its immediate ok seen that.

I'm going to play with texas and fsu then bump it up to heisman and play with all 4 teams to get a good feel for the game.

After I turn down the game speed and find a good slider set. This game will be an absolute BEAST!!

Last edited by TitanUP2; 06-29-2011 at 12:36 PM.
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Old 06-29-2011, 12:36 PM   #1077
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I'm encouraged to see that a lot of folks around here are getting legit early copies of the final game and there's at least one thread up for that already. We'll get down to the skinny on this thing quickly.
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Old 06-29-2011, 12:37 PM   #1078
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Game plays really, smooth and clean. Really enjoyed it.

Probbaly wont play it too much from here on out.

I saw what I needed to see improved from NCAA 11, and got it.

Now hurry up and get here July 12
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Old 06-29-2011, 12:41 PM   #1079
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by hurricanefootball4
Anyone else find themselves already skipping the intro's?
Yep...it's a complete waste of development cycles working on team intros and presentation in general IMO. Yeah it's neat to watch once but after you see it 99.9% of everyone skips through them....I never understood why people get amp'd about them. What boggles my mind is they work on presentation stuff that is static and never changes yet they could be giving us stat wipes and other information "on screen" that is dynamic during the game that is unique to every single game that would be far more entertaining and informative and would actually draw you into the game more. It would probably be easier to develop as well...but no...if you want that kind of info you have to hit pause and dig through clunky menus....but in general, teams intro's and "3D grass" are two things I'll go to my grave not understanding why people get jazzed about (Oh and "dreads"...I mean who really gives a f%^k?).
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Old 06-29-2011, 12:42 PM   #1080
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

so far I've played about 6 games in the demo


What I like:

- The running game feels so much more natural and realistic when running into players. Its going to cause a ton more aggravating and challenging 3rd and 4th and short situations but its way more realistic and less like the tacklers are block walls.

- Outside of a couple routes passing feels like its going to be a lot more challenging this year.

What I don't like:

- Seems near impossible to defend the screen pass. Luckily haven't ran into it all that often in the demo.

- There is an animation type thing I have gotten several times trying to get around the OL and when I do, its like regardless of where I am trying to run, my lineman has ran right back into the OL he just got past.

- I have had several instances where FSU's QB slid right through my LBers on scramble plays.

My understanding is this is a relatively old build on the game and overall I'm very impressed visually and for the most part gameplay wise. My complaint for OL/DL issue is relatively minor and I can live with but if I see the QB slide through my linebacker in the actual release I may lose it. Thats just frustrating to see a qb run straight to a LB and your are just waiting to get a good shot and he slides through and past for 3-5 yards like your guy isn't even there.
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