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NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 06-28-2011, 09:38 PM   #657
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by JakeReaves
ps3 slow download time or is it just because I'm wireless?
It's not just you. I have been downloading since 5:30EST and I am now at 95%
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Old 06-28-2011, 09:38 PM   #658
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by jaredlib
it scares me that people are already complaining about getting sacked, I was worried about this happening. Guys we begged EA to make the pass rush better dont start crying for the nerf bat already, I will cry if in the first tuner pack I see - "Tweaked CPU pass rush down."

We need the cpu controlled d-line to be aggressive!

Skillz I havent tried an AA game yet I will after I finish my current Texas - Oregon game on heisman. Thomas has scrambled twice so far on in this one, first two times I have seen it happen ever on heisman
i honestly don't have a problem with the sacks. I played on Heisman and i had around 3 seconds to throw the ball. Thats standard for a QB. It forced me to presnap read where i thought the pressure was coming from and to get the ball out quicker.
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Old 06-28-2011, 09:40 PM   #659
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I don't know if anyone mentioned this before but there seems to be a lack of breakaway speed.

Ex: Lamichael James got caught by a LB on a wheel route.
Richardson almost got caught my a D-lineman on a straight away.
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Old 06-28-2011, 09:40 PM   #660
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by mgoblue678
I know some others have reported seeing the CPU QB scramble, but so far in about 15-20 demo games all on All-American or Heisman, I haven't seen the CPU QB scramble once. I have seen them sidestep the rush a couple times though, but have not seen them take off and run. Hope this is better in retail version.
I think this issue is much like last year in which the level plays a huge role in the QB actually looking to throw more as opposed to running it

I know most might disagree but on heisman level i think the QB is only looking to pass at all cost 1st....awareness effects the QB's ability to find the open man and the level is designed to make the CPU more aggressive in the passing game.

Therfor throwig the ball on that level is the most aggressive way to combat a human opponent's defense. It's kinda like run blocking you'll see aggressive blocks up front that result in human defender being destroyed at the LOS more often than not on heisman level.....there are no sliders in the demo to remedy this situation right now

I can almost gurantee you if you play 2 test games on Varsity level and not worry about the final score just focus on the CPU's QB play you'll see them take off more than they would on Heisman because they won't recognize the open WR as quickly......

It was this way in NCAA 11 and today in the game i played vs Oregon their QB looked to scramble 3 times on me. Basically the same type of AI behavior i saw in NCAA 11 with the QB's
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Old 06-28-2011, 09:41 PM   #661
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I think everyone is noticing the dreads is because they added the worst style possible. If they added the shorter ones or even medium length noone would care but these things do not look normal. How do you mess that up?
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Old 06-28-2011, 09:43 PM   #662
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

Beat Oregon 24-14. I'm mostly satisifed. It was too easy throw and too tough to run but im sure those can be fixed via slider set. I'm excited.
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Old 06-28-2011, 09:44 PM   #663
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

I am determined to get a punt block...........Haven't came close yet.....
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Old 06-28-2011, 09:46 PM   #664
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Re: NCAA Football 12 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Playmakers
I think this issue is much like last year in which the level plays a huge role in the QB actually looking to throw more as opposed to running it

I know most might disagree but on heisman level i think the QB is only looking to pass at all cost 1st....awareness effects the QB's ability to find the open man and the level is designed to make the CPU more aggressive in the passing game.

Therfor throwig the ball on that level is the most aggressive way to combat a human opponent's defense. It's kinda like run blocking you'll see aggressive blocks up front that result in human defender being destroyed at the LOS more often than not on heisman level.....there are no sliders in the demo to remedy this situation right now

I can almost gurantee you if you play 2 test games on Varsity level and not worry about the final score just focus on the CPU's QB play you'll see them take off more than they would on Heisman because they won't recognize the open WR as quickly......

It was this way in NCAA 11 and today in the game i played vs Oregon their QB looked to scramble 3 times on me. Basically the same type of AI behavior i saw in NCAA 11 with the QB's

Playmakers, please tell me you are doing another Varsity slider set this year
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