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NCAA Football 12 Demo Details Revealed, EA Demo Stream Available

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Old 06-23-2011, 10:39 AM   #305
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Re: NCAA Football 12 Demo Details Revealed, EA Demo Stream Available

Volwalker, I love your post. We need a little more optimism than what is floating around on this board about this game. I've done my share of complaining in terms of what has been done with Teambuilder, but I'm still geared up for the game. I love the lack of suction and the new look of tackles.
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Old 06-23-2011, 11:39 AM   #306
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just because they "increased the size of the football team" for NCAA does not necessarily mean they are focusing on gameplay. They are not mutually exclusive. We, and you, have no idea what the extra people are being used for in this instance. It is not a "tangible fact" that it is being used on gameplay just because EA says they are working on it. How long has EA said one thing and delivered another? When are we going to stop believing them? They are out to market their product, OF COURSE they are going to say they are "focused on gameplay" to please the masses and get people to shut up. Until the gameplay ACTUALLY changes and there are "tangible" changes, then really, nothing has changed. So it's not necessarily a fact because we can only speculate what their intentions are.

Until a spread running team like oregon picks me apart for 300+ yards rushing and 500+ yards of total offense and not just throwing the ball for slants or seams that can't be stopped and the CPU actually puts together a dynamic gameplan to pick me apart, just like, I dunno, oregon does IN REAL LIFE, then they will have showed me they have worked on gameplay. Until then, I will believe it when I see it.

Hopefully increasing the "football team" at EA will mean a football version of the "impact engine" FIFA is using. Until they use that, everything will be scripted and movement will be way off... as well as logic and how the game plays. Real-time physics would fix a lot of the gameplay issues w the CPU, like defensive linemen reacting WAY TOO QUICKLY to the zone read.
If you want them to play like they do in real life, you are going to be upset that your defense isnt working correctly. They play the way they do, because that is where the fault lies in your defense. In real life, Oregan is faster and better than its opponents. In video games, all teams are equal except for ratings. I assume if you are playing with a bad team, they will scoer alot on youl.. If you play with a good teaM tho, you cant expect 500 yards of offense. we knot too much about the game to allow 500 yards of their BS option and shotgun plays. we know all the tricks. its the shotgun and play action that needs to be fixed, not the plays they run IRL
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Old 06-23-2011, 05:35 PM   #307
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If you want them to play like they do in real life, you are going to be upset that your defense isnt working correctly. They play the way they do, because that is where the fault lies in your defense. In real life, Oregan is faster and better than its opponents. In video games, all teams are equal except for ratings. I assume if you are playing with a bad team, they will scoer alot on youl.. If you play with a good teaM tho, you cant expect 500 yards of offense. we knot too much about the game to allow 500 yards of their BS option and shotgun plays. we know all the tricks. its the shotgun and play action that needs to be fixed, not the plays they run IRL
you are right and you clarified my point. My point is that with real-time physics, you will fix the play-action glitches and the shotgun running because momentum and weight will actually be taken into consideration and you won't have defensive ends in the backfield as often using hyper speed to rush up the field.

It's so annoying when playing CPU oregon that LaMichael James has a HUGE hole off the left side that one of two things happens... either a) the AI RB programming is so bad that he misses the hole completely and cuts back when he doesn't need to, or b) some super-human defensive end magically sheds his block to shut the hole in 2 seconds for a minimal gain. Sure, this happens SOMETIMES in real life, but jesus, every running play? Why can't oregon run for 200 yards on me? Programming and a lack of physics and momentum, that's why.
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Old 06-23-2011, 08:57 PM   #308
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Originally Posted by TheTodd84
you are right and you clarified my point. My point is that with real-time physics, you will fix the play-action glitches and the shotgun running because momentum and weight will actually be taken into consideration and you won't have defensive ends in the backfield as often using hyper speed to rush up the field.

It's so annoying when playing CPU oregon that LaMichael James has a HUGE hole off the left side that one of two things happens... either a) the AI RB programming is so bad that he misses the hole completely and cuts back when he doesn't need to, or b) some super-human defensive end magically sheds his block to shut the hole in 2 seconds for a minimal gain. Sure, this happens SOMETIMES in real life, but jesus, every running play? Why can't oregon run for 200 yards on me? Programming and a lack of physics and momentum, that's why.
No, no, and no.

1) You say real-time physics will improve PA Glitches (whatever those are) and shotgun running will be fixed. First, lets just nip it in the bud when it comes to real-time physics, Madden and NCAA won't have them in this generation of consoles. Say what you want about Backbreaker, the game was bare-bones when compared to NCAA (and Madden). Look at all the features, animations and graphical aspects of the game in comparison to Backbreaker.

Backbreaker sells the Euphoria engine. NCAA sells college football, and everything about it. You think the memory in-game for NCAA could handle the Euphoria engine, along with every feature, pre-game, game mode, and every other small feature in the game?

I doubt EA will take on the Euphoria engine, mainly because they're a top company and they've built on taking chances and making a name for itself. They'll probably have they're own animation engine for the next-gen consoles, and those aren't due for another 2-3 years.

2) The fact that Oregon and the CPU can't run out of the shotgun could be potentially due to a number of reasons we haven't considered.

Maybe it's one of those glitch-type of things where no matter what, Oregon will never be able to run in NCAA games.

More than likely, it has to do with how running plays out of the shotgun are scripted in-game, more so than AI. In real life, running out of the shotgun is the opposite of running out of traditional formations. Where in a typical I-Form, the RB is supposed to hit a designated hole and bounce out if it's possible, running out of the Gun is more based on patience and hitting the open lane when it's there.

Based off of how EA does their plays, all of the run plays are designed for the RB to run outside. So maybe they need to redo the logic on how the OL blocks for running plays out of the gun.

Or, maybe it IS an AI problem. However, EA would have to be careful in making the AI too smart for it's own good. Remember, people thinking individually and independently, and it would be a nightmare if the RB knew where the best hole was each time. I just think they need to somehow redo or re-tune how teams run out of the Gun, because it's ridiculous when you can't even get creative to get a couple yards w/ Oregon on the ground.
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Old 06-24-2011, 03:12 AM   #309
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for the tuner pack they need to add primary shoe change color mouth pieces eye paint helmets pop off when you get hit and tattoes on players short dreads hang out of helmet in braids hang out of helmet and long hair.mor they need dynasty disciplen cbs abc espnu telivision instead of always espn. change hair color.
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Old 06-24-2011, 12:36 PM   #310
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Re: NCAA Football 12 Demo Details Revealed, EA Demo Stream Available

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Originally Posted by derrickm10
for the tuner pack they need to add primary shoe change color mouth pieces eye paint helmets pop off when you get hit and tattoes on players short dreads hang out of helmet in braids hang out of helmet and long hair.mor they need dynasty disciplen cbs abc espnu telivision instead of always espn. change hair color.
You realize nothing you said had anything to do with tuning?

And I'm pretty sure the NCAA won't allow tattoos, especially with the Ohio State scandal coming to light.

They've already said more lengths for dreads will be in next year, and they'll probably look better as well .

Really no reason to add CBS or ABC unless for specific teams or games, like Notre Dame's exclusive television agreement with CBS.
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Old 06-24-2011, 01:08 PM   #311
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Re: NCAA Football 12 Demo Details Revealed, EA Demo Stream Available

Quote:
Originally Posted by JaySmooov
No, no, and no.

1) You say real-time physics will improve PA Glitches (whatever those are) and shotgun running will be fixed. First, lets just nip it in the bud when it comes to real-time physics, Madden and NCAA won't have them in this generation of consoles. Say what you want about Backbreaker, the game was bare-bones when compared to NCAA (and Madden). Look at all the features, animations and graphical aspects of the game in comparison to Backbreaker.

Backbreaker sells the Euphoria engine. NCAA sells college football, and everything about it. You think the memory in-game for NCAA could handle the Euphoria engine, along with every feature, pre-game, game mode, and every other small feature in the game?

I doubt EA will take on the Euphoria engine, mainly because they're a top company and they've built on taking chances and making a name for itself. They'll probably have they're own animation engine for the next-gen consoles, and those aren't due for another 2-3 years.

2) The fact that Oregon and the CPU can't run out of the shotgun could be potentially due to a number of reasons we haven't considered.

Maybe it's one of those glitch-type of things where no matter what, Oregon will never be able to run in NCAA games.

More than likely, it has to do with how running plays out of the shotgun are scripted in-game, more so than AI. In real life, running out of the shotgun is the opposite of running out of traditional formations. Where in a typical I-Form, the RB is supposed to hit a designated hole and bounce out if it's possible, running out of the Gun is more based on patience and hitting the open lane when it's there.

Based off of how EA does their plays, all of the run plays are designed for the RB to run outside. So maybe they need to redo the logic on how the OL blocks for running plays out of the gun.

Or, maybe it IS an AI problem. However, EA would have to be careful in making the AI too smart for it's own good. Remember, people thinking individually and independently, and it would be a nightmare if the RB knew where the best hole was each time. I just think they need to somehow redo or re-tune how teams run out of the Gun, because it's ridiculous when you can't even get creative to get a couple yards w/ Oregon on the ground.
To expand on what you're saying, I can tell you what I believe to be the biggest problem with running out of the gun. It's how static the O-line/D-line interactions are. So many shotgun runs are all about getting the defensive line moving toward the sidelines. You get the defense flowing one way and it's the running backs job the determine whether he can beat the defense to the outside or if he needs to use the defenders' momentum against them and cut back into the hole. The problem in the game is that when the offensive and defensive linemen engage, they don't move dynamically. The blocker doesn't drive his man toward the sideline while the defender tries to cover ground and fight off the blocker (except for those rare instances where you'll see TEs driving LBs toward the sidelines while they try to fight them off [why doesn't this happen more often]). For the most part, they plant their feet in the ground and then the blocker either throws the defender to the ground, or the defender tosses the blocker to the side for an easy tackle. Because of this, shotgun runs, which are much more about making reads than just hitting a designated hole, will continue to be ineffective in this game. At least, not without massive slider help. But then that creates a whole new set of problems.

I disagree with you about Backbreaker though. NCAA is the bare-bones game to me because none of the features, presentation elements, and/or game modes they add do me any good if I can't stand playing the game on the field. And while I'd be hard pressed to call Backbreaker anything more than "OK," I find myself getting into it more than NCAA because of the physics and the simulation feel (I hate that analog-stick passing system though). When it comes down to it, I'd rather have a football simulator with college elements than a college simulator with football elements (that explanation doesn't work 100% but I think you get what I'm saying).
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Old 06-24-2011, 01:34 PM   #312
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t i think im the only one who has it i still have the reddem code in you can change primary in secoundary shoe color
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