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OS at E3: NCAA Football 12 Preview

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Old 06-08-2011, 03:55 PM   #33
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Re: OS at E3: NCAA Football 12 Preview

Quote:
Originally Posted by jaredlib
Well I guess the bottom line is, either way, you're right that we don't know for sure yet. Even the demo won't show us for sure since they make changes after the demo was submitted. Just have to wait and see. The last thing I want to say, and probably just to justify to myself why I am a little freaked about it, is that more than one person has said the same thing...
I understand your concerns.
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Old 06-08-2011, 03:57 PM   #34
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Re: OS at E3: NCAA Football 12 Preview

Did you try play action and see if the guy ran back thirty yards?

I kid, I kid.

Good to see some new NCAA 12 impressions, with Madden hogging the spotlight.
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Old 06-08-2011, 04:19 PM   #35
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Man, the shotgun running news is such a downer. I was looking so incredibly forward to this game with all of the new improvements such as custom playbooks and coaching carousel. But, if running out of the shotgun is all but for naught, then my custom playbooks will be a lot less beefy than they should be. I am a total spread option guy and love to make the opponent guess and try and figure out where the ball is going and what not. I can't do that if I can't run out of the shotgun. And it honestly sucks playing the CPU and playing a team like Oregon that has the possibility of completely taking apart my defense and holding them to 20 yards on 30+ carries and winning 56-7, even on heisman. It just isn't fun that way and really takes away from the realism of the game.

Again, it is too early to say that this is broken or a game-killer, it is just really depressing info. Especially since over the past 4-5 years in college football, if you look at the top 5-10 rushing teams in the nation, there have been 0-1 pro-style offenses in there. It is almost always a spread-option team or a triple-option team. It is rarely a base, pro-style set with a few exceptions. This should be accounted for in the game. Look at auburn last year. Most of Cam Newton's runs were not broken plays, they were designed runs or zone read plays. If you can't run out of the gun, how can I fully utilize gus malzahn's innovative spread-option?

Not saying it's truly a problem, but it is very concerning and HAS TO BE addressed before release.
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Old 06-08-2011, 08:22 PM   #36
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Go Hawkeyes in 2011 baby!!!!! If anyone is interested in an online dynasty for ncaa football 12 on xbox live hit me up on my wall or on my gamertag knighthawksfan. See ya'll in july bro
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Old 06-08-2011, 08:38 PM   #37
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Re: OS at E3: NCAA Football 12 Preview

Well we got our answers as far as team ratings....

Oregon A+ offense

ASU B+ defense


Sorry guys but it looks like Oregon should have been moving the ball better than they were in the preview
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Old 06-08-2011, 08:54 PM   #38
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Re: OS at E3: NCAA Football 12 Preview

Quote:
Originally Posted by jaredlib
Well we got our answers as far as team ratings....

Oregon A+ offense

ASU B+ defense


Sorry guys but it looks like Oregon should have been moving the ball better than they were in the preview
I seen that too, but I still think it is too early to tell. From what I have read in the video comments from the Auburn Alabama video (I still have not been able to watch the video yet) they were saying that there were some nice shotgun runs. Again, I cannot confirm this as I have not been able to watch it yet, but this was just one (most likely 2 - 5 minute) quarter.
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Old 06-08-2011, 10:15 PM   #39
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Re: OS at E3: NCAA Football 12 Preview

From Hellisan:

"My concern remains with the cpu offense. I think we’re going to have to help them out with sliders, or you might see a lot of leagues running Heisman sliders this year. I just never gave up much in the way of points, and especially against teams that run the spread offense, you just don’t see a lot of successful strategy out of them.

Random Notes

Kickoffs and punt returns are more varied, and I think you’ll see some touchdowns out of the special teams this year even in user games. You see some get blown up but the holes could open up in a bigger variety of ways and locations.
When a player gets injured there is now a very clear “re-injury risk” note and you can see the OVR of the guy behind him to determine if you want to put him in. At first I thought you could scroll through a few guys behind him on the depth chart but it’s just the guy directly behind him.
If a defender is not facing the ball carrier, he cannot initiate a tackle attempt. This will lead to the occasional Barry Sanders style run where a defensive guy gets turned around. I think the great run highlights will be a lot cooler this year.
line
Playing NCAA and watching Madden I noticed that people that were constantly floating outside the pocket weren’t having any success. I stumbled upon one Madden game that was in the 3rd quarter and scoreless. Both guys had the typical Madden offense going and were not able to get anything going. I’m not saying that this problem is solved for sure because I don’t know but it doesn’t seem that the D breaks down when you bring a QB outside the pocket, and the line can generally break free much more quickly around the edge than on the interior.
The game manual is now available right in the game menus. Does this mean there will be no manual with the game? I don’t know. But it’s a nice little feature.
The indoor practice area still is not accessible when practicing from dynasty mode."
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Old 06-08-2011, 10:28 PM   #40
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Re: OS at E3: NCAA Football 12 Preview

All I know is that I'm going to see what plays the CPU QB's suck at running, and eliminate those entirely from their playbook.

I will create the maximum number of offensive playbooks and assign them accordingly.
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