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Madden NFL 12 Blog - Dynamic Player Performance Examined

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Old 06-05-2011, 02:28 PM   #57
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Originally Posted by l_XaVo7o3_l
A little more meat to the bone, but now I want to know how player traits will be done with imported draft classes.
I'm hoping we can edit the traits and tendencies ourselves, say after the rookies get drafted.
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Old 06-05-2011, 02:34 PM   #58
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Some players are clutch. No doubt about it. I grew up watching John Elway, one of the most clutch players ever. I think one of the blogs said that only like 30 guys in the whole game start out with the clutch trait so its not like the whole league is going to be filled with clutch players. It is just a way to make a great player stand out when he is needed most.
To add to that and put it in perspective, 30 players (Blog said a few dozen, so probably around the 24 range) out of roughly 1800 players (I did 56 x 32) is only around 1-2% of the entire league.
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Old 06-05-2011, 02:35 PM   #59
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

The fact that John Elway performed so well at the end of games might have something to do with the fact that he was an amazing quarterback.
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Old 06-05-2011, 06:10 PM   #60
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by JimboJolley20
The fact that John Elway performed so well at the end of games might have something to do with the fact that he was an amazing quarterback.
I don't disagree, but looking at his statistics, he hit 90 QB Rating twice in his 16 year career, mostly hanging in the 70's topping 20 td's only 6 times. Yet he is widely remembered for his heroics in the last two minutes. He was significantly better in the last two minutes of games than he was the rest of the game, or he wouldn't be remembered as great.
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Old 06-05-2011, 06:17 PM   #61
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by shnuskis
I don't disagree, but looking at his statistics, he hit 90 QB Rating twice in his 16 year career, mostly hanging in the 70's topping 20 td's only 6 times. Yet he is widely remembered for his heroics in the last two minutes. He was significantly better in the last two minutes of games than he was the rest of the game, or he wouldn't be remembered as great.
Or maybe it just seems that way because the Broncos passed more often in those situations and the fact that players are more scrutinized at the end of games.

If John Elway, or any quarterback for that matter, had the ability to magically play better than they normally do, why wouldn't they play at that level all the time?
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Old 06-05-2011, 09:12 PM   #62
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by JimboJolley20
Or maybe it just seems that way because the Broncos passed more often in those situations and the fact that players are more scrutinized at the end of games.

If John Elway, or any quarterback for that matter, had the ability to magically play better than they normally do, why wouldn't they play at that level all the time?
If players are scrutinized more at the end of games why would people think he performed better in the fourth quarter than the rest of the game? Wouldn't they know he didn't perform better if they are scrutinizing it more? If he performed the same in the fourth quarter, why did he need to have 35 4rth quarter comebacks and 46 game winning drives? I find it hard to believe a legend can be born out of a 70 qb rating at the end of games.

As far as the second paragraph, why would it magic? Have you ever felt stressed in any situation? Why do some people freeze up when they have to give a speach. Others seem to be right at home? Is it magic? I was in the military. They put stressers on you in training to improve your performance in high stress situations. I don't think it was magic that allowed me to perform in situations I would rather not talk about.

Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.

Or, since it isn't magic, they can't perform that way all game.
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Old 06-05-2011, 09:25 PM   #63
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by shnuskis
If players are scrutinized more at the end of games why would people think he performed better in the fourth quarter than the rest of the game? Wouldn't they know he didn't perform better if they are scrutinizing it more? If he performed the same in the fourth quarter, why did he need to have 35 4rth quarter comebacks and 46 game winning drives?
Because there are two (technically three if you include special times) sides in a football game.

Quote:
Originally Posted by shnuskis
As far as the second paragraph, why would it magic? Have you ever felt stressed in any situation? Why do some people freeze up when they have to give a speach. Others seem to be right at home? Is it magic? I was in the military. They put stressers on you in training to improve your performance in high stress situations. I don't think it was magic that allowed me to perform in situations I would rather not talk about.
It was your ability to perform at ANY time that allowed you to do so. If "clutch" was real, then scrub QBs would turn into gods at the end of games. As it stands, all "clutch" means is great players being great at the end of games. That's not clutch. That's expected.

Quote:
Originally Posted by shnuskis
Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.

Or, since it isn't magic, they can't perform that way all game.
If it's not magic, then what is it?
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Old 06-05-2011, 09:26 PM   #64
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by shnuskis
Bottom line is everyone performs differently under stress. The amount of stress in the first quarter is different than the last possession of the game and you have to score. Most people don't get significantly better. If the stress is high enough, most get worse. But it most definantly is not magic.
agreed


a few years back Curt Schilling was on Boston sports radio (WEEI)...and they asked him what is it about the post-season....his response....."cheeks pucker......some guys just tense up once october baseball starts...simple as that"
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