Home

Madden NFL 12 Blog - Dynamic Player Performance Examined

This is a discussion on Madden NFL 12 Blog - Dynamic Player Performance Examined within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 06-03-2011, 05:35 PM   #49
Orange and Blue!
 
Broncos86's Arena
 
OVR: 31
Join Date: May 2009
Location: Colorado
Posts: 5,531
Blog Entries: 5
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

I like the clutch rating. It's a way to differentiate those elite players who come through when the game is on the line. It helps identify those "Capt. Comeback" type of QBs, etc. Certain player shrink when the biggest pressure is on them. Others just know how to rise to the occasion.

Last edited by Broncos86; 06-03-2011 at 05:37 PM.
Broncos86 is offline  
Reply With Quote
Old 06-03-2011, 07:54 PM   #50
MVP
 
berad88's Arena
 
OVR: 10
Join Date: Aug 2008
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by kevj349
I love everything here but the clutch rating.
Some players are clutch. No doubt about it. I grew up watching John Elway, one of the most clutch players ever. I think one of the blogs said that only like 30 guys in the whole game start out with the clutch trait so its not like the whole league is going to be filled with clutch players. It is just a way to make a great player stand out when he is needed most.
berad88 is offline  
Reply With Quote
Old 06-05-2011, 06:33 AM   #51
Rookie
 
OVR: 6
Join Date: Jan 2009
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

One problem I foresee is that with QBs like Big Ben who have the Oblivious trait for senses pressure, if you sack them enough time will there senses pressure trait go down to ideal?

Because I don't think it's fair on the defense that if you get enough sacks on someone they get to a point of ideal pressure sensing.
GAM3R4LYF3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-05-2011, 07:14 AM   #52
Banned
 
OVR: 0
Join Date: Feb 2011
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

I highly disagree with clutch players simply getting a ratings boost at the end of the game. Clutch players play well at the end of games because they're great, not due to some magical ability to play better at the flip of a switch.

Also, why not have "Often/Moderate/Rare/etc." for everything? Why is there only "Yes/No" for Big Hitter for example? That still doesn't reflect how OFTEN a defender will try a big hit. Some players can balance big hits with fundamental wrap-up tackles, and others try one or the other too often.

Other than that, though, it's a step in the right direction.
JimboJolley20 is offline  
Reply With Quote
Old 06-05-2011, 07:15 AM   #53
Banned
 
OVR: 0
Join Date: Feb 2011
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by GAM3R4LYF3
One problem I foresee is that with QBs like Big Ben who have the Oblivious trait for senses pressure, if you sack them enough time will there senses pressure trait go down to ideal?

Because I don't think it's fair on the defense that if you get enough sacks on someone they get to a point of ideal pressure sensing.
Well, in real life, the Steelers would most likely adjust their blocking schemes if the defense is getting penetration into the pocket. If that didn't work, Ben would probably simply be more willing to scramble as the game goes on.
JimboJolley20 is offline  
Reply With Quote
Old 06-05-2011, 09:26 AM   #54
All Star
 
LambertandHam's Arena
 
OVR: 17
Join Date: Jul 2010
Location: Florida
Blog Entries: 13
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by JimboJolley20
Well, in real life, the Steelers would most likely adjust their blocking schemes if the defense is getting penetration into the pocket. If that didn't work, Ben would probably simply be more willing to scramble as the game goes on.
I'm hoping that this is what DPP will do. Althought I don't know if it's possible in Madden for CPU coaches and teams to adjust their schemes mid game.
LambertandHam is offline  
Reply With Quote
Old 06-05-2011, 09:26 AM   #55
Banned
 
OVR: 0
Join Date: Feb 2011
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by Lambert&Ham
I'm hoping that this is what DPP will do. Althought I don't know if it's possible in Madden for CPU coaches and teams to adjust their schemes mid game.
IIRC, this was touted as a Madden 10 feature. That if you kept having success with one strategy, the CPU would adjust to it.
JimboJolley20 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-05-2011, 01:52 PM   #56
All Star
 
LambertandHam's Arena
 
OVR: 17
Join Date: Jul 2010
Location: Florida
Blog Entries: 13
Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by JimboJolley20
IIRC, this was touted as a Madden 10 feature. That if you kept having success with one strategy, the CPU would adjust to it.
I must of totally missed out on that. Teams would keep dropping 4-5 in coverage when Mendy was running for 5 YPC.
LambertandHam is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:19 AM.
Top -