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Madden NFL 12: Dynamic Player Performance Cheat Sheet

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Old 06-04-2011, 02:58 PM   #25
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

Quote:
Originally Posted by Vaporub83
Play clock awareness? really?Tempo is fine and dandy but that is playbook specific not QB related. I have watched and played football my whole life, I have never seen a team go slow out of the huddle because their confidence is down. Any QB in the NFL that can't look up to see the play clock won't be in a regular season game. More attributes aren't always better.
From my experience at the Pro level, I will say this is not true at all.

You'll be amazed how much the "Wheels spin between the ears" when your out there and everyone is watching your every move/motion.

Pro QB's burn TO's often because your thinking about so much that must get communicated so that the team is prepared even before the snap of the ball.

Even the Manning's/Brady's loose track every now and then.
If you ever get a chance to sit in on a Pro practice, you'll see how often the team's tempo/pace runs behind the clock.
Trust me, it happens more than you think.

I often see comments that are formulated from a Fan's perpective concerning Madden that are not in-line with what actually goes on at that level.

Sometimes we lose sight that what you see on TV is from each phase of the game being broken down into segments that are tweaked/tuned from many reps each day behind closed doors (per say).

As a Fan, you don't get to see the Preparation side of the game.
But it is needed for each phase to come together on Sunday's and play out as smooth as possible.

Those Extra Ratings that you feel are not necessary actually work to bring aspects of that preparation to the game.

They help the video game to mimmick what is seen on TV as much as possible.

After all, we do want Realistic football in our video game, right?

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Old 06-04-2011, 03:32 PM   #26
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

^ Jamie Dukes??.. Deon??
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Old 06-04-2011, 06:51 PM   #27
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

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Originally Posted by Facts
Sold. I've been a Madden ***** for 10 and 11. I guess you can't have a soccer guy in charge of a football game. M12 has earned my 60 bucks this year. Great job guys.
Uh, I was a big part of designing that feature dude. So now I'm patiently waiting for your apology.
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Old 06-04-2011, 10:35 PM   #28
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

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Originally Posted by Ian_Cummings
Uh, I was a big part of designing that feature dude. So now I'm patiently waiting for your apology.
I doubt you get one Ian.

Hope your new venture is going well.

What's up with them beating up on your Giants to showcase this feature?
I guess their OL DPP was in the dumps at that time.

Now Eli knows how D. Carr felt as a Texan!!!
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Old 06-05-2011, 03:48 AM   #29
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Madden is just RIPPING Jay Cutler. Won't be playing with the Bears anytime soon. Lovin' this!
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Old 06-05-2011, 06:12 AM   #30
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

Quote:
Originally Posted by Vaporub83
If the average football watcher could name 3 special team specialist maybe it would get some love. Hell without looking I don't think I could name 3 punters.
Kickers are easier to name, you have your usuals:

Vinatieri, Janakowski, and Rackers

Punters are a different story. While it wouldn't matter too much on the punter side, I'd love to see field goal kickers get a "clutch" trait. Someone like Vinatieri has made Super Bowl winning kicks.
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Old 06-05-2011, 07:52 AM   #31
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

Famous punter... Matt Dodge. For all the wrong reasons.
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Old 06-05-2011, 02:00 PM   #32
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