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Madden NFL 12: Dynamic Player Performance Cheat Sheet

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Old 06-04-2011, 03:26 AM   #17
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

I'm really loving the fact that if you can get to a QB consistently, that they'll change the way they play. Too many times in games you get, say, three or four sacks and countless pressures, and he stays calm and collected.

My favorite one has to be the "High Motor". My only question though is that random players you draft at the end of the year, will they come with these "perks" built in?
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Old 06-04-2011, 04:50 AM   #18
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

Great article Chase!
One thing that wasn't mentioned anywhere else, was that the commentators and stat banners would give DPP information on the fly.
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Old 06-04-2011, 06:19 AM   #19
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

Good read on what DPP will mean for Madden 12. One area that I'm a bit concerned with is the Clutch trait. All of the other dynamic traits sounds nice, but I cannot help think that the clutch trait sounds like a gimmick. Maybe it was just Donny Moore's way of presenting it in the pre-e3 video... hmm.
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Old 06-04-2011, 08:07 AM   #20
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Re: Madden NFL 12: Dynamic Player Performance Cheat Sheet

amazing info but where is the impact things for kickers like clutch kickers
the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.

the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.

then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.
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Old 06-04-2011, 08:27 AM   #21
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i'll wait til i see gameplay improvements. Madden is a joke until this is fixed. NCAA still better
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Old 06-04-2011, 09:17 AM   #22
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Hopefully they will leave the debug option on the menu in my copy so I can fix the sliding.
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Old 06-04-2011, 12:34 PM   #23
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Originally Posted by lofeazy
Why no special team specialist.As a DPP?
If the average football watcher could name 3 special team specialist maybe it would get some love. Hell without looking I don't think I could name 3 punters.
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Old 06-04-2011, 12:38 PM   #24
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Originally Posted by Pringles
amazing info but where is the impact things for kickers like clutch kickers
the coaches too like getting a flag for blowing there cool. calling a timeout for silly plays.

the qb should have one for play clock awareness like getting the play off in time and then another for stadium noise.

then they should combine all the players attributes and somehow have it effect how fast they break the huddle and get to the line maybe they move slower as a team if they lost there confidence and faster if they are confident
tired of having to run off the same amount of time per play game tempo changes from the 1st qtr to the 4th. and madden should reflect that.
Play clock awareness? really?Tempo is fine and dandy but that is playbook specific not QB related. I have watched and played football my whole life, I have never seen a team go slow out of the huddle because their confidence is down. Any QB in the NFL that can't look up to see the play clock won't be in a regular season game. More attributes aren't always better.
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