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Madden NFL 12 Blog - Dynamic Player Performance Examined

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Old 06-03-2011, 02:49 PM   #41
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by rgiles36
So do I understand this correctly?

The ratings themselves do not fluctuate in-game. The traits are what change in-game. The ratings seem to change from game to game, as a result of confidence/previous game performance.
Not 100% sure about that either, which could be added to my above post.

I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
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Old 06-03-2011, 02:57 PM   #42
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by Broncos86
If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug
I would love to hear from Adembroski on this. I agree we're probably looking at randomness. But they did say they tuned the draft classes. I would hope that if a QB for example is great in the college game he would translate well into the NFL. For example Andrew Luck is gonna be awesome in NCAA 12. If he has a great season in my NCAA dynasty and gets drafted #1 (which will most likely happen IRL) he should have good QB traits like Matty Ice. The term can't miss prospect comes to mind.
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Old 06-03-2011, 02:57 PM   #43
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by Only1LT
Not 100% sure about that either, which could be added to my above post.

I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
Exactly. IGN also said last year that hiring/firing coaches in Madden mattered and would change gameplan/gameflow LOL.
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Old 06-03-2011, 03:27 PM   #44
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Friend 1: You down with DPP?
Friend 2: Yeah! you know me.
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Old 06-03-2011, 03:34 PM   #45
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by rgiles36
Exactly. IGN also said last year that hiring/firing coaches in Madden mattered and would change gameplan/gameflow LOL.
Lol

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Old 06-03-2011, 03:46 PM   #46
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

So, does this mean that when a RB fumbles it a few times, all the defenders will go more for the ball than the RB? Would be cool to see them all trying to strip away the football from a fumbling prone back.
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Old 06-03-2011, 03:54 PM   #47
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

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Originally Posted by Only1LT
Not 100% sure about that either, which could be added to my above post.

I assume it does change ratings, as in the IGN piece it said that it affected OVR, but it would not be the first time IGN, or any game site goofed, so I'm not sure now.
I think we're on the same page, but just to clarify, I know the ratings are impacted. I'm just curious if they stay the same throughout the course of a game, while the DPP plays it's part. With DPP in play, then I don't think the ratings need to fluctuate in game also. We'll see though.
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Old 06-03-2011, 05:24 PM   #48
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

I love everything here but the clutch rating.
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