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Madden NFL 12 Blog - Dynamic Player Performance Examined

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Old 06-03-2011, 12:52 PM   #25
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Thanks for pasting the whole blog. At least I believe that's the whole blog. Obviously it isn't that hard to go to their site, but I appreciate the added convenience of not having to.

DPP sounds extremely interesting. I really hope they can pull this off without too many (there inevitably will be some) hitches. Could be huge.
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Old 06-03-2011, 12:55 PM   #26
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by The GIGGAS
The thing that gets me is that there is NO way the presentation is that good in the game. It can't be.
Quote:
Originally Posted by Gosens6
That's exactly what I was thinking, if the commentary is that good, i'll be sold.
Quote:
Originally Posted by ChaseB
All those overlays and whatnot won't be there saying the tendency just went up etc. That's marketing at work.
Thanks Chase for confirming. Can you comment on what The GIGGAS asked about the specific commentary?

Does anyone know what triggers which players are shown in the pause menu screens we are seeing?

Just read the meaty blog, sounds great. It won't be perfect, but it looks like they will take a boring and lifeless game and make it into something dynamic and exciting. Franchise mode will be so very much improved!
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Old 06-03-2011, 12:57 PM   #27
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

I'm interested and concerned how this will work with rookies. I don't mean the preexcisting rookies like Cam Newton or Patrick Peterson. I mean the NCAA imported rookies. I would think the Madden random generated rookies would be fine since Madden created them but what about the imported draft classes? I mean last I checked NCAA QBs didn't even have the same accuracy ratings(deep accuracy, short accuracy, med accuracy). How does Madden plan on approaching this potential issue? The imported NCAA rookies is one of my favorite features of the 2 games even though there are usualy issues with it. I think it's the realism and the fact I could play with a guy in NCAA and bring him over to my Cowboys franchise in Madden. But if their Dynamic Player Performance is screwed up or generic/non-existent or their traits are wacked I'm not so sure it will be such a great feature. I would really appreciate a dev chiming in on this, thanks.
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Old 06-03-2011, 12:58 PM   #28
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

so basically,
scrambling QB's are gonna scramble now

i hate facing a team with a QB known for breaking out a decent run and they never leave the pocket. i dont even feel threatened or have to adjust my gameplan. I just play them the same as I would any other stationary QB.
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Old 06-03-2011, 12:59 PM   #29
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

That's awesome, clutch is losing to the Eagles in the 4th QTR for the Miracle at the Meadowlands Pt. 2 huh? Eli looks HUGE in there though.

Hopefully that pass rush, and the little frozen moments, and everything that was in that video isn't just them trying to make the game look great, and they strip all of that out in the gameplay.
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Old 06-03-2011, 01:02 PM   #30
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

It sounds like when there is an NFL season, there will be much less increases / decreases the player's overall just based on one week, but instead more adjustments to their consistency and confidence!
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Old 06-03-2011, 01:12 PM   #31
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

Quote:
Originally Posted by bigdfan76
I'm interested and concerned how this will work with rookies. I don't mean the preexcisting rookies like Cam Newton or Patrick Peterson. I mean the NCAA imported rookies. I would think the Madden random generated rookies would be fine since Madden created them but what about the imported draft classes? I mean last I checked NCAA QBs didn't even have the same accuracy ratings(deep accuracy, short accuracy, med accuracy). How does Madden plan on approaching this potential issue? The imported NCAA rookies is one of my favorite features of the 2 games even though there are usualy issues with it. I think it's the realism and the fact I could play with a guy in NCAA and bring him over to my Cowboys franchise in Madden. But if their Dynamic Player Performance is screwed up or generic/non-existent or their traits are wacked I'm not so sure it will be such a great feature. I would really appreciate a dev chiming in on this, thanks.
If I recall, Adembroski was tasked with the NCAA class imports. So perhaps he can shed some light on that. In the end, there has to be a level of randomness involved. 75% chance a rookie QB gets the "paranoid" trait for pressure, etc. Maybe if his college AWR is high enough, he gets "trigger happy" instead. /shrug
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Old 06-03-2011, 01:13 PM   #32
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Re: Madden NFL 12 Blog - Dynamic Player Performance Examined

that video got me jacked up, I can't wait for the new college and madden football games!!!!!!!!!!!!!!!!!!!!!!!!
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