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New Features Aren’t All Free in NCAA Football 12

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Old 05-27-2011, 03:58 PM   #185
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
Keywords in bold.

And yes, I do have a problem with that.

As I already stated, my $60 from last year went ,at least partially, towards the creation and coding of an online dynasty control system, did it not? Or are you telling me they put this project on layaway and are paying for it with the DLC transactions? The budget they had, which was paid for with the consumers' $60 from last year, was for everything NCAA 12, graphics, gameplay, advertising, marketing, coding, web features, review payoffs, EVERYTHING. So, my $60 and your $60 from last year at least somewhat went towards this "new feature". And now we have to pay extra to use it.

Problem with that?

It's just funny that in the same post where you are asking me where my $60 went, you mention that it goes to production for next years game, which is exactly where I said it went. So why even ask me?
As in my previous post, I disagree that any of our money from last year's version went specifically into this year's version... It isn't like EA has a separate bank account and all the NCAA money goes in there and they say "we made $10 million off of NCAA 11 so that's how much we are spending on NCAA 12". Its totally different. They budget $XXX towards development of a game, which could shift somewhat based on the sales of the previous version, but for the most part the budget for NCAA 12 was set before NCAA 11 released. They know approximately how much they are going to make off each version before it ever comes out.

I completely disagree with this whole concept that we somehow paid for NCAA 12 to get made and so we are entitled to a specific feature-set. It just doesn't work that way.
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Old 05-27-2011, 04:00 PM   #186
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by coogrfan
So...you aren't actually addressing the subject at hand (NCAA 12's online dynasty enhancements) at all, are you?
I was addressing another comment that was made.

But yes, this boils down to NCAA 12 online dynasty somehow burdening servers more than anything else in the world so much so that each person has to pay $6 to use it.
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Old 05-27-2011, 04:00 PM   #187
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
What exactly am I supposed to be thankful for testing here? To see if the advance from a remote location actually works? I know what the feature is, does, and will do. It's simply a marketing tactic, the fact you think it's to test is a joke.
Again, so what if it's a marketing tactic? How many companies allow people a TRIAL (which is what EA is doing here) and TRY (again, EA doesn't have to do this) to see if the money they are charging is worth it. All other DLC you basically buy, and if you're disappointed, oh well looks like you're S.O.L. People can now see if they're going to use this for a few months or if it's not going to be used all that much. You might know what it is, but you haven't tried it yet. Now you get that option for a week and decide if you want to spend the money. Even if it's a marketing tactic, it's still a 7 day TRIAL, and you don't have to spend money on it if you don't like it. Really difficult to understand?
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Old 05-27-2011, 04:02 PM   #188
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by coogrfan
Because they aren't making the game solely for you?
Ok then I'll trade Mascot Mode for the full functioning online dynasty mode. Because if you don't have these features included then you don't have a fully functioning online dynasty mode do you?

I forgot, they only make DLC "soley for me"
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Old 05-27-2011, 04:05 PM   #189
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
It's impossible to argue with people who obviously don't understand how budgeting works. When you pay for a McDonalds burger, you are paying for everything included with the production of that burger whether you think you are or not. You are paying for the production, research & development, taste testing, and all of the components of the product OTHERWISE the company would be out of business. So yes, you ARE paying for the secret sauce development because that is part of the price they establish for their item.

So what you are telling me is currently they haven't paid a dime for anything regarding the online dynasty DLC features? Otherwise it came out of the budget for this years game which was created from last years sales revenue. No offense intended whatsoever, but it's really not that difficult to understand...
Yes they absolutely paid for the development of the web-enabled features, but there is no direct correlation between your NCAA 11 $60 and that getting done. That $60 became EA's money period, not NCAA money. By that token anyone who has EVER purchased ANY Electronic Arts title EVER is entitled to some special treatment for NCAA 12 because a penny of their money may be involved in its development. Its a great concept but it doesn't work that way.

Yes, I understand budgetting 100%. And yes, McDonald's needs to make money to stay in business, but you are not buying development time, you are buying a burger, plain and simple. McDonald's sets a price based on what they need to cover their costs and make a profit, but this isn't like the old "I pay your salary with my tax dollars" argument, you chose to buy a burger, you can't call up McDonalds and demand they change the way it tastes because you have some stake in their company having spent a few bucks there. Same with NCAA, you are entitled to nothing because you bought a previous game. That $60 bought you NCAA 11, there are no future guarantees.
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Old 05-27-2011, 04:06 PM   #190
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by roadman
Yes, because now it's more than just a $3.00 charge for you.

We get it, you don't like it and you don't like EA sports in general.

Time to move on.
I don't even know what you are talking about with the bold statement. I went back and reread what you posted and what I posted in response, and then this quoted response and I still have no idea what you mean by it. What do you mean now it's more than just a $3 charge for me?

I dislike EA Sports nickel and diming us and expanding that to different avenues of the game. I have a problem that the majority are fine with it. Pretty soon it'll be too late and I'll be saying I told ya so.
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Old 05-27-2011, 04:08 PM   #191
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by MrJ2006
Again, so what if it's a marketing tactic? How many companies allow people a TRIAL (which is what EA is doing here) and TRY (again, EA doesn't have to do this) to see if the money they are charging is worth it. All other DLC you basically buy, and if you're disappointed, oh well looks like you're S.O.L. People can now see if they're going to use this for a few months or if it's not going to be used all that much. You might know what it is, but you haven't tried it yet. Now you get that option for a week and decide if you want to spend the money. Even if it's a marketing tactic, it's still a 7 day TRIAL, and you don't have to spend money on it if you don't like it. Really difficult to understand?
I wish another video game company that made a certain Mafia game (that also makes sports game) would have allowed me a free 7 day trail of their DLC... Because I had to pay $5 to see some boobies that should have been included in with the $30 that I paid for the game in the first place.

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Old 05-27-2011, 04:09 PM   #192
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
Ok then I'll trade Mascot Mode for the full functioning online dynasty mode. Because if you don't have these features included then you don't have a fully functioning online dynasty mode do you?

I forgot, they only make DLC "soley for me"
The items being offered are enhancements. It is entirely possible to play a fully featured online dynasty without purchasing either of the items in question.
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