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New Features Aren’t All Free in NCAA Football 12

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Old 05-27-2011, 03:42 PM   #177
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
My problem isn't with DLC in games. However, I'm not really sure what other sports games have DLC other than EA games so I can't speak 100% accurate on the DLC in sports genre issue.

The problem I have is that the way EA does it just SEEMS wrong, can you at least agree to that? While other DLC will be almost full new games from what I've seen, EA is charging you for recruiting adviser, AFL unis (that were worn during regular season, they didn't just create them and add them for the hell of it, they took something the NFL was doing special for the year and made you pay for them), keeping a player on a team, boost packs for online single player experiences which pretty much ruin the mode unless you pay for them or obtain them someway, extra commentary languages, etc etc. None of those features are a new game, some are simply options that should be in a single player mode as is.

Also, I won't be buying NCAA this year I don't think, but I do like football sports games and so I probably will purchase Madden down the line. I suppose I could buy it used to take away some EA profits but I'll still have to pay for online pass which goes in their pockets anyway. That's the problem with the monopoly because if I want an NFL football game, I have to buy an EA sports product or I simply can't have one. It's pretty crappy for the consumer.

So...you aren't actually addressing the subject at hand (NCAA 12's online dynasty enhancements) at all, are you?
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Old 05-27-2011, 03:43 PM   #178
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Re: New Features Aren’t All Free in NCAA Football 12

also, they already have charged for other modes. AFL mode in Madden. So obviously no doorway opened there since it's already swinging wide open as is.
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Old 05-27-2011, 03:45 PM   #179
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
EA Fifa Ultimate Team has online access for free. FIFA is their #1 selling game and you bet your *** plenty of people are using that and on those servers far longer than they would be to just advance a week in OD. Why is that?

So then why even waste ANY money on mascot mode? If it takes up any space at all it's as much space as I'm implying.
Because they aren't making the game solely for you?
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Old 05-27-2011, 03:48 PM   #180
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by roadman
Please link me where your $60.00 is going for in EA. As the poster above you said, the $3.00 is going towards the maintenance of the servers, not the production of the game. Your $60.00 is a standard price for a video game that goes back into the production budget of next years game. Everything else is an extra service with an additional cost.

Do you see a problem with that?
Keywords in bold.

And yes, I do have a problem with that.

As I already stated, my $60 from last year went ,at least partially, towards the creation and coding of an online dynasty control system, did it not? Or are you telling me they put this project on layaway and are paying for it with the DLC transactions? The budget they had, which was paid for with the consumers' $60 from last year, was for everything NCAA 12, graphics, gameplay, advertising, marketing, coding, web features, review payoffs, EVERYTHING. So, my $60 and your $60 from last year at least somewhat went towards this "new feature". And now we have to pay extra to use it.

Problem with that?

It's just funny that in the same post where you are asking me where my $60 went, you mention that it goes to production for next years game, which is exactly where I said it went. So why even ask me?
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Old 05-27-2011, 03:53 PM   #181
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247
The problem I have is that the way EA does it just SEEMS wrong, can you at least agree to that?
The very word "SEEMS" makes it difficult for everyone to agree. What may SEEM one way to you could SEEM entirely different to someone else. So anyone who was already disagreeing with you on the DLC will probably not be able to agree with you on this either.

I too have very limited knowledge of DLC in sports games as the last few years NCAA is the only one I've bought. I think the web-enabled content is a fair DLC (as I've stated) and as another poster mentioned I think it is actually a great way to get some of the features in that hardcore fans want but is a niche feature and wouldn't appeal to a wide enough audience for it to normally justify development time.

The other DLC in NCAA has all been stuff I can live with... I don't buy any of the "cheats", and any OD I commish I turn off the use of them. I would agree with you here if EA allowed those cheats regardless of whether we wanted them or not, but to their credit they did a pretty good job when they were introduced to quickly provide a way to turn them off in dynasties.

Quote:
Originally Posted by kbmnm247
While other DLC will be almost full new games from what I've seen
I play a lot of games in other genre's and where there are the occasional large expansion pack, most DLC I've seen is more like this, small "upgrades" that cost 2 or 3 bucks and most people will ignore.
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Old 05-27-2011, 03:54 PM   #182
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by kbmnm247

Problem with that?

It's just funny that in the same post where you are asking me where my $60 went, you mention that it goes to production for next years game, which is exactly where I said it went. So why even ask me?
Yes, because now it's more than just a $3.00 charge for you.

We get it, you don't like it and you don't like EA sports in general.

Time to move on.
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Old 05-27-2011, 03:56 PM   #183
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Re: New Features Aren’t All Free in NCAA Football 12

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Originally Posted by mattbooty
I think this is a fallacy... your $60 isn't paying for the production/maintenance of the web-enabled content (or ANY part of the game for that matter). Your $60 buys you whatever incarnation of NCAA 12 EA sports decides to put on the disc. EA pays for the development of the game and then they hope enough people buy it to make that money back (and some profit obviously)... you didn't FUND the development of the McDonald's secret sauce either, you just bought a burger with it on it (I don't eat at McDonald's they may not even have a secret sauce so feel free to flame if I flubbed that analogy).

In no way were these features made with "your" money. Now if EA came out back in July after 11 came out and said "OK people, we want to start working on NCAA 12, here is the features we hope to incorporate, but we need to get some cash so we can get it made, who can give us $60 right now so we can make a game with these features".... THEN they came out afterwards and said some of the those features were going to cost additional money... then yes, they spent your money on developing this game and cheated you out of promised features.

They are telling you 6 weeks ahead of the game coming out what features are included in the boxed copy of the game and what will cost extra $$$. You have that time to decide if you will or will not purchase the game. If you do purchase the game you are doing so with full knowledge of what product you are getting. If you feel the game is only worth $60 IF you get those web features for free... then this year's version isn't for you... but I see no way that Ea is trying to trick you.
It's impossible to argue with people who obviously don't understand how budgeting works. When you pay for a McDonalds burger, you are paying for everything included with the production of that burger whether you think you are or not. You are paying for the production, research & development, taste testing, and all of the components of the product OTHERWISE the company would be out of business. So yes, you ARE paying for the secret sauce development because that is part of the price they establish for their item.

So what you are telling me is currently they haven't paid a dime for anything regarding the online dynasty DLC features? Otherwise it came out of the budget for this years game which was created from last years sales revenue. No offense intended whatsoever, but it's really not that difficult to understand...
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Old 05-27-2011, 03:57 PM   #184
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Re: New Features Aren’t All Free in NCAA Football 12

I think these forums should just be for improving the game. People who want to argue over price and market politics should find a forum meant for that. I'm not saying don't complain because we need voices to be heard, but I come here, as do most, to talk about the game, not unbased opinions on what market value is for things in the game. I'm so tired of the "what if" posts where we are heading down a "slippery slope". Come on I go to college and deliver pizza as my job and I can afford a $60 +/- a few without getting worked up. Everyone is making it sound like this is the only purchase we can afford and it is either putting food on the table or dlc. Just come on.
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