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First NCAA Football 12 Dynasty Mode Details Revealed

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Old 05-19-2011, 05:01 PM   #257
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by Cusefan
He is totally missing the point on why they added this, it is for the user to easily correct a glitch in the Matrix. For Example, Punter and Kicker Recruits in NCAA 11 had literally no Accuracy or power, the ability to pump up their numbers would have created a more realistic game. If for some reason a Problem occurs with new recruits attributes, we can easily alter the game for a more enjoyable experience.

This feature will allow some users to create Superstar teams (but lets be realistic, how many of those users will actually play for more than a few seasons), this is for the users who play Multiple seasons. If you dont like it, dont touch it.
Exactly. Unless you get a 3 Star Kicker or better, the kicker/punter doesnt come out with decent kicking ratings
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Old 05-19-2011, 05:01 PM   #258
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

CC is awesome but I'm stoked about customizing conferences....I think I'm going to do a Dynasty with a Pac-16 with Oklahoma, Oklahoma State, Texas and Texas Tech rounding out the conference....
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Old 05-19-2011, 05:02 PM   #259
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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But, even if it's in the wrong hands in an offline dynasty why do you care?
I guess I don't. Shouldn't have said anything to begin with. Lesson learned.
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Old 05-19-2011, 05:02 PM   #260
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by illwill10
Exactly. Unless you get a 3 Star Kicker or better, the kicker/punter doesnt come out with decent kicking ratings
I played about 7 seasons and I never had a created punter or kicker higher than a 55. It was def. a problem.
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Old 05-19-2011, 05:03 PM   #261
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

What's up at Tiburon this year? Wow both Madden and NCAA are really stepping their game up. I wonder if in the next console generation people will be saying why can't the current football games be like NCAA and Madden 12?
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Old 05-19-2011, 05:03 PM   #262
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Man this all sounds amazing. Building a shut down defense as a DC and them turning it into a future job sounds like tons of fun.
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Old 05-19-2011, 05:03 PM   #263
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by Cusefan
He is totally missing the point on why they added this, it is for the user to easily correct a glitch in the Matrix. For Example, Punter and Kicker Recruits in NCAA 11 had literally no Accuracy or power, the ability to pump up their numbers would have created a more realistic game. If for some reason a Problem occurs with new recruits attributes, we can easily alter the game for a more enjoyable experience.

This feature will allow some users to create Superstar teams (but lets be realistic, how many of those users will actually play for more than a few seasons), this is for the users who play Multiple seasons. If you dont like it, dont touch it.
Pretty sure I admitted I was wrong?
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Old 05-19-2011, 05:04 PM   #264
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by Cusefan
He is totally missing the point on why they added this, it is for the user to easily correct a glitch in the Matrix. For Example, Punter and Kicker Recruits in NCAA 11 had literally no Accuracy or power, the ability to pump up their numbers would have created a more realistic game. If for some reason a Problem occurs with new recruits attributes, we can easily alter the game for a more enjoyable experience.

This feature will allow some users to create Superstar teams (but lets be realistic, how many of those users will actually play for more than a few seasons), this is for the users who play Multiple seasons. If you dont like it, dont touch it.
Exactly, well said and good post, will read again.

I don't want to give my team a rating's bump as much as I would want to give the computer's team for one reason or another. Plus, as other's have said if someone doesn't want to use it then they don't have to. User options is always the best way to go in my opinion and again I'm not sure why anyone else would give to craps what I do in my own offline dynasty
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