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First NCAA Football 12 Dynasty Mode Details Revealed

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Old 05-19-2011, 05:43 PM   #233
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Relax Guys,

Let's Move On.
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Old 05-19-2011, 05:43 PM   #234
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Anyways...great news about these features.
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Old 05-19-2011, 05:45 PM   #235
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by jaredlib
Who is "he"

Oh, you mean me? Thanks for clarifying.


Why are you acting like this? What is wrong with wanting to edit a player mid franchise? If one guy wants to edit his players in an offline franchise, then why do you care?
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Old 05-19-2011, 05:46 PM   #236
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by canes21


Why are you acting like this? What is wrong with wanting to edit a player mid franchise? If one guy wants to edit his players in an offline franchise, then why do you care?
Ok, shame on me for voicing an unpopular opinion. Let's put away the pitchforks and move on fellas. I am just one guy on a computer, bigger things to worry about. MY BAD
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Old 05-19-2011, 05:46 PM   #237
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

I'm really curious to find out more about CC....will players transfer if their coach leaves ala Choops? Will there be "destination jobs" or will coaches be more likely to leave for their alma mater, etc.? Will coaches take their staffs with them when they leave? Stuff like that.

Hopefully we don't see stuff like Les Miles getting fired and someone like Nick Saban taking over for him or something like that. I don't believe that'll be the case however.
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Old 05-19-2011, 05:47 PM   #238
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by jaredlib
Ok.

Well, I guess in responsible hands it would be helpful to avoid having to restart a dynasty due to roster changes and rating differences (say a guy comes out of nowhere and rushes for 2000 yards or whatever). Ok I GET THAT, my bad.

But, in fairness, I am sure even you could admit that in an online dynasty this could be a complete unfair and exploited feature
Thank you, that's the point. If some kid wants to crank up his entire team to 99 overalls, fine. Who cares since it's his offline dynasty? The point is, most of us here are looking for the most realistic experience possible. Not being able to edit ratings to avoid certain issues with the game (QBs not scrambling, kickers being terrible, etc) doesn't help that cause.

In an Online Dynasty, sure there would definitely need to be a lock on it or something, but we were talking about offline in the first place.
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Old 05-19-2011, 05:50 PM   #239
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

this is the day ncaa became a big boy video game. to quote bart scott, "CAN'T WAIT!!"
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Old 05-19-2011, 05:51 PM   #240
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by MizzouBravesFan
I'm really curious to find out more about CC....will players transfer if their coach leaves ala Choops? Will there be "destination jobs" or will coaches be more likely to leave for their alma mater, etc.? Will coaches take their staffs with them when they leave? Stuff like that.

Hopefully we don't see stuff like Les Miles getting fired and someone like Nick Saban taking over for him or something like that. I don't believe that'll be the case however.
This is a great point. Considering we see the CPU make really weird choices as it is with recruiting and roster control who knows what it could do with the coaching carousel. I'd imagine it would go pretty strictly by the goals of the contract or whatever, ya know?
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