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First NCAA Football 12 Dynasty Mode Details Revealed

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Old 05-19-2011, 04:58 PM   #249
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Quote:
Originally Posted by BlueNGold
Thank you, that's the point. If some kid wants to crank up his entire team to 99 overalls, fine. Who cares since it's his offline dynasty? The point is, most of us here are looking for the most realistic experience possible. Not being able to edit ratings to avoid certain issues with the game (QBs not scrambling, kickers being terrible, etc) doesn't help that cause.

In an Online Dynasty, sure there would definitely need to be a lock on it or something, but we were talking about offline in the first place.
He is totally missing the point on why they added this, it is for the user to easily correct a glitch in the Matrix. For Example, Punter and Kicker Recruits in NCAA 11 had literally no Accuracy or power, the ability to pump up their numbers would have created a more realistic game. If for some reason a Problem occurs with new recruits attributes, we can easily alter the game for a more enjoyable experience.

This feature will allow some users to create Superstar teams (but lets be realistic, how many of those users will actually play for more than a few seasons), this is for the users who play Multiple seasons. If you dont like it, dont touch it.
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Old 05-19-2011, 04:59 PM   #250
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Isn't the guy who is narrating the video the same guy who played as Mizzou in the IGN vid last week?
yea. He said that he would do the article
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Old 05-19-2011, 04:59 PM   #251
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Me Like what like what I see and me want more.
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Old 05-19-2011, 04:59 PM   #252
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by jaredlib
Isn't the guy who is narrating the video the same guy who played as Mizzou in the IGN vid last week?
Yes
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Old 05-19-2011, 04:59 PM   #253
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by jaredlib
Yeah I get what you are saying. In the right hands that could be a pretty fun and interactive change of pace. Personally I feel the players progress rather well in dynasty rating wise but I definitely think the height/weight stuff needs work...
But, even if it's in the wrong hands in an offline dynasty why do you care?
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Old 05-19-2011, 05:00 PM   #254
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by Gotmadskillzson
According to the video, if you the OC, you play on offense only. IF you the DC, you play on defense only.
Guess I'll be going the normal route of head coach then. OC and DC is a great add on, something that I'll proably get into more as I play the game.

Hopefully the OC/DC's aren't like Madden 11's coaches with little bonuses that don't do much, if you're a head coach. Although it would be kind of cool to see your OC or DC leave to be a head coach after a good year.
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Old 05-19-2011, 05:01 PM   #255
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

So any idea on how recruiting will work as a coordinator? It sounds like it could be really cool. Since you're only focused on one side of the ball I wonder if you'll be able to see more ratings for a player, or sell them on how they'd fit in your scheme in detail, etc.
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Old 05-19-2011, 05:01 PM   #256
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

NCAA 12 is approaching NCAA 06 status



This is possibly the best news I've ever heard for any video game, ever. Madden delivers a huge jab the other day, now its NCAA with a an upper cut. All I need is a job to buy them both lol.



Quote:
Originally Posted by Crimson Pig
Any word on whether or not conference logos will update on the fields? As in, if I bring Florida State to the SEC, will the SEC logo be on their field/jerseys?
They change on the field, not sure about unis for 12.

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