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First NCAA Football 12 Dynasty Mode Details Revealed

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Old 05-19-2011, 04:36 PM   #217
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by APF 2K8
Somebody needs to tell this guy that the way EA 'sims' isn't always exactly realistic. See weight progression post above, homie.
Learn to read, homie.

I said RATINGS.

Ratings = Speed, Agility, Strength, etc.

Physical attributes are completely different and I agree user control would be nice since recruits don't seem to "grow" as they should during their college career in the game.

Thanks for being wrong though, homie. Homie home homes bromaster. Go get a life and find something else to be mad about.
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Old 05-19-2011, 04:36 PM   #218
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Any word on whether or not conference logos will update on the fields? As in, if I bring Florida State to the SEC, will the SEC logo be on their field/jerseys?
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Old 05-19-2011, 04:37 PM   #219
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

Hopefully recruit ratings are fixed. I doubt there will be a global editor and I don't wanna have to go team by team leveling out the recruits. No idea who thought it was a good idea to make it so recruits get progressively worse even though athletes are improving at all parts of the game.

Nice to be able to edit things though.

Also why is that guy freaking out? If it bugs you so much, don't use it. If it's an OPTIONAL feature than use the option of NOT using it. That would be like me complaining that the option to play on Freshman is in the game.
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Old 05-19-2011, 04:38 PM   #220
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by APF 2K8
What the hell do you care if I don't agree with the way EA progresses my players ratings? If it's there, but you don't want to use it, don't use it. Enough said.
Enough said.

It isn't in the game now. Probably and hopefully won't be added. KTHNX

Enough said.

Learn to win games the real way instead of giving yourself 99 speed linemen.
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Old 05-19-2011, 04:38 PM   #221
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

i'd love to be able to edit ratings. That way i can also reflect whats happening in real life. Last year in the game Cam Newton wasn't rated as good as he performed on the field. So if you're playing your dynasty and see a player is outperforming his rating in real life then you would be able to adjust it.

Something like that is what i think about when i think of editing ratings. Not making everyone 99s so i can win. Like someone else said, MLB the Show & NBA 2k allow you to edit ratings.
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Old 05-19-2011, 04:39 PM   #222
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by chicagopax
Hopefully recruit ratings are fixed. I doubt there will be a global editor and I don't wanna have to go team by team leveling out the recruits. No idea who thought it was a good idea to make it so recruits get progressively worse even though athletes are improving at all parts of the game.

Nice to be able to edit things though.

Also why is that guy freaking out? If it bugs you so much, don't use it. If it's an OPTIONAL feature than use the option of NOT using it. That would be like me complaining that the option to play on Freshman is in the game.
I like the "cool internet mob mentality" approach you guys take. This Guy This, This Guy That. My name is right next to my posts, you can always PM me if you want to discuss it further.

Can't wait to find out this "Feature" still isn't in the game.
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Old 05-19-2011, 04:39 PM   #223
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

LOL and he called me mad...
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Old 05-19-2011, 04:39 PM   #224
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Re: First NCAA Football 12 Dynasty Mode Details Revealed

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Originally Posted by jaredlib
Enough said.

It isn't in the game now. Probably and hopefully won't be added. KTHNX

Enough said.

Learn to win games the real way instead of giving yourself 99 speed linemen.
Why do you care what other people do in their offline dynasties?
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