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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 05-16-2011, 07:59 PM   #177
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by TLF
give John Clay 73 speed and 90 accel LOL
He is actually at 74 SPD and 80 ACC with a 79 AGI and 68 JMP.
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Old 05-16-2011, 08:16 PM   #178
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by TMJOHNS18
If speed is how fast the player runs all out, then two players running the same 40 won't always have the same speed. Like I said in my post, if a guy is hitting his top speed 10 yards into the run, where another is hitting his 20 yards, and they run identical 40's, then second will be running faster at the end of the 40, while the first guy would have a quicker launch/first step.

If you do it how you're explaining it, then the guy with higher ACC will outrun the other because he gets up to speed quicker and they both have the same top end speed. So if you did a mock 40 in the game, they would not run the same time. Also, look at scouting in the game, there are players that run 4.2's that have lower speed ratings then 4.4s, but their ACC will be higher because the 40 is more about determining ACC (how fast you can get up to speed) over how fast your top end is.

But, like I said in my first post, I'm eager to try it out. Mostly over the other ratings, especially seeing how adjusting play recognition made a big impact in NCAA and helped the CPU play more realistic, so any changes to how ratings are assigned has got me interested. It's just that I worry guys with 4.2 speed and the combine all stars will be tearing up the field even though there's plenty of powerful/fast guys who's combine/pro day drill results wouldn't suggest that.
The big problem is that the Madden gaming engine makes all players reach top speed at around 10yds no matter what. To counter this, some players like D.Jackson may have a 92 SPD but only an 87 ACC where as a guy like Kevin Kasper has an 89 SPD but a 98 ACC. I already know how both variables behave within the engine so it is easy to account for how both work with the given data to make those speeds seem as realistic as possible.

Scouting data is also heavily used in determining the ratings for players so don't worry about it just being about 40 times. Jerry Rice in this system would have a speed of 82, but his RTE, AWR, CTH, and ACC would all be close to 99. What this system does overall is force the user to look at other ratings besides SPD. A good example: Adrian Peterson.

STR: 64
AGI: 79
SPD: 90
ACC: 87
AWR: 86
JMP: 84

Not great right? Pretty average on the STR and AGI ratings. However, look at the rest of his ratings for his position!

CTH 81
CAR 83
PBK 54
RBK 49
RET 56
TRK 87
ELU 94
BCV 99
SFA 88
SPM 93
JKM 94
RTE 74

That BCV is what makes him sooo good as a runner. His vision is among tops not only in the league, but in history! He always knows where to run! Note the discrepancy between the AGI rating and ELU/SPM/JKM ratings. This shows you that OVERALL AGILITY can and is different from FOOTBALL agility and one can possess more than the other. AP has tight hips, but when performing a football move, he is able to break down and change directions well. AGI and SPM/JKM is another example of symbiotic ratings: one affects the others as to present a realistic representation of on-field performance.
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Old 05-17-2011, 04:03 AM   #179
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Looks like ratings will still be inflated for Madden 12. Individual players still have the 99 overall rating and teams have way too many elite player. From the video/screenshot revealed so far we know that the Ravens has got 7 player rated 94+, Falcons has got 6 players at 93+ and Packers has 8 players rated 92+. Cannot imagine how teams might look 5+ years into franchise mode - yikes!

I hope you'll be able to provide more realistic ratings come August
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Old 05-17-2011, 06:05 AM   #180
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

I thought this article i was reading while researching some onformation on ex-Steeler LB Levon Kirkland would help open some eye's to those who seem to worry way too much about a players speed rating.....you'll see that Kirkland refrences quickness to be more important than speed. I've read similiar comments from Emmitt Smith who wasn't a very fast RB based on speed

--------------------------------------------------------
http://www.seattlepi.com/sports/foot...rs-1051655.php

It started at Clemson, where he weighed 205 pounds his freshman year. It continued when he arrived in Pittsburgh as a 240-pound outside linebacker. To play inside in the Steelers' 3-4 defense, he had to get bigger. Kirkland gradually increased his weight, without losing much speed or any quickness. His best time in the 40-yard dash in college was 4.6 seconds. Despite the added weight, he ran between 4.7 and 4.8 seconds a few years ago.

"I always ran a slow 40," said Kirkland, slow being a relative term for a man his size. "I never was a 40 guy. It's quickness more than speed. That's what is essential to football. I think you have to have a lot of quickness, and I think my quickness has been the best part of my game."
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Old 05-17-2011, 09:51 AM   #181
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by guaps
Looks like ratings will still be inflated for Madden 12. Individual players still have the 99 overall rating and teams have way too many elite player. From the video/screenshot revealed so far we know that the Ravens has got 7 player rated 94+, Falcons has got 6 players at 93+ and Packers has 8 players rated 92+. Cannot imagine how teams might look 5+ years into franchise mode - yikes!

I hope you'll be able to provide more realistic ratings come August
That is disappointing. Over inflation of ratings ruins the Madden experience to me. Good teams that win are not always loaded with 92+ players, but instead are deep at several positions. Look at your Super Bowl Champs...16 players on IR and a Super Bowl Title despite it...
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Old 05-17-2011, 09:52 AM   #182
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Playmakers
I thought this article i was reading while researching some onformation on ex-Steeler LB Levon Kirkland would help open some eye's to those who seem to worry way too much about a players speed rating.....you'll see that Kirkland refrences quickness to be more important than speed. I've read similiar comments from Emmitt Smith who wasn't a very fast RB based on speed

--------------------------------------------------------
http://www.seattlepi.com/sports/foot...rs-1051655.php

It started at Clemson, where he weighed 205 pounds his freshman year. It continued when he arrived in Pittsburgh as a 240-pound outside linebacker. To play inside in the Steelers' 3-4 defense, he had to get bigger. Kirkland gradually increased his weight, without losing much speed or any quickness. His best time in the 40-yard dash in college was 4.6 seconds. Despite the added weight, he ran between 4.7 and 4.8 seconds a few years ago.

"I always ran a slow 40," said Kirkland, slow being a relative term for a man his size. "I never was a 40 guy. It's quickness more than speed. That's what is essential to football. I think you have to have a lot of quickness, and I think my quickness has been the best part of my game."
This once again shows you how important it is to look at those other ratings outside of speed. Good post!
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Old 05-17-2011, 10:35 AM   #183
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
That is disappointing. Over inflation of ratings ruins the Madden experience to me. Good teams that win are not always loaded with 92+ players, but instead are deep at several positions. Look at your Super Bowl Champs...16 players on IR and a Super Bowl Title despite it...
Exactly.

I just took a look at FIFA 11's ratings and roster - my personal favorite when it comes to realistic ratings. The best teams have starters rated between 78-86 and plenty of depth, where decent teams might have good starter (76-84), but no depth behind them.

And I agree that inflated ratings ruins the experience. In FIFA 11 even the Classic XI team of legendary players (equivalent to Hall of Famers in football) have overall ratings from 86 to 91. And amongst those legendary players there are only 8 of 1200+ individual ratings with a 98 rating. I'd much rather have Aaron Rodgers featuring, say, a 87 overall rating with Tom Brady and Peyton Manning at, say, 90, instead of all three of them having 99 overall ratings.
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Old 05-17-2011, 11:06 AM   #184
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

DCEBB2001...

Has it also been a focus to ensure all position-relative attributes have strong if not equal influence in how good a player is in his position? OVR player rating didn't matter much due to only a handful of attributes, including position-relative attributes, being too strongly weighted.

For instance, in M11 I was able to get Asomugha-like shutdown play from drafted rookies in 28-human online franchise mode (allpro and allmadden) (and being a perennial top 2 team) with 12 awareness, 50 man/zone etc, but with 90+ jumping, agility, acceleration, speed, 80+ pursuit (especially this), around 60+ catching and spectacular catch attributes. Testing in practice mode with created players, process of elimination raising and lowering various attributes, i found those attributes mattered most for CBs.

Same with other positions, certain position-relative attributes didn't matter that you'd think would matter. OL, for instance, I found that all that mattered (and it was really quite pronounced) was Pass and Run Blocking Strength. Not strength itself, footwork, pass/run blocking, awareness, etc. Good acceleration and agility for pulling guards and getting to the second level was also important.

Or is all this not part of your role? Is that up to EA's devs how they code the info you provide. If so, could you ask them about this or push them about it, please? Seeing as all your work in providing a more thorough ratings system that works well depends on how those attributes are weighted in algorithms.

Thanks.
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