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Madden NFL 12 Blog - Franchise Mode in Madden 12

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Old 05-16-2011, 12:39 PM   #49
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Re: Franchise Blog by Josh Looman

Well, I am %100 sold. Amazing work. Amazing job.
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Old 05-16-2011, 12:40 PM   #50
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Re: Franchise Blog by Josh Looman

Quote:
Originally Posted by illwill10
From the SS blog
"Graphics.
Also new to the creation process are Player Traits. Traits are the behaviors and tendencies that set players apart beyond their physical or mental makeup. Will a player fight for that extra yard, or head out of bounds to protect the football? Will a player make the safe, wrap up tackle, or look to bring the lumber every chance he gets?
"
This is now the question I most want answered. Are these traits available to be edited for everyone on the game? If so, this will add a whole new level of realism to the game. Each player will play differently, even if their ratings are the same. This could be my favorite new feature lol.
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Old 05-16-2011, 12:41 PM   #51
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I am surprised no one has jizzed about controlling all 32 teams yet.
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Old 05-16-2011, 12:41 PM   #52
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

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Originally Posted by big_larry
No playable training camp drills like Madden 04 & 05, hell even Madden 96!!!!. Thats the main Franchise feature I wanted. I guess I will not be buying this game this year either, maybe next year, at least the are improving Franchise mode though.
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Old 05-16-2011, 12:41 PM   #53
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by sonn
The only thing about importing from NCAA is that so many players end up having high ratings. How will the game decide which players are 80-87 and 60-67 if they're all rated 90+ going in?
This year you can always change their rating to whatever you think they should be.
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Old 05-16-2011, 12:41 PM   #54
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by sonn
The only thing about importing from NCAA is that so many players end up having high ratings. How will the game decide which players are 80-87 and 60-67 if they're all rated 90+ going in?
I'm wondering that as well. I'm guessing they've been working with the NCAA team to get this right
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Old 05-16-2011, 12:42 PM   #55
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

i just read the blog. I`m shocked. BUT i just hope 2 things.

1- that all these get to and show in the retail game. You know what i mean. I really want to see a CPU changing their Scheme because the passing hall of fame QB is injured. Hope this is not something for a Blog and that`s it. Make it happen.

2-That all these features are also for the CPU to use and also they take use of it. Example Trades, does the CPU trade between CPU and CPU? Does the CPU initiate trades? does the CPU adjust their depth chart if the 2HB is having a better game?

I just don`t want to see a QB struggling with a 60 Ovr because their cold streak and play that QB for 3 games while their Backup ovr Rtg is 78 for example-.


Hope this makes sense.
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Old 05-16-2011, 12:43 PM   #56
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Re: Madden NFL 12 Blog - Franchise Mode in Madden 12

Quote:
Originally Posted by sonn
The only thing about importing from NCAA is that so many players end up having high ratings. How will the game decide which players are 80-87 and 60-67 if they're all rated 90+ going in?
I agree.
First of all 87 is WAY TOO HIGH. I hated last year when I saw 89 OVR players coming from pre-gen classes. I dont really want to edit all the players but I can live with it
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