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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-13-2011, 07:43 PM   #105
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by fishfan77
Peterson had 1.. ONE... Uno fumble this past year. So this "gets in his head" and he starts fumbling like mad in the game? And Brady and the Pats? Counting the super bowl in 2007 they are 0-3 in the playoffs including 0-2 at home. I may be in the minority but I am always nervous when i hear that games add "Intangibles" and "streaks" they are very subjective. I am old school, let the stats speak for themselves
The 3 Super Bowl Championships? Those don't count?
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Old 05-13-2011, 07:44 PM   #106
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

sounds good, hope they keep improving, but I'll wait a few years till I get my money's worth.
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Old 05-13-2011, 07:45 PM   #107
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

I think I also remember somewhere that player progression would kick in every four weeks of the season.

So, if a player gets on a hot streak, even for three weeks, and then resets, his stats will still have gotten a boost for that four week time frame. So, there might be some player attribute boosts. So, I'm just guessing, maybe an elusive back on a hot streak might get a little boost to acceleration and juking, for example.

The player progression incremental changes would have to be smallish, I think, so you don't get too wild swings, but probably also be influenced by player's age or year as a professional.

So, if a second year player with a 77 OVR gets on a hot streak, that could move him to maybe low 80's by mid season, and maybe earn a starting job, depending on who's ahead of him?

The question for me then is how this would influence player potential rating, or if maybe potential rating is just scrapped altogether.

If I had to guess, they won't scrap it outright, but they might make it more changeable based on performance based on this dynamic player performance feature.

Just a guess, but I'm wondering how this new information will interact with progression and potential.
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Old 05-13-2011, 07:48 PM   #108
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Old 05-13-2011, 07:53 PM   #109
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by at23steelers
Are GM's going to draft based on their teams base D. A 3-4 team will draft 3-4 players that fit the scheme. Same thing for who they go after in free agency.
I second that question. It's important for franchise mode to work properly that 4-3 defenses aren't drafting/signing obvious 3-4 players and vice versa. Additionally will CPU controlled teams force players into new positions depending on the system e.g. turn a 4-3 DE into a 3-4 OLB like the Texans are doing with Mario Williams this year.

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Originally Posted by adembroski
I'm not sure where they got that number. I don't think it's that big of a swing. Really it's not overall based, it's individual ratings, so we never recalculate the overall.
A quick follow-up to the topic of overall ratings; will, say, Vick be a 91 overall on all teams regardless of their system (run heavy, west coast etc.) and will a 84 overall 3-4 DE also be 84 overall in a 4-3 system like in previous Maddens?
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Old 05-13-2011, 08:03 PM   #110
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by Vikefan24
And Tom Brady was a backup before he was the franchise QB, guess his player role in Madden 12 should be backup
You do understand player roles and attribute changes differ from week to week and season to season, right?
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Old 05-13-2011, 08:10 PM   #111
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

So if a player has "playoff performer" as a role does that means he gets a ratings boost in playoff games?

If a play has "fumble prone" as a role does that just mean he has a low carry rating, or does it mean his fumble prone role lowers his carry rating even more?

I'm a fan of them adding roles and it's good to see them actually do something right. What I don't want to see is players getting ratings boosts (or having their ratings lowered) just because they have a certain role. I like the roles like Mentor/Franchise QB more because they seem to be more about off the field.
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Old 05-13-2011, 08:10 PM   #112
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

Can't wait for August 30th
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