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Why Line Play Will Never Be Realistic in Football Games

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Old 04-08-2011, 07:46 PM   #145
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by Senator Palmer
I do it on All-Madden, so I don't know how huge of a difference that makes. I don't get the 120+ plays with the 25 sec runoff; it's usually in that 110 range. And I focus on the ground game with long, long drives, tough defense to keep the clock moving and I usually take my time pre-snap and go deep into the playclock.

My last franchise season, I went in with a focus on improving my run game and wound up leading the league in rushing with two 1,000 plus yard backs and I finished under 4,000 yard passing for the first time I can remember. The scores themselves weren't any crazier than I'm used to in Madden. I did average over 30 a game, although the "killing blow" usually came late in games. I had some blowouts, some great defensive battles -- one game I only put up 16 points against the Panthers no less.

I get something around close to 240 passing a game and 156 + on the ground.

Now, to be fair, if I did have a wide open offense and focused in being up tempo then I'm sure I could post the most asinine stats, but I make it a focus to keep things as grounded as possible. I played around with the Saints a few times because I like Peyton's offense and I threw the ball like 50 times and put almost 500 yards in the air with something like 59 points.

Yea I'm an all-madden guy myself(got some good all-madden custom sliders your might wanna try on my sig since your an all-madden player) I don't do all-pro at all. Haha!

But when I played a couple of games with it on 15min quarters with the 25 second runoff I was averaging about 80+(by myself) plays a game. I'm a run first guy. I was getting about 25+ passes with Eli and about 25+ carries each with both Jacobs and Bradshaw. Scores and stats was kind of up there. It might be because of how fast I call my plays I don't know but I only should be getting around 55-65 plays a game. I'm playing with 14min quarters now with a 25 second runoff clock and Its ok but sometimes with that I still get a high amount of plays. A 30 second clock would be perfect for me and I hope they can add this because I really wanna play 15 min quarter games..
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Old 04-08-2011, 08:42 PM   #146
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Re: Why Line Play Will Never Be Realistic in Football Games

Great article! Put my gaming expectations in perspective.
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Old 04-09-2011, 08:53 AM   #147
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Re: Why Line Play Will Never Be Realistic in Football Games

This is one of the main reasons I hate casual football gamers. Their desire to play arcade football has been ruining football videos games for years. Don't like a fearsome pass rush? Learn to use hot routes and screen passes to slow it down.

I do wish that football game designers would at least give us the option of playing with realistic line play, through sliders. I don't see why that cannot be done.
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Old 04-09-2011, 11:51 AM   #148
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by Hova57
For me as far as the article goes they have a point, but what I think would contribute to better line play would be the logic of the AI and ratings two things that most football games struggle with. The issues we all have madden and ncaa is technically Logic driven. No one argues the animations look wrong for the most part, but its the way the AI handles the interaction. oline should work inside out , dline should be in their gaps or techniques. this is where most of the problem comes if the logic was as this simple to put in I think we would have better line play. I believe this is what they are trying to do with the run game. telling the AI where they need to go instead of looking for a body. if they could handle that down to the individual positions I think we would have better line play.

though the article doesn't talk about it I believe its the same struggles with cb/wr interaction also.
I agree 100%. I think most of us could live with some deficiencies in animation coverage if we got the sense that the AI was programmed better in terms of trying to play assignment football.
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Old 04-09-2011, 12:39 PM   #149
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Operation Sports sound like a bunch of EA apologists. After that 9 rating for Madden 11 what more can I say. Madden can now be compared to Mario Games as far as realism (ok that's a stretch but if you don't believe Madden is terrible then you're not being truthful. EA even admitted they have problem with this generation of systems. We have to be realist and not stick our head in the sand like EA want us to. Because the next generation of game consoles is around the corner and THINGS ONLY GOING TO GET WORSE WITH EA.
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Old 04-09-2011, 03:59 PM   #150
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by dawarthog
Operation Sports sound like a bunch of EA apologists. After that 9 rating for Madden 11 what more can I say. Madden can now be compared to Mario Games as far as realism (ok that's a stretch but if you don't believe Madden is terrible then you're not being truthful. EA even admitted they have problem with this generation of systems. We have to be realist and not stick our head in the sand like EA want us to. Because the next generation of game consoles is around the corner and THINGS ONLY GOING TO GET WORSE WITH EA.
The only thing I have to dispute with this is that you think the next gen is around the corner. With the current economic state the thought of a new gaming system produced in the next 3 years would be bad business. maybe for xbox cause of some issues, but i think they cleared up alot with the slim and hd.
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Old 04-09-2011, 05:00 PM   #151
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by Jarodd21
I just checked it out right now as we speak and 25 seconds went right off the clock after I choose my play. Went from 7:41 to 7:16. So it is working.
What about the play clock?
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Old 04-09-2011, 05:15 PM   #152
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Re: Why Line Play Will Never Be Realistic in Football Games

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What about the play clock?
I'll check that out the next time I play but the game clock is definitely working..
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