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Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Old 03-26-2011, 03:08 PM   #225
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by DivotMaker
Still working on building up my character, but in some early testing at the Practice Facility, it looks like they really spent some time on the Move functionality. The key hint I got from Handsward in the EA Tiger forums was to press on the T button when you have the Move pointed at a spot on the ground that is your "imaginary ball" and that will determine how well the Move impacts the ball.
I'm glad to read that you've already seen some improvement at the practice facility with the Move. I saw Hands' tip at the forum... that's pretty much what I was already doing but I'm using a real golf ball as my targeting spot. I get too close to that spot on the green sometimes and accidentally tap the ball unintentionally.

Anyway, I'm looking forward to reading your updated Move impressions, once you've gotten into the game proper. First person view is so superior to the lower and more removed True-Aim view they're forcing us into this year that it will be worth extra effort for me to overcome my woes with the Move, even if they aren't fully remedied by the tuning that took place after the demo.
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Old 03-26-2011, 07:33 PM   #226
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by The Bimmer
I have to disagree with you here man. Based on just the demo of course it looks like E.A. has weeded out the "Truearcade" players from TW11 eliminating all the arcady assists that they need.

TrueSim or TW12 is still arcady in that tournament mode still gives you the ability to zoom out. This should not be available in a Sim atmosphere. We should only be able to rely on the hole layout (in the caddie book) from the tee.

All these preshot adjustments and alginments from a zoomed out perspective will only be missed by arcade players. What man walks 280 -340yrds from the tee box(irl) to survey where he wants to hit his ball????

The hole flyby and hole layout ( granted this layout would need more info) is all that should be available at the tee and in the fairways in the hardest mode. Arcade players wont like this, but as Jack Nicholson says in a Few good Men " You can't handle a Truesim"

Tw12 is closer to a SIM game in tournament mode then Tw11 will ever be.
I just can't see it that way. You are trying to tell me that all of the info the caddy uses to provide a shot (hole elevation, carrying distance, wind, and fairway and green speed) are just arcade elements if they are provided to us to make our own adjustments?

I can't buy in that last year's TrueAim was arcade. And Divot will have to agree with me, since he spent so much time explaining just that last year.

And yes, TW 12's ability to show you exactly where you ball will land, moving as you make adjustments, is far more arcadey than last year. I can not only create a custom shot, but I can view exactly where it will go while I customize. That ruins the expeience, a ton.

In TW 11, I could view the the ara I wanted to hit, but I had to back to golfer view and make adjustments, and hope they were what I needed. This is probably the most critical thing that was lost.

And worse, when we set up tourneys or use Play the Pros, there doesn't seem to be a way to keep everyone from using all of this extra information when they play. We can make it harder on ourselves, but we can't avoid some of the caddy suggestions, even if it is turned off. But there is no reason to believe that our opponents aren't going to make use of the full caddy info when push comes to shove.
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Old 03-26-2011, 08:12 PM   #227
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it's sad cause people that say they hate the features will still buy it...EA wins!
The only reason I'm buying is because Amazon is giving me $25 in credit. EA wins either way I guess.
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Old 03-26-2011, 08:25 PM   #228
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by Jayhawker
I just can't see it that way. You are trying to tell me that all of the info the caddy uses to provide a shot (hole elevation, carrying distance, wind, and fairway and green speed) are just arcade elements if they are provided to us to make our own adjustments?

I can't buy in that last year's TrueAim was arcade. And Divot will have to agree with me, since he spent so much time explaining just that last year.

And yes, TW 12's ability to show you exactly where you ball will land, moving as you make adjustments, is far more arcadey than last year. I can not only create a custom shot, but I can view exactly where it will go while I customize. That ruins the expeience, a ton.

In TW 11, I could view the the ara I wanted to hit, but I had to back to golfer view and make adjustments, and hope they were what I needed. This is probably the most critical thing that was lost.

And worse, when we set up tourneys or use Play the Pros, there doesn't seem to be a way to keep everyone from using all of this extra information when they play. We can make it harder on ourselves, but we can't avoid some of the caddy suggestions, even if it is turned off. But there is no reason to believe that our opponents aren't going to make use of the full caddy info when push comes to shove.
I understand what you mean about the caddies suggestion even when disabled, but as I have said before this will be irrelevant for me and you and most guys who have played the game alot. We KNOW what club we will use by the yardage to the pin. I know on the tee if the hole is 448yds, it will be driver + 8 iron before I swing the club 95% of the time. If anything it will help players process thier clubs quicker. I mean if the end result is we use what the caddie suggested whats lost , the fact that we didnt figure it out on our own?

I gotta tell you I am oblivious to the caddie suggestion and use the custom club automatically playing the demo on tournament mode.

Lets hope we all enjoy the game.
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Old 03-26-2011, 11:08 PM   #229
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

Divot, if you do not mind me asking...if you have the sound of the "idiot" off and you disable him before each round ( i will assume u cannot disable him once in the settings and it will be permanent for every time you play) i know his suggestions pop up anyway..do you find yourself looking at what he says? Now granted..i do not want him helping or swaying me in ANY way..i hope i'm wording this correctly.:-) thanks in advance!
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Old 03-26-2011, 11:19 PM   #230
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

I completely ignore the caddy and his recommended shots.
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Old 03-27-2011, 01:48 AM   #231
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by DivotMaker
I completely ignore the caddy and his recommended shots.
I found it impossible not to be influenced.

How do you judge elevation?

How do you not notice the camera challenging the landing spot based on your selections?

How easy will it be to remember carrying distances if you play with different golfers that have different levels of skill? I might want one based on TW 11 XP, but I will spend more time with a fresh player.
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Old 03-27-2011, 02:42 AM   #232
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by Jayhawker
I found it impossible not to be influenced.

How do you judge elevation?

How do you not notice the camera challenging the landing spot based on your selections?

How easy will it be to remember carrying distances if you play with different golfers that have different levels of skill? I might want one based on TW 11 XP, but I will spend more time with a fresh player.
Sorry to hear that.

You do not need to judge elevation when you zoom in for your shot.

As to your other two questions, I do not know what you are asking. I only use one CAG, so I do not worry about carrying distances and different skill levels. Sorry you don't like TW12. See ya next year....
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