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MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

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Old 03-05-2011, 10:34 PM   #57
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Re: Gametrailers video with commentary from Sean Bailey..Posted March 4th

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Originally Posted by FootballForever
LOL have that one too. You think my PC could handle it.
I think so.
Mine's getting long in the tooth too...time to upgrade a little.

M.K.
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Old 03-05-2011, 10:46 PM   #58
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I REALLY like that after-hitting cam. The 'hanging' back with the hitter works for me! It's refreshing.
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Old 03-05-2011, 11:53 PM   #59
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Re: Gametrailers video with commentary from Sean Bailey..Posted March 4th

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I'll be going with the PC.
I can't believe it's one of the few remaining PC sports titles.
Kudos to 2K for that.

M.K.
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Agreed man. It is sad that the PC gets so little love these days
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Old 03-06-2011, 09:49 AM   #60
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

These vids really show off the graphics and animations. The game is looking spectacular from a visuals point of view.

Two things still bother me though. The bats still seem overly long...out of proportion a bit, and the swing still seems a bit stilted. Just not fluid enough or something. Like they are sweeping the bat through the strike zone...hard to explain, but it doesn't seem like a major league swing to me. Certainly not a game breaker, but I wish they'd update the swing animations next year.

I'd love to buy the game, but I am absolutely horrid at controlling baserunning as well as manual fielding. I prefer auto baserunning and at least a big help on fielding so that all I would need to do is choose which base to throw to. Does anyone know if this game has both, or is it still just a slight assisted fielding mode where they sort of start you in the right direction but then you have to take control?

Overall, the game does look like it has made big strides and is looking great. Maybe I'll get for the PC...

C
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Old 03-06-2011, 12:14 PM   #61
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

You know what I love most about these videos? In Part I, there's a shot down the third base line that hits the part of the wall that juts into fair territory and bounces back towards short - costing the runner a likely double.

As Red Sox fans can tell you, that happens a lot throughout the course of a season and I don't recall ever seeing it in 2K9 or 2K10. The improved physics between the ball, grass, d irt and walls is apparents and I have high hopes that 2K11 will be a much improved game.
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Old 03-06-2011, 12:15 PM   #62
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

Quote:
Originally Posted by capa

I'd love to buy the game, but I am absolutely horrid at controlling baserunning as well as manual fielding. I prefer auto baserunning and at least a big help on fielding so that all I would need to do is choose which base to throw to. Does anyone know if this game has both, or is it still just a slight assisted fielding mode where they sort of start you in the right direction but then you have to take control?


C
As a Show owner the past 3 years, that's how I play the game. Auto baserunning and auto fielding. With base running, I just found I made too many errors in judgment and was clumsy with the controls. As far as fielding, well... I just hate the ps3 controller. I have big hands, the analog sticks are too soft and that thing does not agree with me. So fielding just never felt right. It was either too difficult or too easy. I just finally set it at auto (too easy) and figured that the stats of the game would get the fielding right and I'd decide where the ball should be thrown. At any rate, after playing the 2k demo, I really think the fielding that they've implemented is just fun. I like doing it and I'm going to keep it at the demo settings when I get the full game. Base running... I think I'd still like auto, but I'm not going to let that sway me. But honestly, I don't know if 2k offers 'auto base running'. I need someone else to chime in on that one.
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Old 03-06-2011, 12:30 PM   #63
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Very nice. Looks like I'll have a baseball game to play on my 360 this year. ^^
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Old 03-06-2011, 12:57 PM   #64
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

If you take the time to see exactly what the developer intends in regards to baserunning, it is really an efficiently great system. You can quickly set the base each runner is headed to.

MLB 2K8 was the first game in which I felt like I had great control over what runners were doing, and I rarely goofed it up. I find the system to be ingenious. At some point, it clicked, and I doubt I could go back to another system. I find it more of a draw than the analog controls were. It's just the best method of controlling separate runners out there.

I think fielding is going to be great for everyone. As I predicted in my blog post, the added user control leads many to wish for auto-fielding. If you play the demo on Hard, fielding is crazy hard. But on normal, it is only a bit more difficult than the "auto-fielding" in place last year.

But from playing on both difficulties, I feel safe assuming that there is going to be a slider or setting that is going to be satisfy everyone. I definitely want more of a push than what the hard difficulty allows for. And OF speed might need a boost.

But there is an organic feel to fielding that was begun last year. You can preload throws, but there is an advantage to letting your guy get set and make a throw, too. I also got the feeling that preloading increased the chances that an IF would bobble the ball. So on close plays, the chances of an error go up. I love it.

I thought 2K was on the verge of great fielding last year, and it seems to be coming to fruition this year.
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