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MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

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Old 03-06-2011, 01:11 PM   #65
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

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Originally Posted by Jayhawker
If you take the time to see exactly what the developer intends in regards to baserunning, it is really an efficiently great system. You can quickly set the base each runner is headed to.

MLB 2K8 was the first game in which I felt like I had great control over what runners were doing, and I rarely goofed it up. I find the system to be ingenious. At some point, it clicked, and I doubt I could go back to another system. I find it more of a draw than the analog controls were. It's just the best method of controlling separate runners out there.

I think fielding is going to be great for everyone. As I predicted in my blog post, the added user control leads many to wish for auto-fielding. If you play the demo on Hard, fielding is crazy hard. But on normal, it is only a bit more difficult than the "auto-fielding" in place last year.

But from playing on both difficulties, I feel safe assuming that there is going to be a slider or setting that is going to be satisfy everyone. I definitely want more of a push than what the hard difficulty allows for. And OF speed might need a boost.

But there is an organic feel to fielding that was begun last year. You can preload throws, but there is an advantage to letting your guy get set and make a throw, too. I also got the feeling that preloading increased the chances that an IF would bobble the ball. So on close plays, the chances of an error go up. I love it.

I thought 2K was on the verge of great fielding last year, and it seems to be coming to fruition this year.
It may be because this is my 1st year on 360 and my 1st with the 2K franchise, but from playing the demo. I think 2K is on the path to having the best in-game play of any baseball game to date. I as a real life baseball player, really get the feel of being a part of what's going on. When I scoop a grounder and fire to 1st, seeing the way my infielder proper turns over with the throw, brings about this crazy excitement.

I know game play graphics are an awesome part of any simulation, but I could never see that overshadowing the on-field play, which from hearing stories of past 2K titles and playing this years dumb-down demo version. Couple with 2K/V.C. rep when it comes to simulating real life sports. Would seem to be what the game will eventually get right.
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Old 03-06-2011, 01:17 PM   #66
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

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Originally Posted by capa
These vids really show off the graphics and animations. The game is looking spectacular from a visuals point of view.

Two things still bother me though. The bats still seem overly long...out of proportion a bit, and the swing still seems a bit stilted. Just not fluid enough or something. Like they are sweeping the bat through the strike zone...hard to explain, but it doesn't seem like a major league swing to me. Certainly not a game breaker, but I wish they'd update the swing animations next year.

I'd love to buy the game, but I am absolutely horrid at controlling baserunning as well as manual fielding. I prefer auto baserunning and at least a big help on fielding so that all I would need to do is choose which base to throw to. Does anyone know if this game has both, or is it still just a slight assisted fielding mode where they sort of start you in the right direction but then you have to take control?

Overall, the game does look like it has made big strides and is looking great. Maybe I'll get for the PC...

C
One of the Developer Insights stated they remodeled all the swing animations, but I still don't see any noticeable difference. Either they didn't actually remodel the majority of the swing animations like they said, or the animators lack the talent to truly make them look noticeably improved. I tend to believe that its a general talent issue, and these overall animation quirks won't be fully remedied until better talent is found.
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Old 03-06-2011, 07:09 PM   #67
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Re: Gametrailers video with commentary from Sean Bailey..Posted March 4th

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Originally Posted by liftheavy
it may be a small thing but it looks like they updated player photos finally!
Some got new player portraits and some did not, look at the yanks and sox video...
Freddy still has his whitesox hat on, even tho he is a yankee now.

I hope it patched..makes no sense to me how this always happens each year.

PC has mods to fix that issue...but we see on tues wont we.
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Old 03-07-2011, 08:41 PM   #68
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

Quote:
Originally Posted by Jayhawker
If you take the time to see exactly what the developer intends in regards to baserunning, it is really an efficiently great system. You can quickly set the base each runner is headed to.

MLB 2K8 was the first game in which I felt like I had great control over what runners were doing, and I rarely goofed it up. I find the system to be ingenious. At some point, it clicked, and I doubt I could go back to another system. I find it more of a draw than the analog controls were. It's just the best method of controlling separate runners out there.

I think fielding is going to be great for everyone. As I predicted in my blog post, the added user control leads many to wish for auto-fielding. If you play the demo on Hard, fielding is crazy hard. But on normal, it is only a bit more difficult than the "auto-fielding" in place last year.

But from playing on both difficulties, I feel safe assuming that there is going to be a slider or setting that is going to be satisfy everyone. I definitely want more of a push than what the hard difficulty allows for. And OF speed might need a boost.

But there is an organic feel to fielding that was begun last year. You can preload throws, but there is an advantage to letting your guy get set and make a throw, too. I also got the feeling that preloading increased the chances that an IF would bobble the ball. So on close plays, the chances of an error go up. I love it.

I thought 2K was on the verge of great fielding last year, and it seems to be coming to fruition this year.

I cannot believe that you actually stated that and did it without putting laughing icons. So now we must accept base runners who run like they are being tasered around the bases.

I have not had any issues in any baseball game running the bases. They both handle it well.
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Old 03-07-2011, 08:43 PM   #69
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

And Dirty Jer has the retail copy on the 360 and has stated that the graphics are the same as the demo just like I stated it would be.

A different stadium and teams in this video does not mean the demo was not what we are getting
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Old 03-07-2011, 09:31 PM   #70
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

Quote:
Originally Posted by Giants4Natic
And Dirty Jer has the retail copy on the 360 and has stated that the graphics are the same as the demo just like I stated it would be.

A different stadium and teams in this video does not mean the demo was not what we are getting
This reminds of the HH baseball days. Graphics in those games were atrocious for that time(a decade ago), but played a great game of baseball between the chalk lines.

I overlooked all those horrendous graphics to get in my opinion the best game play of baseball games back then.
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Old 03-07-2011, 09:39 PM   #71
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

Quote:
Originally Posted by roadman
This reminds of the HH baseball days. Graphics in those games were atrocious for that time(a decade ago), but played a great game of baseball between the chalk lines.

I overlooked all those horrendous graphics to get in my opinion the best game play of baseball games back then.

I did as well back then, because the HH gameplay was the best of the gams IMO. I am holing the same for 2K11 this year! Gameplay reminds me of HH.
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Old 03-07-2011, 09:41 PM   #72
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Re: MLB 2K11 Videos - Improvements Walkthrough with Game Designer Sean Bailey

Sorry, that is games and hoping, forgive my iPhone lol!
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