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MLB 11 The Show Demo Available Now, Post Your Impressions Here

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Old 02-24-2011, 11:00 AM   #481
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Golds
That was my recommendation on another thread of impressions. I think having the left stick be your batter's eyes like in zone batting, along with the pull back (stride) and up (swing) still implemented would work. I think what would make it as easy as possible would be to have the right sticks direction not effect the outcome of the swing. The left stick should impact the direction and location of your bat and the right stick should impact the stride and swing timing. Maybe this is the direction the devolopers are planning on going in the future, and what we have now is the beginning of the implementation?
Just to let you know the system originally started out with having to use the left stick to aim but was scrapped. There were certain stick scenarios that made using both overly complex. You see the vast majority of people on the board struggling, having to use one stick. Imagine having to involve another stick, worry about timing your stride and having to move the other stick in an entirely different direction in one fluid motion. Train wreck!
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Old 02-24-2011, 11:16 AM   #482
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

There is a big learning curve to each hitters swing that's for sure...I think that having to push the r-stick the way of the ball is a little hard to get used to...I like that bunting is tied into the r-stick too, I like that a lot. The game is a lot more fluid than last year.

I think it would be awesome if for left-handed batters and pitchers you used the L-stick to bat/throw. It wouldn't be great for fielding, but it'd add a wrinkle, lol
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Old 02-24-2011, 11:17 AM   #483
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Quote:
Originally Posted by nemesis04
Just to let you know the system originally started out with having to use the left stick to aim but was scrapped. There were certain stick scenarios that made using both overly complex. You see the vast majority of people on the board struggling, having to use one stick. Imagine having to involve another stick, worry about timing your stride and having to move the other stick in an entirely different direction in one fluid motion. Train wreck!
Thanks for your reply, first off!

However, although I do understand the difficulty SOME may have, it's limiting those who want more of a challenge / a different challenge. Another option still allows for those who do not want to use to shut it off. That is what The Show has been PERFECT about for years. OPTIONS :-).

All I'm saying is the option to do this would only be an option. For those who don't like it, shut it off. No harm, no foul.
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Old 02-24-2011, 11:22 AM   #484
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

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Originally Posted by dasfette
Thanks for your reply, first off!

However, although I do understand the difficulty SOME may have, it's limiting those who want more of a challenge / a different challenge. Another option still allows for those who do not want to use to shut it off. That is what The Show has been PERFECT about for years. OPTIONS :-).

All I'm saying is the option to do this would only be an option. For those who don't like it, shut it off. No harm, no foul.
Yup. I LOVE it as is, but you're right, options never hurt.
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Old 02-24-2011, 11:35 AM   #485
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

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Originally Posted by Socalbias
Like russell said, you cant just wait back on a pitch, because your going to be punished with low power and contact. So slowing the speed will only cause u to wait longer before you load up and swing.

Problem people are having is that their is a VERY SMALL time frame to go from loading up to swinging and In a way it's realistic but part of me feels it may become TOO realistic. Split second reactions that create a very high intensity during every second and pure concentration will take away from the relax method many people like. Keep up the competition, just dont make the intensity be on steriods.
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Old 02-24-2011, 11:39 AM   #486
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

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Originally Posted by Segagendude
My overall impressions: Take away the analog, and it's the same game as 10, I'm afraid. Sure, lighting is incredible this year, but between the same cutscenes and same commentary, (except this time Dave says Eric's name,) it just gave me that "been there, done that" feeling.

If you want to flame me, go right ahead, I can take it. I just don't feel like spending another $65 on essentially the same game with nicer lighting.

JMO........

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These have been my thoughts as well. Now grant it, I'm a casual baseball guy; although, I've always kept a baseball game in the library since my NES days (loved the 8-Bit Era baseball game story on the main page). I was looking forward to the analog controls, but they didn't wow me as much as I thought they would. Underneath the surface, it is still the same game as 10 to me.

The graphics didn't look that improved to me (I have a 56" 1080P Samsung that's only 2 years old - before anyone states that it's my TV), the gameplay is essentially the same minus the analog controls, clipping still exists (for a non contact sport, I don't see how this should have been an issue to begin with), and the presentation and commentary are nearly identical. I guess any of the little improvements that went into this game would be missed by a casual guy like me. But I'm glad to see that the hardcore baseball guys are loving the game. It's the same way I feel about the basketball genre. That tells me that this studio is still striving for realism, which is a good thing.


10 was already an excellent game, but I'm not seeing enough improvements (for me personally) to warrant a $65 purchase; especially after I only paid $20 for 10. I had 11 marked on my calendar, but I think I'm going to pass this year and just keep playing 10. One of the advantages of being a casual baseball guy is that I can care less about updated rosters and the likes. I still hope 11 sells well though because that sends a message to the rest of the industry that games that strive on realism can still sell. I'm tired of seeing games, not just from the sports genre but other genres, essentially dumb their games down to appeal to the masses (not naming names here).
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Last edited by Mos1ted; 02-24-2011 at 12:02 PM.
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Old 02-24-2011, 11:56 AM   #487
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

Quote:
Originally Posted by Gagnon39
Although I'm striking out all the time, I'm really liking the analog hitting. Originally I thought that I would play with zone hitting but I can see that analog may be the way to go. However, my one concern with analog hitting is that the user has no control over the height of the swing. Here's a perfect example of what I'm talking about



Why is my PCI over the ball? Was it something I did? If I have "perfect" timing shouldn't I hit the ball. The result of this was a swing and a miss.
Quote:
Originally Posted by Skyboxer
It's based on player ratings. Just like in real life you can can perfect timing and still miss under or over the ball.



Then this is already stupid. First of all, ANYONE playing in the world series shouldn't miss that badly when THE PLAYER has timed, AND flung the Right Stick up in the right direction. It just feels like a dice roll now. What reward is there for the batter? When you do well enough to recognize the pitch, time it, AND swing in the right direction, you SHOULDN'T have to HOPE the computer does the rest in order for you to get a good hit.

Analog hitting = FAIL

Last edited by spaceg0st; 02-24-2011 at 12:08 PM.
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Old 02-24-2011, 12:03 PM   #488
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Re: MLB 11 The Show Demo Available Now, Post Your Impressions Here

One word to describe the demo. Dissapointment. Feels like 2K all over again only with horrible commentary.
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