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MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Old 02-19-2011, 02:16 PM   #81
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by Jayhawker
It really does take a willingness to change your approach to playing the game.

Last year I just really worked on trying to find reasons to take pitches. Early in the count, I was looking for one pitch. If it was low, or a breaking ball, I just took it, regardless if it was a strike. What I found after some time was that my approach was really beginning to mimic my days from playing high school baseball.

Over time, as you take more pitches, you really start to get a feel for what different pitches look like, and it becomes easier and easier to read balls and strikes. At that point, hitting becomes such a joy. I've read how a lot of people want hitting gutted and re-done, but I think it is near perfect.

I would approach contact and power swings differently. Mainly, it either needs to be one swing type, or three, with larger penalties for using contact or power instead of normal. But if you spend time considering the ramifications of the swings, I think you can approach an at-bat wit ha plan suited to each hitter's skills and the situation.

It seems like most folks chose to just use power 90% of the time. I chose contact most of the time, but increased the power slider. They guys using power swings were forced to increase the contact slider to achieve realistic results.

But batting does raise an issue about realistic results. Once I really improved my patient approach at the plate, it's not like I could suddenly become a free swinger when I was hitting with Vladamir Guerrero. It's actually as unrealistic as hacking with Albert Pujols.

I'm not really sure what the answer is, to be honest.
I can't remember if this was in MLB 2k10 or if I just did it so much that it became second nature, but starting with MLB 2K9, I used the Inside Edge reports to gauge how I approach the plate with a hitter.

If you pressed right (I think) a few times, it would show you if a hitter was patient or aggressive at the current count. (The reports that appear just under the score overlay)

So, if you had Nick Swisher batting up, the report would say something like "Patient on 0-0 counts." Then that would adjust with every pitch. I used that to determine my approach and it was a lot of fun.

I haven't played 2K10 in months so I can't say for sure it's still in the game, but I'm sure I changed my approach because of Batter's Eye - which I think was the best system in reading pitch type/balls and strikes in video games.

The pitcher vs. batter duel is what always makes MLB 2K my favorite of the baseball games. 2K has lacked in a lot of things and it's frustrating, but the duel always keeps me coming back.
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Old 02-19-2011, 02:35 PM   #82
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by RiderGH
Everything seems promising so far, im still not holding my breath but they are talking a good game thus far. Cant wait to see some actual gameplay of this game in action.

One thing I am curious about is pitch counts for the CPU. Things seem perfect while your pitching. Its going to be cool to have accurate pitch counts,etc. The only thing though is, I am not a normal hitter in baseball video games and Im certain most of us are like this. How will the game even out for people who go up there hacking? I mean, I feel like every CPU pitcher is going to pitch a complete game or something because Im quite simply not going to take as many pitches as a real life batter or even the cpu. Has anyone heard of how they are going to manipulate this?
Sim can often be determined by how you play a game as well. If you go up hacking at every pitch you will not get a sim like experience. IRL hitters are often patient. If that is how u plan to play, it is not 2k's fault you won't see accurate pitcher fatigue.
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Old 02-19-2011, 02:43 PM   #83
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

Quote:
Originally Posted by Jayhawker
But batting does raise an issue about realistic results. Once I really improved my patient approach at the plate, it's not like I could suddenly become a free swinger when I was hitting with Vladamir Guerrero. It's actually as unrealistic as hacking with Albert Pujols.

I'm not really sure what the answer is, to be honest.
dynamic camera angles? Change the camera angle based on the batters discipline so that the lower the discipline, the more difficult the camera angle is to read pitches (this would obviously have to be a feature implemented by 2k, as the user having the change the camera angle every batter would be a huge pain)
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Old 02-19-2011, 07:09 PM   #84
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

The funny thing is when you bat you are really using your plate approach. What I am saying is when I play the Giants I try to be patient at the plate even with Sandoval, but in real life Sandoval is a free swinger. Maybe I will start batting the way the real player bats in real life.
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Old 02-19-2011, 09:02 PM   #85
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by Redemption
dynamic camera angles? Change the camera angle based on the batters discipline so that the lower the discipline, the more difficult the camera angle is to read pitches (this would obviously have to be a feature implemented by 2k, as the user having the change the camera angle every batter would be a huge pain)
This is what I want, and I have some pretty good ideas for it as well but it would take hours of explanation (and we all know how confusing Blzer's explanations can be ).
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Old 02-19-2011, 11:43 PM   #86
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by Scottdau
The funny thing is when you bat you are really using your plate approach. What I am saying is when I play the Giants I try to be patient at the plate even with Sandoval, but in real life Sandoval is a free swinger. Maybe I will start batting the way the real player bats in real life.

No,no Sandoval will be a much more disciplined hitter this year, aggressive yes but more disciplined.
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Old 02-20-2011, 12:22 AM   #87
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by tvman
No,no Sandoval will be a much more disciplined hitter this year, aggressive yes but more disciplined.
I hope not. I want him free swinging. When you try to change someone they usually do bad. I want him to be swinging. I really think the divorce was the key factor in his bad year. This year Sandoval will be the Panda again.
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Old 02-20-2011, 12:32 AM   #88
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by sroz39
I'm right with you, pal. The only game in this series I haven't bought since the jump to this generation is 2K9 and I've enjoyed every other one from a little (2K6, 2K7) to alot (2K8, 2K10). This is all the while getting The Show every year. There's aspects of this series that are better and in my opinion, the gesture-based pitching is the second best implementation of analog controls in a sports game, just behind the Skill Stick in the NHL series. It's absolutely awesome and adds a level of immersion to pitching that no game can match (the only game I've ever actually enjoyed pitching in).

This game is looking really great, pre-release. And I know any true fan of baseball has room in their library for two outstanding games. Especially when they are so different in how they approach the game.
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