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MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Old 02-18-2011, 08:11 PM   #57
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by bonannogiovanni
Despite all the good things that have been mentioned, I'm still disappointed not to hear that analog hitting has not undergone an overhaul. In 2K10 defensive and check swings were useless because they had to be predetermined as soon as the ball left the pitcher's hand, I could not change my mind while attempting a contact swing to try to foul the ball off. Now I hope for a foul ball slider at least.
This 100% false. A flick to the right or left on the RS was always a defensive swing, and could be executed as the ball was on the way. It helped if you were just trying to make contact, but it was very doable.

And the check swing was perfectly implemented. I had several check swing every game I played. I do wonder if it was easier to pull off becasue I used contact swing most of the time. It should be near impossible to hold back a power swing in contrast. It might have affected the defensive swing, too.

But both of these features were tuned perfectly. All i can think of is that you didn't know how to do them.
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Old 02-18-2011, 08:26 PM   #58
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by jeffy777
Man, so many good things in that article. It finally feels like they're listening to us and adding the things we've wanted and addressing the issues we've complained about. It's a good feeling.
Yeah it's about freaking time. It's only been about 4 years that I've been asking for this stuff. Oh well I guess I can finally be happy.
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Old 02-18-2011, 08:37 PM   #59
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

Best info so far...so much to like about this (namely pitch control being better tuned and a slider to further adjust)
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Old 02-18-2011, 08:38 PM   #60
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

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Originally Posted by Jayhawker
This 100% false. A flick to the right or left on the RS was always a defensive swing, and could be executed as the ball was on the way. It helped if you were just trying to make contact, but it was very doable.

And the check swing was perfectly implemented. I had several check swing every game I played. I do wonder if it was easier to pull off becasue I used contact swing most of the time. It should be near impossible to hold back a power swing in contrast. It might have affected the defensive swing, too.

But both of these features were tuned perfectly. All i can think of is that you didn't know how to do them.
Agree. This sums up my experience last year as well.

Last edited by RGmoney; 02-18-2011 at 08:50 PM.
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Old 02-18-2011, 08:41 PM   #61
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

I like that whole pitch count. If it is done the way they say it, it can make the games so much more intense. Especially the next day game with the bull pen.
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Old 02-18-2011, 08:55 PM   #62
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

Quote:
Originally Posted by Jayhawker
This 100% false. A flick to the right or left on the RS was always a defensive swing, and could be executed as the ball was on the way. It helped if you were just trying to make contact, but it was very doable.

And the check swing was perfectly implemented. I had several check swing every game I played. I do wonder if it was easier to pull off becasue I used contact swing most of the time. It should be near impossible to hold back a power swing in contrast. It might have affected the defensive swing, too.

But both of these features were tuned perfectly. All i can think of is that you didn't know how to do them.
I'm surprised to hear that, did you keep your pitch speed slider too low (50 or less)?
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Old 02-18-2011, 09:12 PM   #63
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

I can't really remember where I had it. But I know that i had no problem executing check swings and defensive swings on default settings. I played a ton of games that way in order to unlock cards and achievements.

Were you using the analog hitting? I know that folks that were still using buttons were left out. But check swings really make no sense with buttons.
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Old 02-18-2011, 09:24 PM   #64
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Re: MLB 2K11 Developer Diary #3 - Pitching and Hitting

Yes analog, I had pitch speed quite high to make fast ball look really fast both when batting and pitching. Maybe my reflexes are too slow....
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