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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 02-03-2011, 11:12 PM   #73
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Playmakers
As you know i use these ratings for NCAA Football 11

Every single Classic team i creat with players that are currently in Madden 11 use these attributes assigned from your site and IMO it's the most realistic gameplay i've ever seen on the field.

Those agility ratings really makes things on the field much more believable because not every guy is turning on a dime anymore.....i see DB's and LB's blwo coverages simply because their agility ratings don't allow them to turn on a dime anymore.

There is nothing more beautiful than running a play action pass in NCAA football with these ratings and having it actually work more often because DT's are no longer moving like LB's or DB's....
Well thank you! I am glad to hear that all this hard work is paying off for someone out there! Just wait until all these ratings are set for Madden! I would love nothing more than to get involved on the NCAA side of things as well in the near future, so feel free to drop me a PM to discuss such a possibility.
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Old 02-04-2011, 09:10 AM   #74
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

This sounds pretty cool, I'm using this as a base for some rosters for NFL 2K5 and I have to admit, it is a complete difference using these speed and agility ratings that you have posted so far. Feels like a brand new game. But I have one question, since you are using the draft combine 40-times and agility times for the game, how do you rate like the short pass accuracies and things of that nature.
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Old 02-04-2011, 09:29 AM   #75
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Old_V3
This sounds pretty cool, I'm using this as a base for some rosters for NFL 2K5 and I have to admit, it is a complete difference using these speed and agility ratings that you have posted so far. Feels like a brand new game. But I have one question, since you are using the draft combine 40-times and agility times for the game, how do you rate like the short pass accuracies and things of that nature.
I have scouting data that is updated daily for about 30000 players in college and the NFL. This data is used to measure the other ratings that are not objectively acquired. This is the more fluid set of ratings, if you will. I have all the data that corresponds to THP, SAC, MAC, DAC, etc... attributes for QBs and other positions. This system is probably the most complete as far as the amount of convertible data out there. The best part, is it can easily be turned into useful numbers and attributes for the game. Pretty cool huh?
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Old 02-04-2011, 09:44 AM   #76
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
I have scouting data that is updated daily for about 30000 players in college and the NFL. This data is used to measure the other ratings that are not objectively acquired. This is the more fluid set of ratings, if you will. I have all the data that corresponds to THP, SAC, MAC, DAC, etc... attributes for QBs and other positions. This system is probably the most complete as far as the amount of convertible data out there. The best part, is it can easily be turned into useful numbers and attributes for the game. Pretty cool huh?
Sounds cool to me, so the overall ratings that are currently on the site will be updated or will they be around the same
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Old 02-04-2011, 10:16 AM   #77
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Old_V3
Sounds cool to me, so the overall ratings that are currently on the site will be updated or will they be around the same
First of all, most of these questions were answered previously in the thread, but for you I will address this again. All of the OVR ratings you presently see were from last July. I will update all OVR again after the Super Bowl and will do complete attributes for the first 1/4 of the 16000+ player database so people can see how players are, in fact, rated.
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Old 02-04-2011, 10:28 AM   #78
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Sounds very cool. I'm sure if you combine the ratings, a great set of sliders, GamePlans (Which don't work anymore), and the Coaching Schemes, franchise could be a lot of fun, or just the game in general.

I noticed you lived in Dallas DCEBB, you at the Super Bowl or watching from home?
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Old 02-04-2011, 10:48 AM   #79
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by RJTurneR
Sounds very cool. I'm sure if you combine the ratings, a great set of sliders, GamePlans (Which don't work anymore), and the Coaching Schemes, franchise could be a lot of fun, or just the game in general.

I noticed you lived in Dallas DCEBB, you at the Super Bowl or watching from home?
I live in Dallas now, and you can imagine how thrilled I am to be in the host city for the Super Bowl with my Packers in it! It's awesome, but it is snowing like crazy! We got about 6 inches last night and it's still coming down...reminds me of home LOL! I don't have a ticket to the game, but will be going to a party to watch my Packers win their 13th title!

Go Pack, Go!
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Old 02-06-2011, 04:28 PM   #80
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
Well thank you! I am glad to hear that all this hard work is paying off for someone out there! Just wait until all these ratings are set for Madden! I would love nothing more than to get involved on the NCAA side of things as well in the near future, so feel free to drop me a PM to discuss such a possibility.
Yeah man the speed ratings are awesome for me.....

For example this is Rocket Ismail who has like 94 speed blowing by a USC CB Daylon McCutcheon with 88 speed. The DB had no chance in hell at catching him once Rocket got a step deep on him. I was shocked at how many players aren't truly a 90 speed, agility or acceleration the way EA rates these players

Thanks again for the site

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