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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 01-29-2011, 09:00 PM   #65
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by WTFitsDaveyJ
I'm curious to see how this works, and if it has a dramatic effect on the gameplay style.
The biggest thing you will notice is it eliminates some of the goofy things that happen in-game like WRs getting ran down by LBs, DTs accelerating like RBs, and WRs having STR ratings in the 80s. Those attributes that absolutely make no sense whatsoever are nullified. Low AWR is gone as is OLmen having extremely unbalanced run blocking and pass blocking attributes (don't you hate having an OG with 95 RBS but only 68 PBS? If they guy isn't strong, how can he excel at one and be horrible at the other after being drafted and making it to the NFL...makes no sense!). Think of it as having balance in your ratings.
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Old 01-29-2011, 09:39 PM   #66
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
The biggest thing you will notice is it eliminates some of the goofy things that happen in-game like WRs getting ran down by LBs, DTs accelerating like RBs, and WRs having STR ratings in the 80s. Those attributes that absolutely make no sense whatsoever are nullified. Low AWR is gone as is OLmen having extremely unbalanced run blocking and pass blocking attributes (don't you hate having an OG with 95 RBS but only 68 PBS? If they guy isn't strong, how can he excel at one and be horrible at the other after being drafted and making it to the NFL...makes no sense!). Think of it as having balance in your ratings.

Hmm. That brings up a question that MAY have been asked, but won't that aesthetically and physically seriously mess up the ratings? For instance, DTs will drop hard from their lack of speed, making them uncharacteristically low in OVR compared to the other positions where more is asked such as a LB? If that were the case, these would be stuck as a "Play Now" roster set. You seem to know what you're doing, so I'll give you benefit of the doubt.
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Old 01-30-2011, 01:47 AM   #67
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by WTFitsDaveyJ
Hmm. That brings up a question that MAY have been asked, but won't that aesthetically and physically seriously mess up the ratings? For instance, DTs will drop hard from their lack of speed, making them uncharacteristically low in OVR compared to the other positions where more is asked such as a LB? If that were the case, these would be stuck as a "Play Now" roster set. You seem to know what you're doing, so I'll give you benefit of the doubt.
The simple answer is no. All it does is keep them stretch from 12 to 99 based upon the data distribution and allow other attributes to take hold on how players are rated. Football is a game of knowledge, IMO. Any athlete can run well if trained well, but to do all the other things it takes to be successful in the NFL takes a lot of mental work and technique. When a DT is say dropped from a speed of 60 to 50 for instance, those points are distributed in ratings that MAKE him a successful DT such as the BSH, PMV, TAK attributes...where it really matters. Those players that have elite raw attributes (SPD, ACC, AGI, STR, and JMP) who grow to also acquire those qualitative skills (BSH, PRC, PMV, FMV, etc) that are learned and fine-tuned will become the beasts of the league at that position. Remember, it's the COMBINATION of raw athleticism and learned knowledge that makes a player great in the game of football.
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Old 01-30-2011, 05:47 PM   #68
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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The simple answer is no. All it does is keep them stretch from 12 to 99 based upon the data distribution and allow other attributes to take hold on how players are rated. Football is a game of knowledge, IMO. Any athlete can run well if trained well, but to do all the other things it takes to be successful in the NFL takes a lot of mental work and technique. When a DT is say dropped from a speed of 60 to 50 for instance, those points are distributed in ratings that MAKE him a successful DT such as the BSH, PMV, TAK attributes...where it really matters. Those players that have elite raw attributes (SPD, ACC, AGI, STR, and JMP) who grow to also acquire those qualitative skills (BSH, PRC, PMV, FMV, etc) that are learned and fine-tuned will become the beasts of the league at that position. Remember, it's the COMBINATION of raw athleticism and learned knowledge that makes a player great in the game of football.

Sounds good.
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Old 02-03-2011, 05:18 PM   #69
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Just an update here for those who are interested:

I have completed about 1/4 of all the players in the database as far as basic info and raw attributes. I am considering updating the OVR ratings after the Super Bowl and filling in the rest of the attributes for this 1/4th of the database to allow users to see some progress and give you all an idea on how players will be rated...sooo keep an eye out for that.
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Old 02-03-2011, 05:31 PM   #70
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Thanks for the update!
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Old 02-03-2011, 05:48 PM   #71
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Thanks for the update!
No problem. I received a ton of emails and PMs regarding some updates and some more info so people can try plugging in the attributes into their own game rosters. This will help do that and give people some clue as to how things work.
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Old 02-03-2011, 09:25 PM   #72
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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If you read a few pages back you can find the answer in detail.

All basic info and raw attributes (Ht, Wt, DOB, College, Draft status, SPD, ACC, AGI, JMP, STR) by June.

All other attributes and updated OVR ratings by late July-August.

OVR ratings again before Week 1.
As you know i use these ratings for NCAA Football 11

Every single Classic team i creat with players that are currently in Madden 11 use these attributes assigned from your site and IMO it's the most realistic gameplay i've ever seen on the field.

Those agility ratings really makes things on the field much more believable because not every guy is turning on a dime anymore.....i see DB's and LB's blwo coverages simply because their agility ratings don't allow them to turn on a dime anymore.

There is nothing more beautiful than running a play action pass in NCAA football with these ratings and having it actually work more often because DT's are no longer moving like LB's or DB's....
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