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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-03-2011, 11:19 AM   #217
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I still think they need to tweak punches that land so that more stamina gets drained. It's still borderline easy to trap guys and pound away. I don't see it happening all fight but there's too much of a difference in a punch that hits and one that doesn't (stamina).
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Old 02-03-2011, 11:21 AM   #218
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How can we really expect developers to continue putting out excellent games like FNC if many in the genral population can not comprehend how to accurately play a game and what makes it great. I am losing all faith in the game industry, not because of the developers, because of the GAMERS. This is a great product. Even if this demo was all that was offered I probably would barely touch anything else, it is that good. Please people, just learn how to play, give it the time or go pick up some other game. I would dare anyone to try and turn a match into a slugfest with me or block the whole time and see what happens. This is more true to the sport then madden, NHL, or 2k, when it comes to gameplay. 1 button block that can't be exploited is a huge problem but canned dribble animations for certain anlog movements isn't, give me freakin break. To EA, there are some of us that really appreciate this game, it is excellent, and I commend you for your hard work. I am sure that if the majority really understood the sport and the fighters and gave themselves time to improve they would not be dissapointed, I really hope the numbers are through the roof for this game to reward its excellence.
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Old 02-03-2011, 11:38 AM   #219
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Old 02-03-2011, 11:39 AM   #220
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by FLIGHTWHITE
WOW!!! I love this demo. Day 1 purchase for sure
Quote:
Originally Posted by DickDalewood
Wow, the speed of this game over the last alone is amazing. I'll definitely pick this up.
I'm liking the Demo myself. Fought a few offline fights yesterday in between some Mass Effect 2. I think the game's great. Getting used to the controls has killed me though, although I did get a KO or 2 in.

I like this far more than FNR4 and I loved that game. I'm more of a casual fan though. The thing I can't stand the most isn't footwork, punch damage, presentation, etc... it's online cheese that I hate and that looks like it might be out for FNC which makes me very happy.

The only problem I have now is I'll probably have to wait a while to get it with MLB the Show coming out. It probably won't be till June or July when I actually am able buy it.
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Old 02-03-2011, 11:52 AM   #221
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by DaveDQ
While there are legitimate concerns and even gripes, you have to look at the game in its context. Comparing it to the last two iterations will prove that the title has certainly made progress. I played FN4 for a solid 16 months and was extremely frustrated with its fatigue system. This demo shows me that's most likely fixed.
When I put it in the context of a 2 year cycle, the improvements seem minimal. But that's probably because my 2 main concerns weren't addressed. Footwork & a stationary camera.

EA, and I guess all companies seem to err on the side of offense. I wish they would do a better job balancing improvements. With punching so much easier this year, footwork should've been a priority. It's a major part of defense and boxing in general. It's the basis of ring generalship. The "auto block" helps, but with the high connect percentages we're all seeing, obviously not enough.

And some of the additions are unfinished. They could've done a much better job with the ref. Boxing is the one sport where the ref physically interacts with the athletes. It's why I wanted to see a ref in this game. Why is he not breaking up clinches, giving warnings, wiping gloves, sending guys to corners, ect?

Quote:
Originally Posted by DaveDQ
Even with blocking, you can see why they did what they did. It was extremely difficult to block in FN4 without it looking twitchy and just not working. Now you can block when hitting the right timing and you penetrate when using strategy.
I like the blocking. I think it was Phobia that explained some pages back that a boxer can see chest/shoulder muscles flexing when a punch is coming. These cues are not available in a video game so some help is needed. I dig the "auto block".
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Old 02-03-2011, 01:46 PM   #222
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Just got my first online 1 punch KO with Tyson

What a feeling! Feels way more satisfying than the abundant TKOs in those MMA games.
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Old 02-03-2011, 01:47 PM   #223
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

The point is this as I can see. The Spammers are pissed . The way they play the game has changed and they are upset they can't spamm bob and weave or throwing meaningful punches withthe same arm. I like the game. I think with tuner update based off what Country and Visualizer wrote this game will be spot on. I can't really determine how well all footwork is til i use different boxers. Also for anyone who complain about boxer ratings you can change their ratings .
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Old 02-03-2011, 01:52 PM   #224
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Got to D/L the demo last night and played some. I need to play more before rendering an opinion.
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