Home

Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

This is a discussion on Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3) within the Boxing forums.

Go Back   Operation Sports Forums > Combat Sports > Boxing
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 02-03-2011, 02:30 PM   #225
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Bamtino
You can't block high and low in FNC.

You press the R-trigger and have to hope EA's algorithm blocks for you.

This according to some people is a great idea yet not one of them can explain what makes it so great in boxing nor gaming terms.
I explained it in detail several posts back, but since you are missed it let me repost it for YOU!

Quote:
Originally Posted by phobia
Have you ever seen a boxing match where it takes a pause of a sec or two between punches for a boxer????? There is a video out with Pac throwing out like 6 punches in 1 sec. That is literally impossible with RD4 and the control scheme.

The flick system is extremely easy and YES I can throw what I want when I want. You want to throw a jab, left hook, right upper cut combo. Flick up, left, right down. Just like a real boxer, his punch form won't always be perfect. So he might be throwing a uppercut but it has a slightly kicked out angle between a hook and uppercut. It is the exact same way with the controls. You might not throw the perfect jab, left hook, then right uppercut. But it will be very close, like a right hookercut or looping left hook. This does NOTHING different for gameplay.

On to the auto block. Do you realize that a real boxer is watching center mass and can see the slightest twitch of the shoulder muscles to see when a punch is coming and from what hand. We as gamers don't have that luxury, so our delay from the time the punch is thrown to us seeing it THEN trying to apply it on a controller would mean you are getting hit in the face unless you GUESS before the punch is thrown.

Plus with the increase of combo speed in FNC it would be flat out impossible to block left high, body right, right high, etc. In quick combination. So the auto block is need drastically. Hell I don't even see how you can complain about this when punch accuracy is still to high in the 50% range often.

Longer you hold block the more punches will be able to get through, so chosen when to block, when to weave, and when to let the hands fly are all key parts of the boxing experience.


My perception by your post is you are frustrated by the controls because you have not put enough time in to fully learn them and you are venting here plus writing the game off.

Last edited by Phobia; 02-03-2011 at 02:32 PM.
Phobia is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-03-2011, 03:00 PM   #226
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
Da_Czar's Arena
 
OVR: 61
Join Date: Jul 2002
Location: Sim Citi
Posts: 5,413
Blog Entries: 48
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Good evening Gent's I have not been motivated to buy a FN on this generation but FNC may change that. Been playing the demo non-stop and I can def tell you guys have made an impact on the direction of the series.

It has been absolutely refreshing to me to be able to use some semblance of boxing fundamentals in a game and still be competitive. No its not the end all be all but neither was nba 2k9... or 2k10 but they laid the foundation for 11. That is what it looks like you have here. A game that is turning the corner.

I agree that footwork should be sharper at times you feel trapped where if your boxer has the ability you should be able to evade or create space. Stamina is waaaaaaaaayyyyyy to easy to recover but the frame is there.

I am actually looking forward to snatching this one up.

While the blocking is not what the die hards want its not a childlike implementation either it appears there was some thought behind it. You can't just hold it down and be impervious to damage and I have been holding it and blocking low and the cpu switches to high and punches get through.

In future this should be an option so those who choose it can use it. I think with the speed of the game though it would be a sight more difficult to react as opposed to guessing as some mentioned earlier in the thread.

Announcing and atmosphere is uhhh limited... LOL but at this point I'm sure the Nation would prefer a gameplay focus anyway.

For me after a day of solid play I have to say the punching delay bothers me a bit and I still can't fire off my jab combinations with the intended hand on command just yet but I love the simplicity of one stick all punches.

Sometimes I fall into the rhythm of the match and my punch timing is perfect as I work with the slight delay. Other times my guy is swinging combo's I swear I didn't intend.

and there are enough defensive options to were I don't feel like I have to sit there and trade leather with a guy if the fight is not where I want it to be....

I am an outside fight by nature so I love playing with Ali... Punishing Iron Mike with Jab's from distance and loving it. Also love the fact that he seems to know he needs to get inside on me. Its this tug of war of each of us trying to implement our specific style that I find so appealing so far with the demo.

Hopefully that extends to all the other boxers and their respective strengths and styles.

Are there any tendencies in the game this year or just ratings ?

Last edited by Da_Czar; 02-03-2011 at 03:02 PM.
Da_Czar is offline  
Reply With Quote
Old 02-03-2011, 03:29 PM   #227
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Da_Czar
Good evening Gent's I have not been motivated to buy a FN on this generation but FNC may change that. Been playing the demo non-stop and I can def tell you guys have made an impact on the direction of the series.

It has been absolutely refreshing to me to be able to use some semblance of boxing fundamentals in a game and still be competitive. No its not the end all be all but neither was nba 2k9... or 2k10 but they laid the foundation for 11. That is what it looks like you have here. A game that is turning the corner.

I agree that footwork should be sharper at times you feel trapped where if your boxer has the ability you should be able to evade or create space. Stamina is waaaaaaaaayyyyyy to easy to recover but the frame is there.

I am actually looking forward to snatching this one up.

While the blocking is not what the die hards want its not a childlike implementation either it appears there was some thought behind it. You can't just hold it down and be impervious to damage and I have been holding it and blocking low and the cpu switches to high and punches get through.

In future this should be an option so those who choose it can use it. I think with the speed of the game though it would be a sight more difficult to react as opposed to guessing as some mentioned earlier in the thread.

Announcing and atmosphere is uhhh limited... LOL but at this point I'm sure the Nation would prefer a gameplay focus anyway.

For me after a day of solid play I have to say the punching delay bothers me a bit and I still can't fire off my jab combinations with the intended hand on command just yet but I love the simplicity of one stick all punches.

Sometimes I fall into the rhythm of the match and my punch timing is perfect as I work with the slight delay. Other times my guy is swinging combo's I swear I didn't intend.

and there are enough defensive options to were I don't feel like I have to sit there and trade leather with a guy if the fight is not where I want it to be....

I am an outside fight by nature so I love playing with Ali... Punishing Iron Mike with Jab's from distance and loving it. Also love the fact that he seems to know he needs to get inside on me. Its this tug of war of each of us trying to implement our specific style that I find so appealing so far with the demo.

Hopefully that extends to all the other boxers and their respective strengths and styles.

Are there any tendencies in the game this year or just ratings ?
Sup Czar glad to see you liking it man. Yea there is tendencies you can adjust this year!
Phobia is offline  
Reply With Quote
Old 02-03-2011, 04:03 PM   #228
Banned
 
OVR: 25
Join Date: Nov 2008
Location: Far far away from the vultures and snakes that reside in the united states.
Blog Entries: 1
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Yes, I must agree with above stated. The spammers are pissed lol. Lord have mercy on their souls, this **** is hilarious. I ran across a couple of em last night trying that ole "upper body spin" ****. It was curtains for em folks, I love it.

Them boys screaming "why are you running ******" . Sorry young man, thats called ring generalship baby. I'm stingin your *** then movin out the way. What you think I'm going to stand there and let you hit me with all 6 of those useless punches lol.

I had one of em just try to sidestep to the left and throw the same left bomb with pac. He got mad because I kept hop stepping back and then tearing his jawline loose with a stiff jab/right hook precision lil combo.

Oh, and good looking out to Sav713 and DATflyGuy for some good sim matches.
TheCreep is offline  
Reply With Quote
Old 02-03-2011, 04:22 PM   #229
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by TheCreep
Yes, I must agree with above stated. The spammers are pissed lol. Lord have mercy on their souls, this **** is hilarious. I ran across a couple of em last night trying that ole "upper body spin" ****. It was curtains for em folks, I love it.

Them boys screaming "why are you running ******" . Sorry young man, thats called ring generalship baby. I'm stingin your *** then movin out the way. What you think I'm going to stand there and let you hit me with all 6 of those useless punches lol.

I had one of em just try to sidestep to the left and throw the same left bomb with pac. He got mad because I kept hop stepping back and then tearing his jawline loose with a stiff jab/right hook precision lil combo.

Oh, and good looking out to Sav713 and DATflyGuy for some good sim matches.
LMAO yea I had one do the same thing. "STOP RUNNING YOU!!! QUIT FIGHTING LIKE A *****!!"

Then as I continued to bounce away from him and land that reaching in stiff jab he back up and put his back to the ropes and stayed there. So I moved in and got right in close to him to pin him to the ropes. Just what he wanted!! I picked off a few punches and landed some counters then said "Nawww not playing his game". I back away and let him lay on the ropes. Then I would fake like I am coming in and he would throw 3 or 4 punches. Knowing it drained his stamina, I would then lung in with a 2 or 3 punch combo just rocking him. By the time I bounced out he was throwing these SLOOW looping shots. I then dropped him once and he stayed laying against the ropes. I stayed picking him off and it went to the cards with a easy win.

Spammers and non-boxing tactics = to LOSS
Phobia is offline  
Reply With Quote
Old 02-03-2011, 04:28 PM   #230
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I still have a hard time against spammers. Not sure if anyone knows MrLiving, but he was on FN4 and EA MMA. He's true spam. Of course, he had to take Manny and right with the start of the fight he was doing all kinds of crazy stuff. Twitching, swaying. He resorted to slugging it out and I lost via decision. I just couldn't counter his constant punching.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Reply With Quote
Old 02-03-2011, 04:49 PM   #231
Pro
 
OVR: 0
Join Date: Jan 2011
I have found a flaw with the game, the scoring on rare occasions can be complete bull. I had one match where I dominated from start to finish but my opponent landed a flash Knockdown in the second round. When it went to the cards 2 judges gave him the first round which was absolutely ludicrous seeing as how I outlanded him by 100 punches and 30% higher connect rate through the fight lol. Happened to me one other time, but it never happened in a fight where I was not knocked down. I almost think they computer generates that first round score after the match based on the fact that I got knocked down in the second round. The couple times it has happened to me the end game stats were ludicrously in my favor and no way could I have lost either of the other rounds. Anybody esle expereinced this scoring flop?
BQ32 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-03-2011, 04:54 PM   #232
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by DaveDQ
I still have a hard time against spammers. Not sure if anyone knows MrLiving, but he was on FN4 and EA MMA. He's true spam. Of course, he had to take Manny and right with the start of the fight he was doing all kinds of crazy stuff. Twitching, swaying. He resorted to slugging it out and I lost via decision. I just couldn't counter his constant punching.
Well it is had to judge on the 3 rounder Dave, but if you keep circling away letting him throw at air while you land pop shots. By the 8th round or so he will be so tired you should be able to destroy spammers in the end just because of them blowing stamina early.
Phobia is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Boxing »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:06 AM.
Top -