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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-03-2011, 07:16 AM   #209
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by jtdribbles25
the computer is not determining when you should block.... you are. it's still up to you to decide when to block. what I dislike the most about this whole argument is that we finally are getting some "ratings based" tendencies and it's a problem. this actually makes the block rating have some validation. having your success at blocking be tied in to the ratings is starting to really create some tendencies ala 2k.

not to mention. If it's so easy to just hold block, than why the high connect rate. with all the complaining about high connect percentages, what do you guys think it would be if it were all manual blocking?
Yeah, I just don't get the argument.
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Old 02-03-2011, 07:29 AM   #210
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

While there are legitimate concerns and even gripes, you have to look at the game in its context. Comparing it to the last two iterations will prove that the title has certainly made progress. I played FN4 for a solid 16 months and was extremely frustrated with its fatigue system. This demo shows me that's most likely fixed.

Even with blocking, you can see why they did what they did. It was extremely difficult to block in FN4 without it looking twitchy and just not working. Now you can block when hitting the right timing and you penetrate when using strategy.

For whatever reason, we think this idea of creating these complex controls is more "sim." I say if the controls, while they may be simplified, gives the best results, so be it.
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Old 02-03-2011, 07:56 AM   #211
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Interesting scoring sometimes. I lost a fight because they gave Tyson (my opponent) the first even though I outpunched him 35-23, and outpercetaged him 35-67 (52%)-23-91 (25%). I had the edge in power punches (non-jabs not power modified) 22-21.

No stuns in that round either.
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Old 02-03-2011, 09:14 AM   #212
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

I hated FN4, I just didn't think it was a fun game. I thought FN3 was fun and really enjoyed it, FN4 was a huge disappointment.
I'm really enjoying FNC!

Auto blocking? Good idea. Online spammers would have a field day due to the speed of this game. As was mentioned previous, you'd only be guessing if a punch was coming high or low and would always be getting hit.

I'm not much for playing boxing games online but I gave it a shot last night. I was Tyson and fought against Ali. The guy was a spam puncher and I just moved in and hit him and then moved back out of range. He hit mostly air. It should've tired him out but he pretty much kept full stamina. I won easily but I realized something.....I think EA wants the online to play different than offline. I don't think they want online gamers to get tired too quickly, I think they want people to have a decent length of time to fight. Nobody wants to go online and have a fight end quickly and then go back to the lobby to get another match.

Demo impressed me enough to make me want to buy the retail game.
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Old 02-03-2011, 09:24 AM   #213
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

The ONLY TRUE auto block feature was in KO Kings 2001...go check it out...there was an option.There ain't nothin' automatic when it comes to blocking in FNC...like JB said, you STILL have to push the button folks.
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Old 02-03-2011, 10:27 AM   #214
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by JayBee74
Interesting scoring sometimes. I lost a fight because they gave Tyson (my opponent) the first even though I outpunched him 35-23, and outpercetaged him 35-67 (52%)-23-91 (25%). I had the edge in power punches (non-jabs not power modified) 22-21.

No stuns in that round either.
I've seen some really funky scoring online. I've ended up with the same amount of connects, a better %, 5 counters to 0, and a couple more power shots connected (although he threw almost twice as many) and I've lost the round.

The guy I was talking to said he ended the round with 80% damage, while I only had 13%.

I just dont get that. The one thing I've noticed is that the guy who throws the most punches (especially modified power punches) seems to have an advantage on the scorecard, regardless of connect rate or actual damage inflicted. That annoys me.
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Old 02-03-2011, 10:32 AM   #215
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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I've seen some really funky scoring online. I've ended up with the same amount of connects, a better %, 5 counters to 0, and a couple more power shots connected (although he threw almost twice as many) and I've lost the round.

The guy I was talking to said he ended the round with 80% damage, while I only had 13%.

I just dont get that. The one thing I've noticed is that the guy who throws the most punches (especially modified power punches) seems to have an advantage on the scorecard, regardless of connect rate or actual damage inflicted. That annoys me.
I think counters weigh more heavily in the decision process than in past editions.
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Old 02-03-2011, 10:56 AM   #216
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Wow, the speed of this game over the last alone is amazing. I'll definitely pick this up.
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