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Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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Old 02-03-2011, 12:39 AM   #201
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If you want to box in FNC you can! If you want to slug it out in FNC you can! If you want to dance in FNC you can! If you want to play defense in FNC you can! If you are too predictable in FNC you will see stars!

I fight with both Tyson and Ali..whoever the other guy doesnt want. And I love how the strategy for success with each boxer is altogether different. Jabs and Straights from the outside for Ali, and Relentless weaving, blocking and over hand rights for Tyson.

I think its funny when Ali users try to mix it up withTyson throwing hooks and Upercuts! Likewise when people back away with Tyson and try to Jab its beyond pointless!

Yes I agree with the community consensus that presentation is lacking and commentary is like a walkman (out dated)! But overall, March 1st cannot come soon enough for fans of BOXING!

Good job EA
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Old 02-03-2011, 12:42 AM   #202
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

This game is terrible.

How can people praise a game with such sluggish control is beyond me.

Way to go EA.......
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Old 02-03-2011, 12:47 AM   #203
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One button Blocking is not a big deal. Think about it in real life, its not very hard to keep your hands up. Ali did it for 14 rounds against Foreman. If someone wants to hold block all day, it will wear on them in later rounds! Dont forget, its only a 3 round demo.

Also, although you can punch from the guard, its alot easier to do damage using the Lean modifier than the block. So punching from the guard has its weaknesses.
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Old 02-03-2011, 12:59 AM   #204
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I would like to recant an earlier post..... I have played several online games and ummmm, this game does not represent boxing. I played about 10 online matches and the game feels like a arcade game. When playing as a Boxer ( Ali or Pacquiao ) its hard to show Ring generalship, which makes this demo a non-representative of the sport. Movement should not be that frustrating, now maybe a opponent running should be frustrating but not the actual movement of characters. Movement should not feel as restricted as it does.

Secondly, while the blocking is okay for offline, online their should not be auto timing block, It takes away from the game when a person can just keep pressing the block button to block high and low. This defeats the purpose of mixing combos up because all I have to to do is keep pressing the block button. It really just promotes button mashing.

Third, button punching works very well until you want to throw a power uppercut which doesn't actually come out all the time when pressing the designated buttons. Using the right analog stick will get you smacked as it seems to throw out more punches than you actually want to throw. When playing I was trying to bait my opponent by trying to throw one punch then dodge whatever he would try to throw right after and catch them with a counter punch but when using the analog stick, more times than not more than one punch would execute allow for the opponent to do to me what I was trying to do to him.

There are more issues that I have with the demo but I think the things listed above would result in a better game if fixed.
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Old 02-03-2011, 01:22 AM   #205
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Rdub33
If you want to box in FNC you can! If you want to slug it out in FNC you can! If you want to dance in FNC you can! If you want to play defense in FNC you can! If you are too predictable in FNC you will see stars!

I fight with both Tyson and Ali..whoever the other guy doesnt want. And I love how the strategy for success with each boxer is altogether different. Jabs and Straights from the outside for Ali, and Relentless weaving, blocking and over hand rights for Tyson.

I think its funny when Ali users try to mix it up withTyson throwing hooks and Upercuts! Likewise when people back away with Tyson and try to Jab its beyond pointless!

Yes I agree with the community consensus that presentation is lacking and commentary is like a walkman (out dated)! But overall, March 1st cannot come soon enough for fans of BOXING!

Good job EA
Exactly. Now to chime in with a couple more observations. Right now I'm rating this one a 10/10. Now lets start subtracting. I have to take off a point because it seems they took away the ability for me to slowly walk around the ring.

In FightNight4, you could nudge the analog stick ever so slightly and kinda creep around the ring. That was my brand in FN4. There's a variation of it in FNC but it aint the same.

I have to take a point off (although I might give it back at retail) for the overall polish of the game. It seems very rough, and no where near as smooth as FN4. That goes back to the movement also. I like the speed but it seems like the framerate is jacked up which makes it look jerky/choppy to me. Anyone know how early of a build this is? As stated, I'll probably give the point back on retail if everything is smoothed out.

I though about taking a point off for the removal of high low blocking, but now that I think about it I figure it was a good idea considering the speed of the game now. People are saying they want it back but ehhhhh i just dont know right now. I'm thinking that you really wont be able to react fast enough to block high/low with any effectiveness. You might think so, but that's up in the air. The game is very visceral and fast now.

The ring entrances suffice for me personally so I have no qualms with the presentation. The commentary suffices also. I honestly dont even pay attention to it lol. Its just a background thing for me.

I suppose the ref in the ring is cool, but its like he doesn't even exist to me, I barely even glance at him.

I'll rate the demo an 8/10 right now. Great title. Figuring the framerate at retail will be smoothed out. I'm hoping this is as veeery early build.
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Old 02-03-2011, 02:15 AM   #206
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Played demo last night and lighting and models were spot on but felt that way about last year's model. I haven't gone online but plan to later today. As for the controls, it's a mix bag for me, when using Cotta and Ali I felt like the left jab was spot on very very fluid, however when I attempted to the same with the right, very stiff and I prefer to control the blocking as oppose to cpu determining when I should block. These are little things that I'm sure will be tweaked with the final product and I look forward to picking it up next month
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Old 02-03-2011, 02:55 AM   #207
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by TheCreep
I though about taking a point off for the removal of high low blocking, but now that I think about it I figure it was a good idea considering the speed of the game now. People are saying they want it back but ehhhhh i just dont know right now. I'm thinking that you really wont be able to react fast enough to block high/low with any effectiveness. You might think so, but that's up in the air. The game is very visceral and fast now.
Exactly! This is spot on. The people complaining about auto blocking are saying that it takes away from the strategy of the game, but that is not the case at all imo. Having to block high/low would simply be a guessing game, there just isn't enough time to actually react. This is not real life, in real life, I can see where a punch is coming from and my body reacts instantaneously.

In a video game, not only is it harder to see if the punch is coming high or low, but then there is an extra step of processing the "threat" in your brian and transfering it into the appropriate motion on the controller. That processing doesn't occur in real life. And the difference between the two means that you'd only end up guessing high or low anyway, and thats not true boxing strategy either.

If anything, I'd say the 1 button blocking simulates real life boxing much more in the sense of seeing a punch coming and just actually reacting to it. If I had to guess high or low, I would no longer be reacting, I'd be making pre-emptive guesses. Yep, very realistic.
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Old 02-03-2011, 04:05 AM   #208
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Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Raven Nation42
Played demo last night and lighting and models were spot on but felt that way about last year's model. I haven't gone online but plan to later today. As for the controls, it's a mix bag for me, when using Cotta and Ali I felt like the left jab was spot on very very fluid, however when I attempted to the same with the right, very stiff and I prefer to control the blocking as oppose to cpu determining when I should block. These are little things that I'm sure will be tweaked with the final product and I look forward to picking it up next month
the computer is not determining when you should block.... you are. it's still up to you to decide when to block. what I dislike the most about this whole argument is that we finally are getting some "ratings based" tendencies and it's a problem. this actually makes the block rating have some validation. having your success at blocking be tied in to the ratings is starting to really create some tendencies ala 2k.

not to mention. If it's so easy to just hold block, than why the high connect rate. with all the complaining about high connect percentages, what do you guys think it would be if it were all manual blocking?
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