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Fight Night Champion Demo Gameplay Videos, Including Online

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Old 01-30-2011, 08:45 PM   #89
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Anyone on PS3 mind sharing the demo?
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Old 01-30-2011, 08:47 PM   #90
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

someone mentioned flash ko punch needs to be a attribute, it is not all guys will have it some will be higher and some will be low. I'm not basing my judgement on this game based on video without my actual hands on it . I'll wait till Wednesday.
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Old 01-30-2011, 08:53 PM   #91
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

An impression from the EA forum:
"My jaw just hit the floor when in the third round of my offline fight i was cotto vs pacman, i was dropped in the 1st with flash kd`s, then in the second i started landing some decent combo`s, in the third i buzzed pac and was repeatedly hitting him with combos when out of nowhere the ref jumped in and stopped the fight!!!

That was FreaKin awesome, the ref stopped the fight due to pac not fighting back and taking to much, he didnt go down once, just took like 15 - 20 punches without landing or barely throwing, in jumps the ref and off goes Joe telling me that cotto has won via a tko as pacman could not protect himself and was taking a beating!!!" This is cool as hell
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Old 01-30-2011, 08:53 PM   #92
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by Hova57
someone mentioned flash ko punch needs to be a attribute, it is not all guys will have it some will be higher and some will be low. I'm not basing my judgement on this game based on video without my actual hands on it . I'll wait till Wednesday.
I got flash KO'ed by Cotto in the 3rd round, I won the first 2 rounds 10-9, 10-9. I was dominating him in the 3rd as well, and out of no where I got rocked. That didn't really bother me, but was annoyed I lost. But I did like the aspect of a stray punch can knock anyone out at any point.
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Old 01-30-2011, 08:56 PM   #93
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Originally Posted by ExtremeGamer
I got flash KO'ed by Cotto in the 3rd round, I won the first 2 rounds 10-9, 10-9. I was dominating him in the 3rd as well, and out of no where I got rocked. That didn't really bother me, but was annoyed I lost. But I did like the aspect of a stray punch can knock anyone out at any point.
Hehehe...does the damage engine look pretty good EG?
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Old 01-30-2011, 09:01 PM   #94
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

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Hehehe...does the damage engine look pretty good EG?
I think the game looks incredible. The fighters, the crowd, the lighting, etc all look really good and help you get sucked into the action.

The commentary on the other hand pulls you right back out, as it's awful.
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Old 01-30-2011, 11:51 PM   #95
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

i got the 3 files, extracted and burned to disk...my xbox says 'mixed media disk' and I went to game library and it's not there. Am I missing something - do I have to somehow 'open the disk'? or something?

SUCCESS ... i didn't originally create a burn folder on the desktop - that made the diff and now I see it - awesome. Off to play... there are some cool people online that really put the effort in - the step by step I saw had screen shots and all
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Old 01-31-2011, 12:07 AM   #96
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Re: Fight Night Champion Demo Gameplay Videos, Including Online

Quote:
Originally Posted by ExtremeGamer
Played the demo. At first I was impressed by the graphics and ease of control. Some good stuff there.

The more I played though, the less I liked it. There are a lot of punches thrown and landed. And stamina never seemed to play a part at all. I could throw punch after punch after punch and never really got drained.

I also realize that I hate the fact that a sports game is M rated. I mean, I realize using an original story and making it gritty, whatever. That's fine. Just seems a little much with the amount of swearing in the menu music as well.
The stamina I'm not as concerned about. You have 3 round fight with the likes of Ali and Pac (high stamina probably) so 90-100 punches per round for that duration probably wouldn't tell the whole endurance story.

Unless the blocking and overall defense takes getting used to I'm not happy with what I'm seeing in terms of connection percentages. I'd like to see the majority of percentages from 20%-45%. I don't want easy defense, just the ability to execute a great defense.
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