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Building a Better NCAA Football 12

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Old 01-26-2011, 01:56 AM   #129
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Re: Building a Better NCAA Football 12

Does anybody remember like in NCAA '05 or '04 the tournaments they used to have online?! You could create one or join one and i had a blast playing them, maybe it was just because i was younger but i would really like to see a little more emphasis on online play, it seems like they have completely shunned it the past 5 years. Oh and also like the trophies you could get and the ability to look at other peoples past games and also your past games.
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Old 01-26-2011, 02:44 AM   #130
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Re: Building a Better NCAA Football 12

Got a bit behind on this thread. Thoughts:

@Dr Death: Good post. All I can add is a coaching carousel.

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OpusX910: "Something else I thought about that some people may hate, because it takes a lot of control of the passing game away, is this:

Instead of the user being able to control where to throw the ball ( back shoulder, over the top, etc ) and how hard to throw it. Let the QB's AWR rating determine what he thinks is appropriate. I feel this would separate the good QB's from the bad a lot better. As it is, anybody can make a 75 ovr QB look as good, or just about close to as good, as a 90 ovr QB, because the user is choosing where to put the ball and how hard to throw it."

You said it: "People may hate..." They cannot, I repeat, CANNOT start taking more control away from the controller. If that is to be the case, they need to make "NCAA Head Coach '12." Between the canned animations for tackling and sideline catches, adding another way to wrest control from my hands is going to be a guaranteed No Sale.
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lesco543: "Dreads dreads dreads dreads. And also a little bit higher of mid socks, and the spats r a bit too fat..."
Seriously? I... I just... I, uh, umm, hmm... You're kidding, right?
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jbrew2411: "6) Dynasty mode, add more depth: This starts with my #2 & #3 request. Bring back the spring game. Add a high school all-American game. Add a training feature so we can finally get rid of the random progression(see Choops2k8 for an idea on this should be done). Add a national signing day and no player is hard committed until that day. This would allow players to switch right up until the end like we see all the time in real life."
Love this idea, especially the signing day/hard commit part. I've always had that nagging issue as well. Not a game-breaker, but, man, nice call.
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44drob: "1. Dreads; 2. True Power backs; 3. Throwing Animations; 4. True Dual Threat QB'S; 5. More Diverse player engine; 6.Creation of ATH recruits; 7. Brands On logos 'gloves socks cleats bands etc..."
Good god.
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@tswiatkowski: Fantastic stuff.

A thing I'd like to add: It's not really that the LBs can jump, it's that the QBs have little to no arc on certain throws.

Also, I'd like to see an actual roughing the passer penalty called. I didn't really care about the obvious lateness of the hits, but I just lost two Qbs in an Offline Dynasty yesterday -- both on hits that would easily warrant 15-yards. I mean, I have the slider at 100 and it makes no difference. For all that is broken or near-broken, for all of the legacy issues and stale game modes, it still amazes me that people actually care about jerseys and dreads. Apparently I don't pay that much attention to the appearance part of football. Maybe that can be an attribute in '12. Call it "sexy." The higher the rating, the more likely the player is to have dreads, 19 wristbands, glittery cleats and tattoos.
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Old 01-26-2011, 05:26 AM   #131
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by AuburnChick
This is correct.
That grumpy old woman needs to sell us the rights already and stop being obstinate.
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Old 01-26-2011, 12:28 PM   #132
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Re: Building a Better NCAA Football 12

Dang tswiatkowski put a serious list i agree to some extent
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Old 01-26-2011, 04:02 PM   #133
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Re: Building a Better NCAA Football 12

All of the equipment, revo speeds, colored visor decals, etc.







Better Player Models
-no more fat Defensive Ends
-Why are the QB's arms bigger than the RB's arms?
-O-line are superfat. tone them down.

College Gameday
-Lee,Kirk, Dez and the other guy.
-have them at the game of the week spot
-mascot picks by Lee
-Players to Watch
-Heisman Watch
-AP, BCS rankings
-Dynamic crowd in the background
If College gameday isnt in this years game i will be upset.

Dynasty
-COACHING CAROUSEL
-Neutral Site games
-Im tired of the point system in recruiting. Something else please
-Spread QB's go to spread offense schools.
-Signing Day special?
-SPRING GAME. Enough with the random progression.
-Better pre, and post game excitement. (especially for BCS games)
-Dynamic Commentary
-Coaches on the sideline please.

REAL TIME PHYSICS. Please throw that Locomotion crap in the Garbage.

Wouldnt it be nice if one of those EA Sports developers was reading all of our suggestions right now. Its crazy how most of the other sports games have hardly any flaws. (i.e. NBA 2K11) but yet year after year we are begging for the same features and stuff and arent getting it. After all we are the ones keeping them in business. WE all want the realist college football experience ever. and i speak for a lot of gamers when I say that NCAA isnt anywhere close. Its still Generic in my opinion.
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Old 01-27-2011, 02:44 AM   #134
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I love the small things that make great sports games. NCAA 12 multi collisions like if u hit a guy u should be able to continuing to hit him until he hits the ground. They need to put all bowl patches, heisman trophy ceremony (just like NCAA 06), allow the cpu to scramble even put in a scramble rating for qb's that would help, More dirt on jerseys like if your playing in a nice day game with green grass have grass stains instead of black dirt, have mouthpieces, eyeblack, more helmets and facemask, even more nike,adidas,and underarmor apperal(gloves,spikes) more jersey combinations( team color socks would be nice). and long hair like casey matthews long hair and dreads! not like maddens ponytail dreads because no one wears they're dreads like that
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Old 01-27-2011, 01:21 PM   #135
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Re: Building a Better NCAA Football 12

How about some type of communication from the Dev Team like the Madden community is getting.


C'mon, Madden is comming out a month later and the communication between Ian with the community is some type of weekly interaction consistantly. Did I mention it's comming out a month "After" NCAA and they're talking/gathering feedback?

So the response that it's still too early can't be used anymore.

If these two things are not in NCAA 12, something is up!!!
I say these two, because they are in two separate EA Sports Titles and the community has asked for them for two years, yet nothing.
They have no reason for not being included this year. None!!!

(I list these two not because they're things I want, but as a notation about their statement that they "Listen to the Community". 2 years asking, 2 years nada)

- Broadcast Camara that's in all EA's other sports games, except NCAA.
- Use of the ESPN/CBS Exclusive License they've purchased and used, except NCAA.

I have a sneaky feeling we're just going to get NCAA 11 with a couple of gameplay tweaks and some added fluff.


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Old 01-27-2011, 05:26 PM   #136
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Re: Building a Better NCAA Football 12

I've read every post. I agree with just about all of the gameplay stuff. I'll add one online request that I have not seen.

Unranked online games... just terrible (and this may be the same for ranked games, but I don't play those). You cannot change the Time of Day, the stadium, or the weather. It just KILLS the atmosphere. Every game is high-noon and sunny. If you play against friends, in a tournament environment, like I do, this really kills the fun. It would be nice to have games at night and in bad weather, and finally, have the tournament championship game at a neutral site, like the Rose Bowl.
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