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Building a Better NCAA Football 12

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Old 01-29-2011, 11:13 AM   #145
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Re: Building a Better NCAA Football 12

I'll keep this short and to the point, because I could probably write for hours on this.

1. Fix kickers. No excuses. Every kicker should at least be 90% on XPs in default weather. That's at the very minimum. Every kicker should also have a minimum FG range of 35 yards in default weather. Not saying 100% accuracy, just enough leg to get it there.

2. Fix awareness. It means nothing for the CPU when every defender knows where the ball is on the option every single time. The only time it ever works is when you get perfect blocking or you catch the CPU in the wrong coverage.

3. Fix the psychic CPU defense. Ties in a lot to #2 but it just gets annoying when you've been running an offense and gameplan a certain way for a play or two and the CPU just knows it's coming because they know your play call.

4. Fix the defensive line play. Instant penetration by the CPU defense on 50% of snaps should not be happening, especially when ratings come into play and the human has better rated players. Don't mind penetration, but when play action becomes sack action like it was on football games 10 years ago, it's a definite problem. I'd say at least 40% of play action plays I'm sacked before the passing icons come up and another 35% I get hit before I can cleanly release the ball. That's discounting the fact that the DBs or LBs may have bitten on the play fake. Even then, I'd say a majority of the time I hit a check down on those plays.

5. Fix CPU scrambling logic. I've seen them scramble a few times, but mostly I can rush 4, play decent coverage downfield, and bide my time until my defensive line gets a coverage sack. No excuses for this either. I have a suspicion that this is going to be done to death in NCAA 12 with anyone with above 60 speed going for 200 yards on human defense before it gets toned down. This may be the one area that gets the typical EA overboard treatment.

6. Fix recruiting. Sick of seeing Alabama pulling in 3 different 5 star QBs when they have a 95+ overall starter. Sick of seeing guys designated as athlete when they only have one real position they will play. An athlete should be a guy good enough to play multiple positions, not just a DB/WR/OL designated as athlete. If the guy would make a stud WR, he should also make a decent CB in a year or two. Same with taking a WR that's 6'5 240 with crappy speed and turning him into a TE in a year or two. At this stage that's nearly impossible because he will never block good enough to do anything at TE, despite having TE size and speed.

7. Give us the cosmetic things that everyone wants. Bowl patches, dreadlocks, pride stickers for teambuilder, etc. Give us accurate pride stickers too. My alma mater uses them and they are never in game.

8. More realistic dynasty feel. Teams should be in danger of falling off. It would take a minor miracle for a team like Alabama in this game to fall off the map. In real life it may take a while, but in game they would have to have a ton of 6-6 or worse seasons to bleed the prestige points down enough to where they wouldn't get every elite recruit in the southeast. There should be more of a fluid flow of things like I've noticed a little in years past instead of the good teams staying good, a few decent teams slipping and a few crappy teams maybe doing better, while everyone else largely staying the same unless they win the lottery with amazing in-state recruits.

9. Make size matter. No more 5'9 180 lb "power" backs that still get tackled like they were a wet piece of paper. No more 70 agility or acceleration on any skill player unless you are going to rate the default rosters that bad. Play should not nosedive once the real players are gone simply because a chimp with a dartboard rated players. It's ok to give us a 5 star player who can do everything and will be a stud given playing time. It's also ok to give us those 3 star guys that may be good at some things but have glaring flaws in their skill set. For example, a decent WR with great speed ratings, but maybe not so good a route runner so he is relegated to being a slot guy until he develops. Instead in 11 that 3 star guy has less of everything than the 5 star guy.

10. Get rid of balanced. Rename it all around. Balanced in this game is a death sentence. You might as well call them vanilla. These guys are well rounded and yet not good at anything. If you want a QB to babysit games, get a guy who is balanced. He will have just enough speed to avoid a sack, just enough arm to throw deep out routes, just enough accuracy to fit it into a zone, but will never be a superstar. Same goes for just about every position. Give us guys with more of a skillset instead of player A has more ratings points than player B even though both are designated as balanced. I'd much rather see that whole system scrapped or updated entirely than see Pocket Passer, Scrambler, and Balanced as my QB choices. I either get a guy who passes better, a guy with speed, or a guy who is too incompetent to do either well. For some positions it hardly designates anything. A LB with decent awareness and speed is also likely to do everything well, not just cover.

Ok this went on way too long. I'm done now I promise.
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Old 01-29-2011, 12:27 PM   #146
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Re: Building a Better NCAA Football 12

I have very low expectations on what will be fixed, but please, if ANYTHING, fix the defense.

- F- zone coverage
- No pressure with front four
- Disguising the blitz a non-factor
- Drags unstoppable without manual control

Just give us some damn defense. I'm tired of being punished for being creative with my defensive play-calling. I have to cheese and call six thousand audibles out of my 3-3-5 in order to get stops nowadays. Not fun. That is not in the game, EA.
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Old 01-29-2011, 07:14 PM   #147
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Re: Building a Better NCAA Football 12

Spectator Mode in Online Dynasty FTW! If i dont make it to my conference championship but my 2 friends do, I want to be able to watch it!
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Old 01-29-2011, 10:00 PM   #148
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Re: Building a Better NCAA Football 12

PLEASE Have the DBs stop running the recievers routes before they do!
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Old 01-29-2011, 10:47 PM   #149
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Re: Building a Better NCAA Football 12

most of the heavy hitters have been mentioned multiple times, but here are a few things i would like looked at.


As said earlier, being able to see your dynasy history would be nice. a detailed history would be great. but i would be satisfied with a top 10 at certain stats i.e. passing yrds, rushing yrds, ints ect.

Fix man align!! it doesnt work at all in 3-3-5 or 4-2-5. also we should have the option of "man lock off" so we can disguise man coverage. that was in last gen madden.

We should be able to assign a corner to a receiver.

Give us more options on special teams and fix the special teams blocking.


I really loved 2011, online dynasty is a blast, 2011 was a few flaws away from being a great game.. cpu recruiting logic, db coverage and the ineffectiveness of the cpu option really hurt the game.
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Old 01-29-2011, 11:16 PM   #150
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Re: Building a Better NCAA Football 12

Just payed another online game... Very typical...

Guy comes out trying to play balanced. Gets behind b.c he cannot execute. I march the ball down field, scoring on next two possessions. Guy immediately changes to 4-5 WR and begins to hit the seams deep and the under routes. I only rush two guys, everyone else playing zone.

Guy plays this way rest of game. I fumble and turn ball over. He scores again. Now I march ball done field, taking my time to not give him too much time to score winning drive. I score, I'm up.

He comes out 4-5 WR with. I do good job on making him earn it. But I cant stop 4-5 WRs four downs in a row.

Finally he gets within 30 yard line... 20 seconds left. I stop him three downs in a row... Incomplete. (by the way every completion is to the slot WR up the seam or underneath route)

But bc the DBs are too dumb and soft and its impossible to stop 4-5 WR with any regularity... He scores on last play of game.

I am defeated by a lesser player who was using the very inaccurate Oregon backup QB btw. This is a very typical online match IMO.

Last edited by 209vaughn; 01-29-2011 at 11:20 PM.
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Old 01-30-2011, 12:36 AM   #151
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by Xx_JP_VHS_xX
Spectator Mode in Online Dynasty FTW! If i dont make it to my conference championship but my 2 friends do, I want to be able to watch it!
This...........
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Old 01-30-2011, 04:02 AM   #152
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Re: Building a Better NCAA Football 12

Game Play:
  • Scrabbling QB's actually running
  • Kickers not attempting 60 yard field goals (in real college football most dont even try 50 yarders)
  • What about having strip sacks?
  • Special teams! (Bad snaps, Blocked kicks & punts, Make dangerous KR's actually matter)
  • Make experience actually matter. Most Freshman cant just enter a game and dominate. there is a learning process that happens
  • Make Rivalry games actually feel different
  • Give Defense a chance. I actually like low scoring games every now and then
Presentation:
  • CBS, ABC, ESPN broadcasts. NCAA Basketball 10 did this really well
  • More Stat overlays
  • Halftime show
  • End of week show
  • Heisman presentation
  • SI Covers( Had this is old gen, loved it)
Dynasty:
  • Coaching Carasol
  • Medical Redshirts
  • Recruiting (No more teams with 7 qb's or 50 overall kickers, High School All american game)
Little things:
  • Dreads, mouth pieces, and other equipment
  • Jersey and field degration
Haha ik that was a lot, but i am still probaly missing some things. One thing that i really want in the game is a more in depth and realistic injury system. Instead of only having 10 week injuries, we need some more tiny, nagging injuries, I am talking about the 1-3 week injuries. And players should not magically be 100% when the time period is over. There needs to be questionable, probable, and doubtful injuries to. We can decide if we want to play them, but we do so at a risk. Such as a ratings decrease and a higher chance of getting more seriously hurt. Players need to show they are injured to. Maybe wear braces and limp around, not to the crazy extent like NBA 2k11, but it needs to be noticeable.

haha sorry for my rant
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