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Building a Better NCAA Football 12

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Old 01-24-2011, 07:41 PM   #121
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NOW that Auburn has won the national title, can we PLEASE have our fight song "War Eagle" in the game???
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Old 01-24-2011, 07:56 PM   #122
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by Bryzine21
NOW that Auburn has won the national title, can we PLEASE have our fight song "War Eagle" in the game???
Yeah, there's nothing worse than hearing a very generic Tiger Rag played after I score in my Auburn dynasty.
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Old 01-25-2011, 01:24 PM   #123
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I think part of the problem is the rating system altogether. I think it would be so awesome if they scrapped everything they had now and did something like NBA 2K11, with four categories for players. (Offensive skills, Defensive skills, Physical, Mental)

OFFENSIVE SKILLS
-Throw Power
-Throw Accuracy
-Touch (Some QBs are accurate but throw a very ugly ball, making it tough to catch, Drew Stanton comes to mind)
-Break Tackle (Power)*
-Elude Tackle (Finesse) *
-Carrying or Ball Security
-Hands (Certain hands ratings would make player more likely to make a spectacular catch. Also, this would affect a player's ability to pick up a fumble, making lineman hands ratings not totally useless )
-Catch In Traffic (Great addition to the ratings about 2 years ago, and it needs to be more noticeable)
-Route Running
-Run Block
-Pass Block
-Blocking Power**
-Blocking Technique**

DEFENSIVE SKILLS

-Wrap Tackle
-Shoulder Tackle
-Low Tackle
Tackling is the MOST important defensive skill, therefore it should come first, also, this fits with people's ideas of different tackling styles.
-Pass Rush (Should be boiled down to one stat, and tendencies should decide how the player actually plays)
-Break Double Team
-Pursuit
-Play Recognition (Some may think these are mental, but they are entirely defensive skills. Mental will be a different thing altogether. Big stat for a LB in terms of them finding the ball)
-Man Coverage (Coverage styles could also be added into the game, making Press Coverage unnecessary as a rating)
-Zone Coverage
-Locate Ball (Now there could be a rating responsible for a defender ignoring or not ignoring a pass)
-Defend Pass (would work in with a players "Catch" rating to determine likelihood of INT or Breakup)

PHYSICAL SKILLS
-Speed
-Acceleration
-Quickness (If I rename this stat will you make it matter EA?)
-Jumping
-Stamina
-Durability
-Strength (Ah, Strength. The seemingly most useless physical attribute in the game. I really don't know how to make it work in the gameplay because it really is important in the game of football. Possibly a rating cap for power related attributes based on player's strength?)

MENTAL
-Offensive Awareness
-Defensive Awareness
(These would be a players ability to line up correctly, run the correct plays, and react to certain things like tipped passes, fumbles, etc.) NO MORE CHEESING BY LOWERING AWARENESS
-Clutch (A player's ability (or inability) to make plays in GAME CHANGING SITUATIONS (not just the 4th Q)
-Discipline (This would be not only a player's off the field stat in terms of them causing you trouble, but it would also work on the field. Penalties would come from players with low discipline much more often (true freshman anyone?))
-Emotion (Player's ability to play better based on Home Field Advantage or through positive momentum)
-Composure (Players ability to not play worse based on HFA or through a negative momentum swing)


*Side-note: I feel that the current rating system literally does nothing to determine the style of running back that a player actually is. In fact, I am willing to go deeper and go with a "play style" page after the ratings. I'll make another comment describing it. Also, the break tackle rating would affect all moves that have to do with that (stiff arm and trucking) while the Elude Tackle rating would deal with all moves that involve elusiveness (spin and juke, or even the overall slipperiness of the player).


OK That is all I have in terms of ratings. I will be posting a Tendency/Play Style comment later, but let me know what you all think about this. I would really appreciate constructive comments or new ideas. PLEASE LET ME KNOW IF YOU HAVE A SUGGESTION
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Old 01-25-2011, 02:57 PM   #124
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PLAY STYLE / TENDENCY SECTION IN PLAYER CREATION / PLAYER EDIT

Ok, so I see a LOT of people on this board talking about how they would like to "feel" the way their player is supposed to play on the field. This section of player editing should be in the game and would really improve the gameplay and overall feel of uniqueness for each team and player, which is very important in college football.

Ok, so first I will go with Play Styles. Play Styles need to be improved and the game is pathetic in terms of showcasing these. Example: HB (Power, Balanced, Speed)

QB Styles:

Pro-Style
All-Around
Spread Pass
Spread Run
Athletic (Different than Spread Run in that QB is a pure Athlete, lacking awareness or understanding of scheme.)

RB Styles:
All-Around
Athletic (Lacks RB Skills but has better physical Stats)
Scat Back
Contact Back
Receiving Back
Blocking Back (usually FB types)

WR/TE Styles:
Athletic
Deep Threat
Big Body
Possession (Differs from Big Body in that the WR/TE uses more receiving skill as opposed to physical strength or size to create completions on short routes. Route running and Hands will be higher but strength and veritcal will be lower.)
Blocking (more for a TE than receiver)

OL- Positions will be selected but styles will be the same (Need most help in terms of suggestions here)

Quick
Bulldozer/Roadkill
All Around
Smart (Lineman will be able to get to the assignments and know the assignments better than any other lineman. Very useful in a spread offense predicated on speedy backs that only need a crease.)

DL Styles

Big Body
Athletic (Ndamukong Suh anyone?)
Speed Rush
All Around
Power

LB Styles

Athletic
Run Stop
Pass Rush
Coverage
All Around
Tackler

DB Styles

Bump and Run
Ball Hawk
Hard Hitting
Athletic
All Around
Tackling (More for a S than CB)
Coverage


ONCE AGAIN SUGGESTIONS AND CONSTRUCTIVE CRITICISM IS APPRECIATED

THIS IS BY NO MEANS COMPLETE OR THE BEST IDEA, JUST THE BEGINNING OF AN IDEA
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Old 01-25-2011, 04:31 PM   #125
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by Bryzine21
NOW that Auburn has won the national title, can we PLEASE have our fight song "War Eagle" in the game???
the fight song isn't in the game, because Auburn doesn't own the rights to it.
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Old 01-25-2011, 04:41 PM   #126
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Re: Building a Better NCAA Football 12

Wish List

1. Record pancake blocks

2. Have Dynasty History (When playing my Dynasty I always wonder who has been my best and the nations best QB, RB, WR... and so on, during my dynasty.)
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Old 01-25-2011, 05:46 PM   #127
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by rollinphat
the fight song isn't in the game, because Auburn doesn't own the rights to it.
This is correct.
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Old 01-25-2011, 10:12 PM   #128
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i love the idea of the in depth build-a-coach, but what i miss from the last gen editions is your custom playbook being tied to your profile. give me 8-10 formation slots and let me build my own offense based on the plays that are already here (no i dont like the idea of creating you own plays).
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