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Building a Better NCAA Football 12

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Old 01-22-2011, 09:06 PM   #113
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Major Improvements are needed in TEAMBUILDER.
The ability to create a stadium is huge. More control in uniform creation as well. Like, if you can select the default helmet type. Revolution, Schutt, Adams, etc. Not a unrealistic mix of all of them.

The stadium atmosphere could be improved. The band doesn't play after EVERY first down. Gets very annoying! They need pre-game atmosphere too.
For example, they play the Tunnel Walk VIDEO for Nebraska. That would really get me pumped in real life, could get me pumped in the game.

Sidelines. The players should look decent and avoid the tackle when it gets near the sidelines. And for the entrances for the teams, they could have more than 10 players come out. I want all 50 please.
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Old 01-22-2011, 10:08 PM   #114
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Re: Building a Better NCAA Football 12

colored cleats in teambuilder
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Old 01-24-2011, 05:13 AM   #115
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by JOHNNYP52
Major Improvements are needed in TEAMBUILDER.
The ability to create a stadium is huge. More control in uniform creation as well. Like, if you can select the default helmet type. Revolution, Schutt, Adams, etc. Not a unrealistic mix of all of them.

The stadium atmosphere could be improved. The band doesn't play after EVERY first down. Gets very annoying! They need pre-game atmosphere too.
Totally agree with the teambuilder thing. Another addition that would be great would be to renovate/expand your stadium in dynasty. Like if you're taking a bad school and making it into a power, but if you expand too much, too fast, empty seats are noticable.

And at a lot of schools, the band does play after every first down. Most schools down here have a "first down song" that the band does.
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Old 01-24-2011, 12:49 PM   #116
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Re: Building a Better NCAA Football 12



Brief List

1. Dreads
2. True Power backs
3. Throwing Animations
4. True Dual Threat QB'S
5. More Diverse player engine
6.Creation of ATH recruits
7. Brands On logos 'gloves socks cleats bands etc.................
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Old 01-24-2011, 03:16 PM   #117
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Re: Building a Better NCAA Football 12

1) Smarter safeties. It's sooo easy for people to throw up the seam in the middle of the field to the slot WR. Safety's NEVER play the ball correctly no matter what play is called. This is one of the biggest cheese elements of online play.

2) Easier pass coverage.

3) More effective pass rush in higher difficulty.

4) Smarter zone coverage.

5) DB's who actually play the ball and try and knock the ball out of the WR's hands. (if you cant tell, the passing game in NCAA 11 is WAY too effective, and makes an average player really good if he sticks to a few basic plays and scrambling.
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Old 01-24-2011, 03:21 PM   #118
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by BlastX21
Great defenses should envelop defenders when in zone coverage. Also, in real life, great defenders will leave their zone if they see a WR running stright to an open hole and go cover him if they're nearby. Thats what really makes zone so powerful. In this game they just stay right where they are.

At the very least, make a seperate slider for zone coverage.

Then add adaptive AI that will mirror routes that are run repeatedly. Tired of cheesers being able to run the same play successfully ten times in a row because the cpu reacts the same way every single time.
This guy said it best. Zone coverage is absolute garbage in NCAA 11... So is man to man for that matter.

So many spots on the field that are always wide open to any dumby who chooses to exploit it.

Defenders who sit back in the zone need to react more to the WR's and RB's and play the ball more!

And for gods sake be able to break up the passes easier. IDK how many times online some one throws a deep bomb to the middle of the field and gets blown up by the safety and the CB and the WR still holds onto the ball.

Tone down the passing game please EA. It's killing online play... BTW I'm currently 28-6 in ranked games. So suck it whoever tells me i cant gaurd the pass.
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Old 01-24-2011, 04:00 PM   #119
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by JOHNNYP52
The stadium atmosphere could be improved. The band doesn't play after EVERY first down. Gets very annoying! They need pre-game atmosphere too.
For example, they play the Tunnel Walk VIDEO for Nebraska. That would really get me pumped in real life, could get me pumped in the game.
Quote:
Originally Posted by AUsouthpaw2013
And at a lot of schools, the band does play after every first down. Most schools down here have a "first down song" that the band does.
A lot of schools do play something after nearly every good play, etc. Shoot, I know OU plays something for 1st downs, etc.
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Old 01-24-2011, 04:46 PM   #120
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Re: Building a Better NCAA Football 12

Fix Zone coverage. I've been stuck playing man coverage for a pretty good while. I've yet to see a defense play strictly man coverage, but it's the only reliable defense in this game. Please fix defensive play.

Special Teams... I should be getting more than 10 return yards total per game. They kick the ball my way and I'm leveled as soon as I catch the darn thing. I can break off about a 20 yard return every now and then, but the kicking team unrealistically breaks down the field like they're a bullet train. In the demo, I can return kicks and punts a tad more realistically. Wth happened??? Also blocking field goals and punts should be a little easier, but not every kick. It happens way more often in real life than in this game.

FIX PLAYACTION PASSES! Good grief, insta-sack. Wildcat is useless in this game, and most option plays are too.

Supermen linebackers. Give them kryptonite... We shouldn't have to fix EA's mistakes with sliders. Things like this shouldn't even be there...

No more Robo QB's...

Actual dual threat QB's...

Team Builder could use an overhaul, but I think I've already mentioned some of that in an earlier post.
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